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	https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
		
			
				
	
	
		
			36 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, the SerenityOS developers.
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibWeb/Bindings/HTMLMediaElementWrapper.h>
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#include <LibWeb/HTML/HTMLMediaElement.h>
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namespace Web::HTML {
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HTMLMediaElement::HTMLMediaElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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    : HTMLElement(document, move(qualified_name))
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{
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}
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HTMLMediaElement::~HTMLMediaElement() = default;
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// https://html.spec.whatwg.org/multipage/media.html#dom-navigator-canplaytype
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Bindings::CanPlayTypeResult HTMLMediaElement::can_play_type(String const& type) const
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{
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    // The canPlayType(type) method must:
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    // - return the empty string if type is a type that the user agent knows it cannot render or is the type "application/octet-stream"
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    // - return "probably" if the user agent is confident that the type represents a media resource that it can render if used in with this audio or video element
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    // - return "maybe" otherwise. Implementers are encouraged to return "maybe" unless the type can be confidently established as being supported or not
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    // Generally, a user agent should never return "probably" for a type that allows the codecs parameter if that parameter is not present.
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    if (type == "application/octet-stream"sv)
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        return Bindings::CanPlayTypeResult::Empty;
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    // FIXME: Eventually we should return `Maybe` here, but for now `Empty` is our best bet :^)
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    //        Being honest here leads to some apps and frameworks skipping things like audio loading,
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    //        which for the time being would create more issues than it solves - e.g. endless waiting
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    //        for audio that will never load.
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    return Bindings::CanPlayTypeResult::Empty;
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}
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}
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