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This makes some common types like JS::Object smaller (by 8 bytes) and yields a minor speed improvement on many benchmarks.
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* Copyright (c) 2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/DOM/ElementByIdMap.h>
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namespace Web::DOM {
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void ElementByIdMap::add(FlyString const& element_id, Element& element)
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{
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auto& elements_with_id = m_map.ensure(element_id, [] { return Vector<GC::Weak<Element>> {}; });
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// Remove all elements that were deallocated.
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elements_with_id.remove_all_matching([](GC::Weak<Element>& element) {
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return !element;
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});
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elements_with_id.remove_first_matching([&](auto const& another_element) {
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return &element == another_element.ptr();
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});
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elements_with_id.insert_before_matching(GC::Weak<Element> { element }, [&](auto& another_element) {
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return element.is_before(*another_element);
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});
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}
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void ElementByIdMap::remove(FlyString const& element_id, Element& element)
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{
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auto maybe_elements_with_id = m_map.get(element_id);
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if (!maybe_elements_with_id.has_value())
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return;
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auto& elements_with_id = *maybe_elements_with_id;
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elements_with_id.remove_all_matching([&](auto& another_element) {
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if (!another_element)
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return true;
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return &element == another_element.ptr();
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});
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}
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}
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