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		2ff03ea7d2
		
	
	
	
	
		
			
			This is uneeded and not present for this function in the spec now that HostLoadImportedModule performs this validation.
		
			
				
	
	
		
			144 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, networkException <networkexception@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibJS/Runtime/ModuleRequest.h>
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| #include <LibWeb/HTML/Scripting/Environments.h>
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| #include <LibWeb/HTML/Scripting/Fetching.h>
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| #include <LibWeb/HTML/Scripting/ModuleScript.h>
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| #include <LibWeb/WebIDL/DOMException.h>
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| #include <LibWeb/WebIDL/ExceptionOr.h>
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| 
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| namespace Web::HTML {
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| 
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| GC_DEFINE_ALLOCATOR(JavaScriptModuleScript);
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| 
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| ModuleScript::~ModuleScript() = default;
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| 
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| ModuleScript::ModuleScript(URL::URL base_url, ByteString filename, JS::Realm& realm)
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|     : Script(move(base_url), move(filename), realm)
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| {
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| }
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| 
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| JavaScriptModuleScript::~JavaScriptModuleScript() = default;
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| 
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| JavaScriptModuleScript::JavaScriptModuleScript(URL::URL base_url, ByteString filename, JS::Realm& realm)
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|     : ModuleScript(move(base_url), move(filename), realm)
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| {
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| }
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| 
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| // https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-javascript-module-script
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| // https://whatpr.org/html/9893/webappapis.html#creating-a-javascript-module-script
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| WebIDL::ExceptionOr<GC::Ptr<JavaScriptModuleScript>> JavaScriptModuleScript::create(ByteString const& filename, StringView source, JS::Realm& realm, URL::URL base_url)
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| {
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|     // 1. If scripting is disabled for realm, then set source to the empty string.
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|     if (HTML::is_scripting_disabled(realm))
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|         source = ""sv;
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| 
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|     // 2. Let script be a new module script that this algorithm will subsequently initialize.
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|     // 3. Set script's realm to realm.
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|     // 4. Set script's base URL to baseURL.
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|     auto script = realm.create<JavaScriptModuleScript>(move(base_url), filename, realm);
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| 
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|     // FIXME: 5. Set script's fetch options to options.
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| 
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|     // 6. Set script's parse error and error to rethrow to null.
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|     script->set_parse_error(JS::js_null());
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|     script->set_error_to_rethrow(JS::js_null());
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| 
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|     // 7. Let result be ParseModule(source, realm, script).
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|     auto result = JS::SourceTextModule::parse(source, realm, filename.view(), script);
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| 
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|     // 8. If result is a list of errors, then:
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|     if (result.is_error()) {
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|         auto& parse_error = result.error().first();
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|         dbgln("JavaScriptModuleScript: Failed to parse: {}", parse_error.to_string());
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| 
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|         // 1. Set script's parse error to result[0].
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|         script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string()));
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| 
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|         // 2. Return script.
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|         return script;
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|     }
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| 
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|     // 9. Set script's record to result.
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|     script->m_record = result.value();
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| 
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|     // 10. Return script.
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|     return script;
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| }
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| 
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| // https://html.spec.whatwg.org/multipage/webappapis.html#run-a-module-script
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| // https://whatpr.org/html/9893/webappapis.html#run-a-module-script
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| JS::Promise* JavaScriptModuleScript::run(PreventErrorReporting)
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| {
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|     // 1. Let realm be the realm of script.
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|     auto& realm = this->realm();
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| 
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|     // 2. Check if we can run script with realm. If this returns "do not run", then return a promise resolved with undefined.
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|     if (can_run_script(realm) == RunScriptDecision::DoNotRun) {
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|         auto promise = JS::Promise::create(realm);
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|         promise->fulfill(JS::js_undefined());
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|         return promise;
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|     }
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| 
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|     // 3. Prepare to run script given realm.
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|     prepare_to_run_script(realm);
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| 
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|     // 4. Let evaluationPromise be null.
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|     JS::Promise* evaluation_promise = nullptr;
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| 
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|     // 5. If script's error to rethrow is not null, then set evaluationPromise to a promise rejected with script's error to rethrow.
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|     if (!error_to_rethrow().is_null()) {
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|         evaluation_promise = JS::Promise::create(realm);
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|         evaluation_promise->reject(error_to_rethrow());
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|     }
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|     // 6. Otherwise:
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|     else {
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|         // 1. Let record be script's record.
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|         auto record = m_record;
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|         VERIFY(record);
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| 
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|         // NON-STANDARD: To ensure that LibJS can find the module on the stack, we push a new execution context.
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|         auto module_execution_context = JS::ExecutionContext::create();
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|         module_execution_context->realm = &realm;
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|         module_execution_context->script_or_module = GC::Ref<JS::Module> { *record };
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|         vm().push_execution_context(*module_execution_context);
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| 
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|         // 2. Set evaluationPromise to record.Evaluate().
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|         auto elevation_promise_or_error = record->evaluate(vm());
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| 
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|         // NOTE: This step will recursively evaluate all of the module's dependencies.
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|         // If Evaluate fails to complete as a result of the user agent aborting the running script,
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|         // then set evaluationPromise to a promise rejected with a new "QuotaExceededError" DOMException.
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|         if (elevation_promise_or_error.is_error()) {
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|             auto promise = JS::Promise::create(realm);
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|             promise->reject(WebIDL::QuotaExceededError::create(realm, "Failed to evaluate module script"_string).ptr());
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| 
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|             evaluation_promise = promise;
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|         } else {
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|             evaluation_promise = elevation_promise_or_error.value();
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|         }
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| 
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|         // NON-STANDARD: Pop the execution context mentioned above.
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|         vm().pop_execution_context();
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|     }
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| 
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|     // FIXME: 7. If preventErrorReporting is false, then upon rejection of evaluationPromise with reason, report the exception given by reason for script.
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| 
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|     // 8. Clean up after running script with realm.
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|     clean_up_after_running_script(realm);
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| 
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|     // 9. Return evaluationPromise.
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|     return evaluation_promise;
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| }
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| 
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| void JavaScriptModuleScript::visit_edges(Cell::Visitor& visitor)
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| {
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|     Base::visit_edges(visitor);
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|     visitor.visit(m_record);
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| }
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| 
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| }
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