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	Now that the GC allocator is able to invoke Cell subclass constructors directly via friendship, we no longer need to keep them public. :^)
		
			
				
	
	
		
			45 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibJS/Runtime/Realm.h>
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namespace JS {
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class WrappedFunction final : public FunctionObject {
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    JS_OBJECT(WrappedFunction, FunctionObject);
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public:
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    static ThrowCompletionOr<WrappedFunction*> create(Realm&, Realm& caller_realm, FunctionObject& target_function);
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    virtual ~WrappedFunction() = default;
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    virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override;
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    // FIXME: Remove this (and stop inventing random internal slots that shouldn't exist, jeez)
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    virtual FlyString const& name() const override { return m_wrapped_target_function.name(); }
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    virtual Realm* realm() const override { return &m_realm; }
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    FunctionObject const& wrapped_target_function() const { return m_wrapped_target_function; }
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    FunctionObject& wrapped_target_function() { return m_wrapped_target_function; }
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private:
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    WrappedFunction(Realm&, FunctionObject&, Object& prototype);
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    virtual void visit_edges(Visitor&) override;
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    // Internal Slots of Wrapped Function Exotic Objects, https://tc39.es/proposal-shadowrealm/#table-internal-slots-of-wrapped-function-exotic-objects
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    FunctionObject& m_wrapped_target_function; // [[WrappedTargetFunction]]
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    Realm& m_realm;                            // [[Realm]]
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};
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ThrowCompletionOr<Value> ordinary_wrapped_function_call(WrappedFunction const&, Value this_argument, MarkedVector<Value> const& arguments_list);
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void prepare_for_wrapped_function_call(WrappedFunction const&, ExecutionContext& callee_context);
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}
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