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	We actually include what we use where we use it. This change aims to improve the speed of incremental builds.
		
			
				
	
	
		
			49 lines
		
	
	
	
		
			998 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
	
		
			998 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2018-2021, Andreas Kling <andreas@ladybird.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <AK/ByteString.h>
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#include <LibGfx/Rect.h>
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#include <LibIPC/Decoder.h>
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#include <LibIPC/Encoder.h>
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namespace Gfx {
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template<>
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ByteString IntRect::to_byte_string() const
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{
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    return ByteString::formatted("[{},{} {}x{}]", x(), y(), width(), height());
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}
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template<>
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ByteString FloatRect::to_byte_string() const
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{
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    return ByteString::formatted("[{},{} {}x{}]", x(), y(), width(), height());
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}
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}
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namespace IPC {
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template<>
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ErrorOr<void> encode(Encoder& encoder, Gfx::IntRect const& rect)
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{
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    TRY(encoder.encode(rect.location()));
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    TRY(encoder.encode(rect.size()));
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    return {};
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}
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template<>
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ErrorOr<Gfx::IntRect> decode(Decoder& decoder)
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{
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    auto point = TRY(decoder.decode<Gfx::IntPoint>());
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    auto size = TRY(decoder.decode<Gfx::IntSize>());
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    return Gfx::IntRect { point, size };
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}
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}
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template class Gfx::Rect<int>;
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template class Gfx::Rect<float>;
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