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An SVGLength can be read-only, e.g. all animVal values cannot be modified. Implement this for all instantiations of SVGLength. While we're here, add `fake_animated_length_fixme()` so we can easily find all sites where we need to improve our animated length game.
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/*
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* Copyright (c) 2022, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/SVGAnimatedLengthPrototype.h>
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#include <LibWeb/SVG/SVGAnimatedLength.h>
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namespace Web::SVG {
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GC_DEFINE_ALLOCATOR(SVGAnimatedLength);
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GC::Ref<SVGAnimatedLength> SVGAnimatedLength::create(JS::Realm& realm, GC::Ref<SVGLength> base_val, GC::Ref<SVGLength> anim_val)
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{
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return realm.create<SVGAnimatedLength>(realm, base_val, anim_val);
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}
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SVGAnimatedLength::SVGAnimatedLength(JS::Realm& realm, GC::Ref<SVGLength> base_val, GC::Ref<SVGLength> anim_val)
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: PlatformObject(realm)
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, m_base_val(base_val)
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, m_anim_val(anim_val)
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{
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// The object referenced by animVal will always be distinct from the one referenced by baseVal, even when the
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// attribute is not animated.
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VERIFY(m_base_val.ptr() != m_anim_val.ptr());
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// https://svgwg.org/svg2-draft/types.html#InterfaceSVGLength
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// SVGLength objects reflected through the animVal IDL attribute are always read only.
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VERIFY(m_anim_val->read_only() == SVGLength::ReadOnly::Yes);
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}
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SVGAnimatedLength::~SVGAnimatedLength() = default;
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void SVGAnimatedLength::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGAnimatedLength);
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Base::initialize(realm);
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}
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void SVGAnimatedLength::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_base_val);
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visitor.visit(m_anim_val);
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}
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}
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