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	 3d7c5115d8
			
		
	
	
		3d7c5115d8
		
	
	
	
	
		
			
			This gains us 2 WPT passes as we now correctly disallow relative lengths in more places in the `DOMMatrix` constructor.
		
			
				
	
	
		
			235 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020-2022, Andreas Kling <andreas@ladybird.org>
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|  * Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
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|  * Copyright (c) 2024-2025, Bastiaan van der Plaat <bastiaan.v.d.plaat@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include "Transformation.h"
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| #include <LibWeb/Painting/PaintableBox.h>
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| 
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| namespace Web::CSS {
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| 
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| Transformation::Transformation(TransformFunction function, Vector<TransformValue>&& values)
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|     : m_function(function)
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|     , m_values(move(values))
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| {
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| }
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| 
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| ErrorOr<Gfx::FloatMatrix4x4> Transformation::to_matrix(Optional<Painting::PaintableBox const&> paintable_box) const
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| {
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|     auto count = m_values.size();
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|     auto value = [&](size_t index, CSSPixels const& reference_length = 0) -> ErrorOr<float> {
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|         CalculationResolutionContext context {};
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|         if (paintable_box.has_value())
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|             context.length_resolution_context = Length::ResolutionContext::for_layout_node(paintable_box->layout_node());
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| 
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|         return m_values[index].visit(
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|             [&](CSS::AngleOrCalculated const& value) -> ErrorOr<float> {
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|                 if (!value.is_calculated())
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|                     return value.value().to_radians();
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|                 if (auto resolved = value.resolved(context); resolved.has_value())
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|                     return resolved->to_radians();
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|                 return Error::from_string_literal("Transform contains non absolute units");
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|             },
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|             [&](CSS::LengthPercentage const& value) -> ErrorOr<float> {
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|                 context.percentage_basis = Length::make_px(reference_length);
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| 
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|                 if (paintable_box.has_value())
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|                     return value.resolved(paintable_box->layout_node(), reference_length).to_px(paintable_box->layout_node()).to_float();
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|                 if (value.is_length()) {
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|                     if (auto const& length = value.length(); length.is_absolute())
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|                         return length.absolute_length_to_px().to_float();
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|                 }
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|                 if (value.is_calculated() && value.calculated()->resolves_to_length()) {
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|                     if (auto const& resolved = value.calculated()->resolve_length(context); resolved.has_value() && resolved->is_absolute())
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|                         return resolved->absolute_length_to_px().to_float();
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|                 }
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|                 return Error::from_string_literal("Transform contains non absolute units");
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|             },
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|             [&](CSS::NumberPercentage const& value) -> ErrorOr<float> {
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|                 if (value.is_number())
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|                     return value.number().value();
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|                 if (value.is_percentage())
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|                     return value.percentage().as_fraction();
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|                 if (value.is_calculated()) {
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|                     if (value.calculated()->resolves_to_number())
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|                         if (auto resolved_number = value.calculated()->resolve_number(context); resolved_number.has_value())
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|                             return resolved_number.value();
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|                     if (value.calculated()->resolves_to_percentage())
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|                         if (auto resolved_percentage = value.calculated()->resolve_percentage(context); resolved_percentage.has_value())
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|                             return resolved_percentage->as_fraction();
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|                 }
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|                 return Error::from_string_literal("Transform contains non absolute units");
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|             });
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|     };
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| 
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|     CSSPixels width = 1;
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|     CSSPixels height = 1;
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|     if (paintable_box.has_value()) {
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|         auto reference_box = paintable_box->transform_box_rect();
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|         width = reference_box.width();
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|         height = reference_box.height();
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|     }
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| 
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|     switch (m_function) {
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|     case CSS::TransformFunction::Perspective:
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|         // https://drafts.csswg.org/css-transforms-2/#perspective
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|         // Count is zero when null parameter
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|         if (count == 1) {
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|             // FIXME: Add support for the 'perspective-origin' CSS property.
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|             auto distance = TRY(value(0));
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|             return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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|                 0, 1, 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, -1 / (distance <= 0 ? 1 : distance), 1);
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|         } else {
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|             return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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|                 0, 1, 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         }
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|         break;
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|     case CSS::TransformFunction::Matrix:
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|         if (count == 6)
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|             return Gfx::FloatMatrix4x4(TRY(value(0)), TRY(value(2)), 0, TRY(value(4)),
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|                 TRY(value(1)), TRY(value(3)), 0, TRY(value(5)),
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::Matrix3d:
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|         if (count == 16)
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|             return Gfx::FloatMatrix4x4(TRY(value(0)), TRY(value(4)), TRY(value(8)), TRY(value(12)),
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|                 TRY(value(1)), TRY(value(5)), TRY(value(9)), TRY(value(13)),
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|                 TRY(value(2)), TRY(value(6)), TRY(value(10)), TRY(value(14)),
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|                 TRY(value(3)), TRY(value(7)), TRY(value(11)), TRY(value(15)));
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|         break;
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|     case CSS::TransformFunction::Translate:
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|         if (count == 1)
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|             return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
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|                 0, 1, 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         if (count == 2)
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|             return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
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|                 0, 1, 0, TRY(value(1, height)),
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::Translate3d:
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|         return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
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|             0, 1, 0, TRY(value(1, height)),
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|             0, 0, 1, TRY(value(2)),
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|             0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::TranslateX:
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|         if (count == 1)
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|             return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
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|                 0, 1, 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::TranslateY:
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|         if (count == 1)
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|             return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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|                 0, 1, 0, TRY(value(0, height)),
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::TranslateZ:
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|         if (count == 1)
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|             return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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|                 0, 1, 0, 0,
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|                 0, 0, 1, TRY(value(0)),
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::Scale:
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|         if (count == 1)
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|             return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
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|                 0, TRY(value(0)), 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         if (count == 2)
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|             return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
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|                 0, TRY(value(1)), 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::Scale3d:
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|         if (count == 3)
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|             return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
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|                 0, TRY(value(1)), 0, 0,
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|                 0, 0, TRY(value(2)), 0,
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::ScaleX:
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|         if (count == 1)
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|             return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
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|                 0, 1, 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::ScaleY:
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|         if (count == 1)
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|             return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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|                 0, TRY(value(0)), 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::ScaleZ:
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|         if (count == 1)
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|             return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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|                 0, 1, 0, 0,
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|                 0, 0, TRY(value(0)), 0,
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::Rotate3d:
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|         if (count == 4)
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|             return Gfx::rotation_matrix({ TRY(value(0)), TRY(value(1)), TRY(value(2)) }, TRY(value(3)));
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|         break;
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|     case CSS::TransformFunction::RotateX:
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|         if (count == 1)
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|             return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, TRY(value(0)));
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|         break;
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|     case CSS::TransformFunction::RotateY:
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|         if (count == 1)
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|             return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, TRY(value(0)));
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|         break;
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|     case CSS::TransformFunction::Rotate:
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|     case CSS::TransformFunction::RotateZ:
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|         if (count == 1)
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|             return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, TRY(value(0)));
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|         break;
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|     case CSS::TransformFunction::Skew:
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|         if (count == 1)
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|             return Gfx::FloatMatrix4x4(1, tanf(TRY(value(0))), 0, 0,
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|                 0, 1, 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         if (count == 2)
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|             return Gfx::FloatMatrix4x4(1, tanf(TRY(value(0))), 0, 0,
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|                 tanf(TRY(value(1))), 1, 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::SkewX:
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|         if (count == 1)
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|             return Gfx::FloatMatrix4x4(1, tanf(TRY(value(0))), 0, 0,
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|                 0, 1, 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         break;
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|     case CSS::TransformFunction::SkewY:
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|         if (count == 1)
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|             return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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|                 tanf(TRY(value(0))), 1, 0, 0,
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|                 0, 0, 1, 0,
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|                 0, 0, 0, 1);
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|         break;
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|     }
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|     dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {} with {} arguments", to_string(m_function), m_values.size());
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|     return Gfx::FloatMatrix4x4::identity();
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| }
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| 
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| }
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