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				synced 2025-11-04 15:20:58 +00:00 
			
		
		
		
	This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
		
	
			
		
			
				
	
	
		
			350 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <AK/ByteString.h>
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#include <AK/Demangle.h>
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#include <AK/Function.h>
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#include <AK/HashMap.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <AK/OwnPtr.h>
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#include <LibCore/MappedFile.h>
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#include <LibDebug/DebugInfo.h>
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#include <LibDebug/ProcessInspector.h>
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#include <signal.h>
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#include <stdio.h>
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#include <sys/arch/regs.h>
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#include <sys/ptrace.h>
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#include <sys/wait.h>
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#include <unistd.h>
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namespace Debug {
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class DebugSession : public ProcessInspector {
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public:
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    static OwnPtr<DebugSession> exec_and_attach(ByteString const& command, ByteString source_root = {}, Function<ErrorOr<void>()> setup_child = {}, Function<void(float)> on_initialization_progress = {});
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    static OwnPtr<DebugSession> attach(pid_t pid, ByteString source_root = {}, Function<void(float)> on_initialization_progress = {});
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    virtual ~DebugSession() override;
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    // ^Debug::ProcessInspector
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    virtual bool poke(FlatPtr address, FlatPtr data) override;
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    virtual Optional<FlatPtr> peek(FlatPtr address) const override;
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    virtual PtraceRegisters get_registers() const override;
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    virtual void set_registers(PtraceRegisters const&) override;
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    virtual void for_each_loaded_library(Function<IterationDecision(LoadedLibrary const&)>) const override;
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    int pid() const { return m_debuggee_pid; }
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    bool poke_debug(u32 register_index, FlatPtr data) const;
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    Optional<FlatPtr> peek_debug(u32 register_index) const;
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    enum class BreakPointState {
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        Enabled,
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        Disabled,
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    };
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    struct BreakPoint {
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        FlatPtr address { 0 };
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        FlatPtr original_first_word { 0 };
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        BreakPointState state { BreakPointState::Disabled };
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    };
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    struct InsertBreakpointAtSymbolResult {
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        ByteString library_name;
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        FlatPtr address { 0 };
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    };
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    Optional<InsertBreakpointAtSymbolResult> insert_breakpoint(ByteString const& symbol_name);
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    struct InsertBreakpointAtSourcePositionResult {
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        ByteString library_name;
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        ByteString filename;
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        size_t line_number { 0 };
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        FlatPtr address { 0 };
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    };
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    Optional<InsertBreakpointAtSourcePositionResult> insert_breakpoint(ByteString const& filename, size_t line_number);
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    bool insert_breakpoint(FlatPtr address);
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    bool disable_breakpoint(FlatPtr address);
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    bool enable_breakpoint(FlatPtr address);
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    bool remove_breakpoint(FlatPtr address);
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    bool breakpoint_exists(FlatPtr address) const;
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    struct WatchPoint {
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        FlatPtr address { 0 };
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        u32 debug_register_index { 0 };
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        u32 ebp { 0 };
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    };
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    bool insert_watchpoint(FlatPtr address, u32 ebp);
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    bool remove_watchpoint(FlatPtr address);
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    bool disable_watchpoint(FlatPtr address);
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    bool watchpoint_exists(FlatPtr address) const;
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    void dump_breakpoints()
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    {
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        for (auto addr : m_breakpoints.keys()) {
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            dbgln("{}", addr);
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        }
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    }
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    enum class ContinueType {
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        FreeRun,
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        Syscall,
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    };
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    void continue_debuggee(ContinueType type = ContinueType::FreeRun);
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    void stop_debuggee();
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    // Returns the wstatus result of waitpid()
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    int continue_debuggee_and_wait(ContinueType type = ContinueType::FreeRun);
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    // Returns the new eip
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    FlatPtr single_step();
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    void detach();
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    enum DesiredInitialDebugeeState {
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        Running,
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        Stopped
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    };
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    template<typename Callback>
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    void run(DesiredInitialDebugeeState, Callback);
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    enum DebugDecision {
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        Continue,
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        SingleStep,
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        ContinueBreakAtSyscall,
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        Detach,
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        Kill,
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    };
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    enum DebugBreakReason {
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        Breakpoint,
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        Syscall,
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        Exited,
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    };
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private:
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    explicit DebugSession(pid_t, ByteString source_root, Function<void(float)> on_initialization_progress = {});
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    // x86 breakpoint instruction "int3"
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    static constexpr u8 BREAKPOINT_INSTRUCTION = 0xcc;
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    ErrorOr<void> update_loaded_libs();
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    int m_debuggee_pid { -1 };
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    ByteString m_source_root;
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    bool m_is_debuggee_dead { false };
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    HashMap<FlatPtr, BreakPoint> m_breakpoints;
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    HashMap<FlatPtr, WatchPoint> m_watchpoints;
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    // Maps from library name to LoadedLibrary object
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    HashMap<ByteString, NonnullOwnPtr<LoadedLibrary>> m_loaded_libraries;
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    Function<void(float)> m_on_initialization_progress;
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};
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template<typename Callback>
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void DebugSession::run(DesiredInitialDebugeeState initial_debugee_state, Callback callback)
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{
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    enum class State {
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        FirstIteration,
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        FreeRun,
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        Syscall,
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        ConsecutiveBreakpoint,
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        SingleStep,
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    };
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    State state { State::FirstIteration };
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    auto do_continue_and_wait = [&]() {
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        int wstatus = continue_debuggee_and_wait((state == State::Syscall) ? ContinueType::Syscall : ContinueType::FreeRun);
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        // FIXME: This check actually only checks whether the debuggee
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        // stopped because it hit a breakpoint/syscall/is in single stepping mode or not
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        if (WSTOPSIG(wstatus) != SIGTRAP && WSTOPSIG(wstatus) != SIGSTOP) {
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            callback(DebugBreakReason::Exited, Optional<PtraceRegisters>());
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            m_is_debuggee_dead = true;
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            return true;
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        }
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        return false;
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    };
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    for (;;) {
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        if ((state == State::FirstIteration && initial_debugee_state == DesiredInitialDebugeeState::Running) || state == State::FreeRun || state == State::Syscall) {
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            if (do_continue_and_wait())
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                break;
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        }
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        if (state == State::FirstIteration)
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            state = State::FreeRun;
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        auto regs = get_registers();
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#if ARCH(X86_64)
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        FlatPtr current_instruction = regs.rip;
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#elif ARCH(AARCH64)
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        FlatPtr current_instruction;
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        TODO_AARCH64();
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#elif ARCH(RISCV64)
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        FlatPtr current_instruction;
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        TODO_RISCV64();
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#else
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#    error Unknown architecture
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#endif
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        auto debug_status = peek_debug(DEBUG_STATUS_REGISTER);
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        if (debug_status.has_value() && (debug_status.value() & 0b1111) > 0) {
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            // Tripped a watchpoint
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            auto watchpoint_index = debug_status.value() & 0b1111;
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            Optional<WatchPoint> watchpoint {};
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            for (auto wp : m_watchpoints) {
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                if ((watchpoint_index & (1 << wp.value.debug_register_index)) == 0)
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                    continue;
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                watchpoint = wp.value;
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                break;
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            }
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            if (watchpoint.has_value()) {
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                auto required_ebp = watchpoint.value().ebp;
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                auto found_ebp = false;
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#if ARCH(X86_64)
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                FlatPtr current_ebp = regs.rbp;
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#elif ARCH(AARCH64)
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                FlatPtr current_ebp;
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                TODO_AARCH64();
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#elif ARCH(RISCV64)
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                FlatPtr current_ebp;
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                TODO_RISCV64();
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#else
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#    error Unknown architecture
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#endif
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                do {
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                    if (current_ebp == required_ebp) {
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                        found_ebp = true;
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                        break;
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                    }
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                    auto return_address = peek(current_ebp + sizeof(FlatPtr));
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                    auto next_ebp = peek(current_ebp);
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                    VERIFY(return_address.has_value());
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                    VERIFY(next_ebp.has_value());
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                    current_instruction = return_address.value();
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                    current_ebp = next_ebp.value();
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                } while (current_ebp && current_instruction);
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                if (!found_ebp) {
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                    dbgln("Removing watchpoint at {:p} because it went out of scope!", watchpoint.value().address);
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                    remove_watchpoint(watchpoint.value().address);
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                    continue;
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                }
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            }
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        }
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        Optional<BreakPoint> current_breakpoint;
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        if (state == State::FreeRun || state == State::Syscall) {
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            current_breakpoint = m_breakpoints.get(current_instruction - 1);
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            if (current_breakpoint.has_value())
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                state = State::FreeRun;
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        } else {
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            current_breakpoint = m_breakpoints.get(current_instruction);
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        }
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        if (current_breakpoint.has_value()) {
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            // We want to make the breakpoint transparent to the user of the debugger.
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            // To achieve this, we perform two rollbacks:
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            // 1. Set regs.eip to point at the actual address of the instruction we broke on.
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            //    regs.eip currently points to one byte after the address of the original instruction,
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            //    because the cpu has just executed the INT3 we patched into the instruction.
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            // 2. We restore the original first byte of the instruction,
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            //    because it was patched with INT3.
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            auto breakpoint_addr = bit_cast<FlatPtr>(current_breakpoint.value().address);
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#if ARCH(X86_64)
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            regs.rip = breakpoint_addr;
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#elif ARCH(AARCH64)
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            (void)breakpoint_addr;
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            TODO_AARCH64();
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#elif ARCH(RISCV64)
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            (void)breakpoint_addr;
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            TODO_RISCV64();
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#else
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#    error Unknown architecture
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#endif
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            set_registers(regs);
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            disable_breakpoint(current_breakpoint.value().address);
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        }
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        DebugBreakReason reason = (state == State::Syscall && !current_breakpoint.has_value()) ? DebugBreakReason::Syscall : DebugBreakReason::Breakpoint;
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        DebugDecision decision = callback(reason, regs);
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        if (reason == DebugBreakReason::Syscall) {
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            // skip the exit from the syscall
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            if (do_continue_and_wait())
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                break;
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        }
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        if (decision == DebugDecision::Continue) {
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            state = State::FreeRun;
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        } else if (decision == DebugDecision::ContinueBreakAtSyscall) {
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            state = State::Syscall;
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        }
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        bool did_single_step = false;
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        // Re-enable the breakpoint if it wasn't removed by the user
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        if (current_breakpoint.has_value()) {
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            auto current_breakpoint_address = bit_cast<FlatPtr>(current_breakpoint.value().address);
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            if (m_breakpoints.contains(current_breakpoint_address)) {
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                // The current breakpoint was removed to make it transparent to the user.
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                // We now want to re-enable it - the code execution flow could hit it again.
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                // To re-enable the breakpoint, we first perform a single step and execute the
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                // instruction of the breakpoint, and then redo the INT3 patch in its first byte.
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                // If the user manually inserted a breakpoint at the current instruction,
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                // we need to disable that breakpoint because we want to singlestep over that
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                // instruction (we re-enable it again later anyways).
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                if (m_breakpoints.contains(current_breakpoint_address) && m_breakpoints.get(current_breakpoint_address).value().state == BreakPointState::Enabled) {
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                    disable_breakpoint(current_breakpoint.value().address);
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                }
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                auto stopped_address = single_step();
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                enable_breakpoint(current_breakpoint.value().address);
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                did_single_step = true;
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                // If there is another breakpoint after the current one,
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                // Then we are already on it (because of single_step)
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                auto breakpoint_at_next_instruction = m_breakpoints.get(stopped_address);
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                if (breakpoint_at_next_instruction.has_value()
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                    && breakpoint_at_next_instruction.value().state == BreakPointState::Enabled) {
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                    state = State::ConsecutiveBreakpoint;
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                }
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            }
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        }
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        if (decision == DebugDecision::SingleStep) {
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            state = State::SingleStep;
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        }
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        if (decision == DebugDecision::Detach) {
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            detach();
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            break;
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        }
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        if (decision == DebugDecision::Kill) {
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            kill(m_debuggee_pid, SIGTERM);
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            break;
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        }
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        if (state == State::SingleStep && !did_single_step) {
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            single_step();
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        }
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    }
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}
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}
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