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	This ensures that code currently in any active or saved execution stack always stays alive.
		
			
				
	
	
		
			152 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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 * Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
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 * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <AK/ScopeGuard.h>
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#include <LibJS/AST.h>
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#include <LibJS/Interpreter.h>
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#include <LibJS/Runtime/AbstractOperations.h>
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#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
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#include <LibJS/Runtime/FunctionEnvironment.h>
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#include <LibJS/Runtime/GlobalEnvironment.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Reference.h>
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#include <LibJS/Runtime/Shape.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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NonnullOwnPtr<Interpreter> Interpreter::create_with_existing_realm(Realm& realm)
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{
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    auto& vm = realm.vm();
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    DeferGC defer_gc(vm.heap());
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    auto interpreter = adopt_own(*new Interpreter(vm));
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    interpreter->m_realm = make_handle(&realm);
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    return interpreter;
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}
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Interpreter::Interpreter(VM& vm)
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    : m_vm(vm)
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{
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}
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// 16.1.6 ScriptEvaluation ( scriptRecord ), https://tc39.es/ecma262/#sec-runtime-semantics-scriptevaluation
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ThrowCompletionOr<Value> Interpreter::run(Script& script_record)
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{
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    auto& vm = this->vm();
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    VM::InterpreterExecutionScope scope(*this);
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    // 1. Let globalEnv be scriptRecord.[[Realm]].[[GlobalEnv]].
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    auto& global_environment = script_record.realm().global_environment();
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    // 2. Let scriptContext be a new ECMAScript code execution context.
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    ExecutionContext script_context(vm.heap());
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    // 3. Set the Function of scriptContext to null.
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    // NOTE: This was done during execution context construction.
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    // 4. Set the Realm of scriptContext to scriptRecord.[[Realm]].
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    script_context.realm = &script_record.realm();
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    // 5. Set the ScriptOrModule of scriptContext to scriptRecord.
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    script_context.script_or_module = NonnullGCPtr<Script>(script_record);
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    // 6. Set the VariableEnvironment of scriptContext to globalEnv.
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    script_context.variable_environment = &global_environment;
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    // 7. Set the LexicalEnvironment of scriptContext to globalEnv.
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    script_context.lexical_environment = &global_environment;
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    // 8. Set the PrivateEnvironment of scriptContext to null.
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    // NOTE: This isn't in the spec, but we require it.
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    script_context.is_strict_mode = script_record.parse_node().is_strict_mode();
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    // FIXME: 9. Suspend the currently running execution context.
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    // 10. Push scriptContext onto the execution context stack; scriptContext is now the running execution context.
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    TRY(vm.push_execution_context(script_context, {}));
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    // 11. Let script be scriptRecord.[[ECMAScriptCode]].
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    auto& script = script_record.parse_node();
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    // 12. Let result be Completion(GlobalDeclarationInstantiation(script, globalEnv)).
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    auto instantiation_result = script.global_declaration_instantiation(*this, global_environment);
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    Completion result = instantiation_result.is_throw_completion() ? instantiation_result.throw_completion() : normal_completion({});
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    // 13. If result.[[Type]] is normal, then
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    if (result.type() == Completion::Type::Normal) {
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        // a. Set result to the result of evaluating script.
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        result = script.execute(*this);
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    }
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    // 14. If result.[[Type]] is normal and result.[[Value]] is empty, then
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    if (result.type() == Completion::Type::Normal && !result.value().has_value()) {
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        // a. Set result to NormalCompletion(undefined).
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        result = normal_completion(js_undefined());
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    }
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    // FIXME: 15. Suspend scriptContext and remove it from the execution context stack.
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    vm.pop_execution_context();
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    // 16. Assert: The execution context stack is not empty.
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    VERIFY(!vm.execution_context_stack().is_empty());
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    // FIXME: 17. Resume the context that is now on the top of the execution context stack as the running execution context.
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    // At this point we may have already run any queued promise jobs via on_call_stack_emptied,
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    // in which case this is a no-op.
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    // FIXME: These three should be moved out of Interpreter::run and give the host an option to run these, as it's up to the host when these get run.
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    //        https://tc39.es/ecma262/#sec-jobs for jobs and https://tc39.es/ecma262/#_ref_3508 for ClearKeptObjects
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    //        finish_execution_generation is particularly an issue for LibWeb, as the HTML spec wants to run it specifically after performing a microtask checkpoint.
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    //        The promise and registry cleanup queues don't cause LibWeb an issue, as LibWeb overrides the hooks that push onto these queues.
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    vm.run_queued_promise_jobs();
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    vm.run_queued_finalization_registry_cleanup_jobs();
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    vm.finish_execution_generation();
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    // 18. Return ? result.
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    if (result.is_abrupt()) {
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        VERIFY(result.type() == Completion::Type::Throw);
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        return result.release_error();
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    }
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    VERIFY(result.value().has_value());
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    return *result.value();
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}
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ThrowCompletionOr<Value> Interpreter::run(SourceTextModule& module)
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{
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    // FIXME: This is not a entry point as defined in the spec, but is convenient.
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    //        To avoid work we use link_and_eval_module however that can already be
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    //        dangerous if the vm loaded other modules.
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    auto& vm = this->vm();
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    VM::InterpreterExecutionScope scope(*this);
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    TRY(vm.link_and_eval_module({}, module));
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    vm.run_queued_promise_jobs();
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    vm.run_queued_finalization_registry_cleanup_jobs();
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    return js_undefined();
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}
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Realm& Interpreter::realm()
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{
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    return static_cast<Realm&>(*m_realm.cell());
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}
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Realm const& Interpreter::realm() const
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{
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    return static_cast<Realm const&>(*m_realm.cell());
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}
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}
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