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	Interpolation is needed in more than one place, and I couldn't find a central place where I could borrow a readily available interpolation routine, so I've implemented the first simple interpolation object. More will follow for more complex scenarios.
		
			
				
	
	
		
			27 lines
		
	
	
	
		
			478 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			478 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2022, Rodrigo Tobar <rtobarc@gmail.com>.
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <AK/Span.h>
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#include <AK/Vector.h>
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namespace PDF {
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class LinearInterpolation1D {
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public:
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    LinearInterpolation1D(float x_min, float x_max, float y_min, float y_max);
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    float interpolate(float) const;
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    void interpolate(Span<float> const& x, Span<float> y) const;
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private:
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    float m_x_min;
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    float m_y_min;
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    float m_slope;
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};
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}
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