ladybird/Libraries/LibJS/Bytecode/Interpreter.cpp
Andreas Kling 97a6807ffa LibJS: Remove JS_BYTECODE_DEBUG
Remove the stale bytecode execution debug hook from Interpreter.cpp now
that bytecode dispatch always enters AsmInt directly. The remaining
bytecode dump flag is separate and still used by parser/codegen paths.
2026-06-14 20:27:59 +02:00

335 lines
14 KiB
C++

/*
* Copyright (c) 2021-2025, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/TemporaryChange.h>
#include <LibJS/Bytecode/Debug.h>
#include <LibJS/Bytecode/FormatOperand.h>
#include <LibJS/Bytecode/Instruction.h>
#include <LibJS/Bytecode/Label.h>
#include <LibJS/Bytecode/Op.h>
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/ClassConstruction.h>
#include <LibJS/Runtime/DeclarativeEnvironment.h>
#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
#include <LibJS/Runtime/Environment.h>
#include <LibJS/Runtime/FunctionEnvironment.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Realm.h>
#include <LibJS/Runtime/VM.h>
#include <LibJS/Runtime/Value.h>
#include <LibJS/Runtime/ValueInlines.h>
#include <LibJS/SourceTextModule.h>
namespace JS {
using namespace Bytecode;
extern "C" void asm_register_slow_path_stats();
// Defined in generated assembly (asmint_x86_64.S or asmint_aarch64.S)
extern "C" void asm_interpreter_entry(u8 const* bytecode, u32 entry_point, Value* values, VM* vm);
bool Bytecode::g_dump_bytecode = false;
// 16.1.6 ScriptEvaluation ( scriptRecord ), https://tc39.es/ecma262/#sec-runtime-semantics-scriptevaluation
ThrowCompletionOr<Value> VM::run(Script& script_record, GC::Ptr<Environment> lexical_environment_override)
{
auto& vm = this->vm();
// 1. Let globalEnv be scriptRecord.[[Realm]].[[GlobalEnv]].
auto& global_environment = script_record.realm().global_environment();
// NOTE: Spec steps are rearranged in order to compute number of registers+constants+locals before construction of the execution context.
// 12. Let result be Completion(GlobalDeclarationInstantiation(script, globalEnv)).
auto instantiation_result = script_record.global_declaration_instantiation(vm, global_environment);
Completion result = instantiation_result.is_throw_completion() ? instantiation_result.throw_completion() : normal_completion(js_undefined());
// 11. Let script be scriptRecord.[[ECMAScriptCode]].
GC::Ptr<Executable> executable = script_record.cached_executable();
if (executable && g_dump_bytecode)
executable->dump();
u32 registers_and_locals_count = 0;
ReadonlySpan<Value> constants;
if (executable) {
registers_and_locals_count = executable->registers_and_locals_count;
constants = executable->constants;
}
// 2. Let scriptContext be a new ECMAScript code execution context.
auto& stack = vm.interpreter_stack();
auto* stack_mark = stack.top();
auto* script_context = stack.allocate(registers_and_locals_count, constants, 0);
if (!script_context) [[unlikely]]
return vm.throw_completion<InternalError>(ErrorType::CallStackSizeExceeded);
ScopeGuard deallocate_guard = [&stack, stack_mark] { stack.deallocate(stack_mark); };
// 3. Set the Function of scriptContext to null.
// NOTE: This was done during execution context construction.
// 4. Set the Realm of scriptContext to scriptRecord.[[Realm]].
script_context->realm = &script_record.realm();
// 5. Set the ScriptOrModule of scriptContext to scriptRecord.
script_context->script_or_module = GC::Ref<Script>(script_record);
// 6. Set the VariableEnvironment of scriptContext to globalEnv.
script_context->variable_environment = &global_environment;
// 7. Set the LexicalEnvironment of scriptContext to globalEnv.
script_context->lexical_environment = &global_environment;
// Non-standard: Override the lexical environment if requested.
if (lexical_environment_override)
script_context->lexical_environment = lexical_environment_override;
// 8. Set the PrivateEnvironment of scriptContext to null.
// 9. Suspend the currently running execution context.
// 10. Push scriptContext onto the execution context stack; scriptContext is now the running execution context.
TRY(vm.push_execution_context(*script_context, {}));
// 13. If result.[[Type]] is normal, then
if (executable && result.type() == Completion::Type::Normal) {
// a. Set result to Completion(Evaluation of script).
result = run_executable(*script_context, *executable, 0, {});
// b. If result is a normal completion and result.[[Value]] is empty, then
if (result.type() == Completion::Type::Normal && result.value().is_special_empty_value()) {
// i. Set result to NormalCompletion(undefined).
result = normal_completion(js_undefined());
}
}
// 14. Suspend scriptContext and remove it from the execution context stack.
vm.pop_execution_context();
// 15. Assert: The execution context stack is not empty.
VERIFY(!vm.execution_context_stack().is_empty());
// FIXME: 16. Resume the context that is now on the top of the execution context stack as the running execution context.
vm.finish_execution_generation();
// 17. Return ? result.
if (result.is_abrupt()) {
VERIFY(result.type() == Completion::Type::Throw);
return result.release_error();
}
return result.value();
}
ThrowCompletionOr<Value> VM::run(SourceTextModule& module)
{
// FIXME: This is not a entry point as defined in the spec, but is convenient.
// To avoid work we use link_and_eval_module however that can already be
// dangerous if the vm loaded other modules.
auto& vm = this->vm();
TRY(vm.link_and_eval_module(module));
vm.run_queued_promise_jobs();
vm.run_queued_finalization_registry_cleanup_jobs();
return js_undefined();
}
VM::HandleExceptionResponse VM::handle_exception(u32 program_counter, Value exception)
{
for (;;) {
auto handlers = current_executable().exception_handlers_for_offset(program_counter);
if (handlers.has_value()) {
reg(Register::exception()) = exception;
m_running_execution_context->program_counter = handlers->handler_offset;
return HandleExceptionResponse::ContinueInThisExecutable;
}
// If we're in an inline frame, unwind to the caller and try its handlers.
if (m_running_execution_context->caller_frame) {
auto* callee_frame = m_running_execution_context;
auto* caller_frame = callee_frame->caller_frame;
auto caller_pc = callee_frame->caller_return_pc;
vm().interpreter_stack().deallocate(callee_frame);
m_running_execution_context = caller_frame;
// NB: caller_pc is the return address (one past the Call instruction).
// For handler lookup we need a PC inside the Call instruction,
// since the exception occurred during that call, not after it.
// Exception handler ranges use an exclusive end offset, so using
// caller_pc directly would miss a handler ending right at that address.
program_counter = caller_pc - 1;
continue;
}
reg(Register::exception()) = exception;
return HandleExceptionResponse::ExitFromExecutable;
}
}
ExecutionContext* VM::push_inline_frame(
ECMAScriptFunctionObject& callee_function,
Executable& callee_executable,
ReadonlySpan<Operand> arguments,
u32 return_pc,
u32 dst_raw,
Value this_value,
Object* new_target,
bool is_construct)
{
auto& stack = vm().interpreter_stack();
u32 insn_argument_count = arguments.size();
size_t registers_and_locals_count = callee_executable.registers_and_locals_count;
size_t argument_count = max(insn_argument_count, static_cast<u32>(callee_function.formal_parameter_count()));
auto* callee_context = stack.allocate(registers_and_locals_count, callee_executable.constants, argument_count);
if (!callee_context) [[unlikely]]
return nullptr;
// Copy arguments from caller's registers into callee's argument slots.
auto* callee_argument_values = callee_context->arguments_data();
for (u32 i = 0; i < insn_argument_count; ++i)
callee_argument_values[i] = get(arguments[i]);
for (size_t i = insn_argument_count; i < argument_count; ++i)
callee_argument_values[i] = js_undefined();
callee_context->passed_argument_count = insn_argument_count;
// Set up caller linkage so Return can restore the caller frame.
callee_context->caller_frame = m_running_execution_context;
callee_context->caller_dst_raw = dst_raw;
callee_context->caller_return_pc = return_pc;
callee_context->caller_is_construct = is_construct;
// Inlined PrepareForOrdinaryCall (avoids function call overhead on hot path).
callee_context->function = &callee_function;
callee_context->realm = callee_function.realm();
callee_context->script_or_module = callee_function.m_script_or_module;
if (callee_function.function_environment_needed()) {
auto local_environment = new_function_environment(callee_function, new_target);
auto function_environment_bindings_count = callee_function.shared_data().m_function_environment_bindings_count;
local_environment->set_environment_shape_cache(callee_function.shared_data().m_function_environment_shape, function_environment_bindings_count);
local_environment->ensure_capacity(function_environment_bindings_count);
callee_context->lexical_environment = local_environment;
callee_context->variable_environment = local_environment;
} else {
callee_context->lexical_environment = callee_function.environment();
callee_context->variable_environment = callee_function.environment();
}
callee_context->private_environment = callee_function.m_private_environment;
// Inline JS-to-JS frames stay out of the VM execution context stack and
// are tracked through caller_frame instead.
m_running_execution_context = callee_context;
// Bind this if the function uses it.
if (callee_function.uses_this())
callee_function.ordinary_call_bind_this(vm(), *callee_context, this_value);
// Set up execution context fields that run_executable normally does.
// NB: We must use the callee's realm (not the caller's) for global_object
// and global_declarative_environment, since the caller's realm may differ
// in cross-realm calls (e.g. iframe <-> parent).
callee_context->executable = callee_executable;
// Set this value register.
auto* values = callee_context->registers_and_constants_and_locals_and_arguments();
values[Register::this_value().index()] = callee_context->this_value.value_or(js_special_empty_value());
return callee_context;
}
NEVER_INLINE void VM::unwind_inline_frame_for_exception()
{
auto* callee_frame = m_running_execution_context;
VERIFY(callee_frame);
VERIFY(callee_frame->caller_frame);
auto* caller_frame = callee_frame->caller_frame;
vm().interpreter_stack().deallocate(callee_frame);
m_running_execution_context = caller_frame;
}
Utf16FlyString const& VM::get_identifier(IdentifierTableIndex index) const
{
return m_running_execution_context->executable->get_identifier(index);
}
PropertyKey const& VM::get_property_key(PropertyKeyTableIndex index) const
{
return m_running_execution_context->executable->get_property_key(index);
}
DeclarativeEnvironment& VM::global_declarative_environment()
{
return realm().global_declarative_environment();
}
ThrowCompletionOr<Value> VM::run_executable(ExecutionContext& context, Executable& executable, u32 entry_point)
{
auto const is_outermost_bytecode_execution = m_run_executable_depth == 0;
TemporaryChange restore_run_executable_depth { m_run_executable_depth, m_run_executable_depth + 1 };
// NOTE: This is how we "push" a new execution context onto the VM's
// execution context stack.
TemporaryChange restore_running_execution_context { m_running_execution_context, &context };
context.executable = executable;
VERIFY(executable.registers_and_locals_count + executable.constants.size() == executable.registers_and_locals_and_constants_count);
VERIFY(executable.registers_and_locals_and_constants_count <= context.registers_and_constants_and_locals_and_arguments_span().size());
// NOTE: We only copy the `this` value from ExecutionContext if it's not already set.
// If we are re-entering an async/generator context, the `this` value
// may have already been cached by a ResolveThisBinding instruction,
// and subsequent instructions expect this value to be set.
if (reg(Register::this_value()).is_special_empty_value())
reg(Register::this_value()) = context.this_value.value_or(js_special_empty_value());
if (vm().interpreter_stack().is_exhausted() || vm().did_reach_stack_space_limit()) [[unlikely]] {
reg(Register::exception()) = vm().throw_completion<InternalError>(ErrorType::CallStackSizeExceeded).value();
} else {
asm_register_slow_path_stats();
auto* bytecode = executable.bytecode.data();
auto* values = context.registers_and_constants_and_locals_and_arguments_span().data();
asm_interpreter_entry(bytecode, entry_point, values, this);
}
if (is_outermost_bytecode_execution && !vm().is_executing_module())
vm().run_queued_promise_jobs();
vm().finish_execution_generation();
auto exception = reg(Register::exception());
if (!exception.is_special_empty_value()) [[unlikely]]
return JS::throw_completion(exception);
return reg(Register::return_value());
}
ByteString Instruction::to_byte_string(Bytecode::Executable const& executable) const
{
#define __BYTECODE_OP(op) \
case Instruction::Type::op: \
return static_cast<Bytecode::Op::op const&>(*this).to_byte_string_impl(executable);
switch (type()) {
ENUMERATE_BYTECODE_OPS(__BYTECODE_OP)
default:
VERIFY_NOT_REACHED();
}
#undef __BYTECODE_OP
}
}