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			52 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibGfx/Rect.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/ScreenPrototype.h>
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#include <LibWeb/CSS/Screen.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Page/Page.h>
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namespace Web::CSS {
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JS_DEFINE_ALLOCATOR(Screen);
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JS::NonnullGCPtr<Screen> Screen::create(HTML::Window& window)
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{
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    return window.heap().allocate<Screen>(window.realm(), window);
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}
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Screen::Screen(HTML::Window& window)
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    : PlatformObject(window.realm())
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    , m_window(window)
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{
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}
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void Screen::initialize(JS::Realm& realm)
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{
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    Base::initialize(realm);
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    set_prototype(&Bindings::ensure_web_prototype<Bindings::ScreenPrototype>(realm, "Screen"_fly_string));
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}
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void Screen::visit_edges(Cell::Visitor& visitor)
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{
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    Base::visit_edges(visitor);
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    visitor.visit(m_window);
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}
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Gfx::IntRect Screen::screen_rect() const
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{
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    auto screen_rect_in_css_pixels = window().page().web_exposed_screen_area();
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    return {
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        screen_rect_in_css_pixels.x().to_int(),
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        screen_rect_in_css_pixels.y().to_int(),
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        screen_rect_in_css_pixels.width().to_int(),
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        screen_rect_in_css_pixels.height().to_int()
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    };
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}
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}
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