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	 27a3e11f02
			
		
	
	
		27a3e11f02
		
	
	
	
	
		
			
			This gets: - CanvasRenderingContext2D.createLinearGradient() - CanvasRenderingContext2D.createConicGradient() - CanvasRenderingContext2D.createRadialGradient() Actually working as fill styles for paths and rectangles :^) Getting them working for strokes is left as an exercise is left as an exercise for the reader.
		
			
				
	
	
		
			71 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <AK/QuickSort.h>
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/HTML/CanvasGradient.h>
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| #include <LibWeb/WebIDL/ExceptionOr.h>
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| 
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| namespace Web::HTML {
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| 
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| JS::NonnullGCPtr<CanvasGradient> CanvasGradient::create_radial(JS::Realm& realm, double x0, double y0, double r0, double x1, double y1, double r1)
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| {
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|     auto radial_gradient = Gfx::CanvasRadialGradientPaintStyle::create(Gfx::FloatPoint { x0, y0 }, r0, Gfx::FloatPoint { x1, y1 }, r1);
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|     return realm.heap().allocate<CanvasGradient>(realm, realm, *radial_gradient);
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| }
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| 
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| JS::NonnullGCPtr<CanvasGradient> CanvasGradient::create_linear(JS::Realm& realm, double x0, double y0, double x1, double y1)
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| {
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|     auto linear_gradient = Gfx::CanvasLinearGradientPaintStyle::create(Gfx::FloatPoint { x0, y0 }, Gfx::FloatPoint { x1, y1 });
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|     return realm.heap().allocate<CanvasGradient>(realm, realm, *linear_gradient);
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| }
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| 
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| JS::NonnullGCPtr<CanvasGradient> CanvasGradient::create_conic(JS::Realm& realm, double start_angle, double x, double y)
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| {
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|     auto conic_gradient = Gfx::CanvasConicGradientPaintStyle::create(Gfx::FloatPoint { x, y }, start_angle);
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|     return realm.heap().allocate<CanvasGradient>(realm, realm, *conic_gradient);
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| }
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| 
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| CanvasGradient::CanvasGradient(JS::Realm& realm, Gfx::GradientPaintStyle& gradient)
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|     : PlatformObject(realm)
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|     , m_gradient(gradient)
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| {
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| }
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| 
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| CanvasGradient::~CanvasGradient() = default;
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| 
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| void CanvasGradient::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     set_prototype(&Bindings::ensure_web_prototype<Bindings::CanvasGradientPrototype>(realm, "CanvasGradient"));
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| }
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| 
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| // https://html.spec.whatwg.org/multipage/canvas.html#dom-canvasgradient-addcolorstop
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| WebIDL::ExceptionOr<void> CanvasGradient::add_color_stop(double offset, DeprecatedString const& color)
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| {
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|     // 1. If the offset is less than 0 or greater than 1, then throw an "IndexSizeError" DOMException.
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|     if (offset < 0 || offset > 1)
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|         return WebIDL::IndexSizeError::create(realm(), "CanvasGradient color stop offset out of bounds");
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| 
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|     // 2. Let parsed color be the result of parsing color.
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|     auto parsed_color = Color::from_string(color);
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| 
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|     // 3. If parsed color is failure, throw a "SyntaxError" DOMException.
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|     if (!parsed_color.has_value())
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|         return WebIDL::SyntaxError::create(realm(), "Could not parse color for CanvasGradient");
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| 
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|     // 4. Place a new stop on the gradient, at offset offset relative to the whole gradient, and with the color parsed color.
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|     m_gradient->add_color_stop(offset, parsed_color.value());
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| 
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|     // FIXME: If multiple stops are added at the same offset on a gradient, then they must be placed in the order added,
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|     //        with the first one closest to the start of the gradient, and each subsequent one infinitesimally further along
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|     //        towards the end point (in effect causing all but the first and last stop added at each point to be ignored).
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| 
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|     return {};
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| }
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| 
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| }
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