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	Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
		
			
				
	
	
		
			31 lines
		
	
	
	
		
			787 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			787 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/MapIterator.h>
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namespace JS {
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MapIterator* MapIterator::create(Realm& realm, Map& map, Object::PropertyKind iteration_kind)
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{
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    return realm.heap().allocate<MapIterator>(realm, map, iteration_kind, *realm.intrinsics().map_iterator_prototype());
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}
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MapIterator::MapIterator(Map& map, Object::PropertyKind iteration_kind, Object& prototype)
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    : Object(prototype)
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    , m_map(map)
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    , m_iteration_kind(iteration_kind)
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    , m_iterator(static_cast<Map const&>(map).begin())
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{
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}
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void MapIterator::visit_edges(Cell::Visitor& visitor)
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{
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    Base::visit_edges(visitor);
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    visitor.visit(&m_map);
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}
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}
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