ladybird/Libraries/LibJS/Bytecode/BasicBlock.h
Andreas Kling 720fd567b1 LibJS: Collapse handler/finalizer into single exception handler target
After replacing the runtime unwind context stack with explicit
completion records for try/finally dispatch, the distinction between
"handler" (catch) and "finalizer" (finally) in the exception handler
table is no longer meaningful at runtime.

handle_exception() checked handler first, then finalizer, but they
did the exact same thing (set the PC). When both were present, the
finalizer was dead code.

Collapse both fields into a single handler_offset (now non-optional,
since an entry always has a target), remove the finalizer concept
from BasicBlock, UnwindContext, and ExceptionHandlers, and simplify
handle_exception() to a direct assignment.
2026-02-09 16:35:39 +01:00

72 lines
2.1 KiB
C++

/*
* Copyright (c) 2021, Andreas Kling <andreas@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/String.h>
#include <LibJS/Bytecode/Executable.h>
#include <LibJS/Bytecode/ScopedOperand.h>
#include <LibJS/Forward.h>
namespace JS::Bytecode {
class BasicBlock {
AK_MAKE_NONCOPYABLE(BasicBlock);
public:
static NonnullOwnPtr<BasicBlock> create(u32 index, String name);
~BasicBlock();
u32 index() const { return m_index; }
ReadonlyBytes instruction_stream() const LIFETIME_BOUND { return m_buffer.span(); }
u8* data() { return m_buffer.data(); }
u8 const* data() const { return m_buffer.data(); }
size_t size() const { return m_buffer.size(); }
void rewind()
{
m_buffer.resize_and_keep_capacity(m_last_instruction_start_offset);
m_terminated = false;
}
void grow(size_t additional_size);
void terminate(Badge<Generator>) { m_terminated = true; }
bool is_terminated() const { return m_terminated; }
String const& name() const { return m_name; }
void set_handler(BasicBlock const& handler) { m_handler = &handler; }
BasicBlock const* handler() const { return m_handler; }
auto const& source_map() const { return m_source_map; }
void add_source_map_entry(u32 bytecode_offset, SourceRecord const& source_record) { m_source_map.append({ bytecode_offset, source_record }); }
[[nodiscard]] bool has_resolved_this() const { return m_has_resolved_this; }
void set_has_resolved_this() { m_has_resolved_this = true; }
[[nodiscard]] size_t last_instruction_start_offset() const { return m_last_instruction_start_offset; }
void set_last_instruction_start_offset(size_t offset) { m_last_instruction_start_offset = offset; }
private:
explicit BasicBlock(u32 index, String name);
u32 m_index { 0 };
Vector<u8> m_buffer;
BasicBlock const* m_handler { nullptr };
String m_name;
bool m_terminated { false };
bool m_has_resolved_this { false };
Vector<SourceMapEntry> m_source_map;
size_t m_last_instruction_start_offset { 0 };
};
}