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	 f87041bf3a
			
		
	
	
		f87041bf3a
		
	
	
	
	
		
			
			Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
		
			
				
	
	
		
			54 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
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|  * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibWeb/Painting/PaintableBox.h>
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| #include <LibWeb/Painting/ScrollState.h>
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| 
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| namespace Web::Painting {
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| 
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| class ViewportPaintable final : public PaintableWithLines {
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|     GC_CELL(ViewportPaintable, PaintableWithLines);
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|     GC_DECLARE_ALLOCATOR(ViewportPaintable);
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| 
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| public:
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|     static GC::Ref<ViewportPaintable> create(Layout::Viewport const&);
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|     virtual ~ViewportPaintable() override;
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| 
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|     void paint_all_phases(PaintContext&);
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|     void build_stacking_context_tree_if_needed();
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| 
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|     void assign_scroll_frames();
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|     void refresh_scroll_state();
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| 
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|     HashMap<GC::Ptr<PaintableBox const>, RefPtr<ClipFrame>> clip_state;
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|     void assign_clip_frames();
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| 
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|     void resolve_paint_only_properties();
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| 
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|     GC::Ptr<Selection::Selection> selection() const;
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|     void recompute_selection_states(DOM::Range&);
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| 
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|     bool handle_mousewheel(Badge<EventHandler>, CSSPixelPoint, unsigned, unsigned, int wheel_delta_x, int wheel_delta_y) override;
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| 
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|     void set_needs_to_refresh_scroll_state(bool value) { m_needs_to_refresh_scroll_state = value; }
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| 
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|     ScrollState const& scroll_state() const { return m_scroll_state; }
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| 
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| private:
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|     void build_stacking_context_tree();
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| 
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|     explicit ViewportPaintable(Layout::Viewport const&);
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| 
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|     virtual void visit_edges(Visitor&) override;
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| 
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|     ScrollState m_scroll_state;
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|     bool m_needs_to_refresh_scroll_state { true };
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| };
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| 
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| }
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