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	An Operand is either a register, a local, or a constant (index into the executable's constant table)
		
			
				
	
	
		
			51 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibJS/Bytecode/Executable.h>
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#include <LibJS/Bytecode/Instruction.h>
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#include <LibJS/Bytecode/Op.h>
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namespace JS::Bytecode {
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void Instruction::destroy(Instruction& instruction)
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{
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#define __BYTECODE_OP(op)                        \
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    case Type::op:                               \
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        static_cast<Op::op&>(instruction).~op(); \
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        return;
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    switch (instruction.type()) {
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        ENUMERATE_BYTECODE_OPS(__BYTECODE_OP)
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    default:
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        VERIFY_NOT_REACHED();
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    }
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#undef __BYTECODE_OP
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}
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UnrealizedSourceRange InstructionStreamIterator::source_range() const
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{
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    VERIFY(m_executable);
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    auto record = dereference().source_record();
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    return {
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        .source_code = m_executable->source_code,
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        .start_offset = record.source_start_offset,
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        .end_offset = record.source_end_offset,
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    };
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}
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RefPtr<SourceCode> InstructionStreamIterator::source_code() const
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{
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    return m_executable ? m_executable->source_code.ptr() : nullptr;
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}
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Operand::Operand(Register reg)
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    : m_type(Type::Register)
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    , m_index(reg.index())
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{
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}
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}
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