ladybird/Libraries/LibWeb/WebGL/WebGLUniformLocation.cpp
Undefine f373ab7011 LibWeb: Bind WebGL uniform locations to their respective program
The spec mandates that each uniform location object only gets used with
the program it was created with.
2025-11-27 19:19:54 +01:00

54 lines
1.5 KiB
C++

/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
* Copyright (c) 2025, Undefine <undefine@undefine.pl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLUniformLocationPrototype.h>
#include <LibWeb/WebGL/WebGLUniformLocation.h>
#include <GLES2/gl2.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLUniformLocation);
GC::Ref<WebGLUniformLocation> WebGLUniformLocation::create(JS::Realm& realm, GLuint handle, GC::Ptr<WebGLProgram> parent_shader)
{
return realm.create<WebGLUniformLocation>(realm, handle, parent_shader);
}
WebGLUniformLocation::WebGLUniformLocation(JS::Realm& realm, GLuint handle, GC::Ptr<WebGLProgram> parent_shader)
: Bindings::PlatformObject(realm)
, m_handle(handle)
, m_parent_shader(parent_shader)
{
}
WebGLUniformLocation::~WebGLUniformLocation() = default;
void WebGLUniformLocation::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLUniformLocation);
Base::initialize(realm);
}
void WebGLUniformLocation::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_parent_shader);
}
ErrorOr<GLuint> WebGLUniformLocation::handle(GC::Ptr<WebGLProgram> current_shader) const
{
if (current_shader == m_parent_shader)
return m_handle;
return Error::from_errno(GL_INVALID_OPERATION);
}
}