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Texture coordinate generation is the concept of automatically generating vertex texture coordinates instead of using the provided coordinates (i.e. `glTexCoord`). This commit implements support for: * The `GL_TEXTURE_GEN_Q/R/S/T` capabilities * The `GL_OBJECT_LINEAR`, `GL_EYE_LINEAR`, `GL_SPHERE_MAP`, `GL_REFLECTION_MAP` and `GL_NORMAL_MAP` modes * Object and eye plane coefficients (write-only at the moment) This changeset allows Tux Racer to render its terrain :^) |
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| .. | ||
| GL | ||
| Tex | ||
| CMakeLists.txt | ||
| GLBlend.cpp | ||
| GLColor.cpp | ||
| GLContext.cpp | ||
| GLContext.h | ||
| GLDraw.cpp | ||
| GLFog.cpp | ||
| GLLights.cpp | ||
| GLLists.cpp | ||
| GLMap.cpp | ||
| GLMat.cpp | ||
| GLStencil.cpp | ||
| GLTexture.cpp | ||
| GLUtils.cpp | ||
| GLVert.cpp | ||
| GLVertexArrays.cpp | ||
| SoftwareGLContext.cpp | ||
| SoftwareGLContext.h | ||