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	 f87041bf3a
			
		
	
	
		f87041bf3a
		
	
	
	
	
		
			
			Resulting in a massive rename across almost everywhere! Alongside the namespace change, we now have the following names: * JS::NonnullGCPtr -> GC::Ref * JS::GCPtr -> GC::Ptr * JS::HeapFunction -> GC::Function * JS::CellImpl -> GC::Cell * JS::Handle -> GC::Root
		
			
				
	
	
		
			49 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2024, MacDue <macdue@dueutil.tech>
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|  * Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <LibWeb/Bindings/PlatformObject.h>
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| 
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| namespace Web::SVG {
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| 
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| // FIXME: This class is just a stub.
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| // https://svgwg.org/svg2-draft/single-page.html#coords-InterfaceSVGTransform
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| class SVGTransform final : public Bindings::PlatformObject {
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|     WEB_PLATFORM_OBJECT(SVGTransform, Bindings::PlatformObject);
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|     GC_DECLARE_ALLOCATOR(SVGTransform);
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| 
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| public:
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|     [[nodiscard]] static GC::Ref<SVGTransform> create(JS::Realm& realm);
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|     virtual ~SVGTransform() override;
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| 
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|     enum class Type : u16 {
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|         Unknown = 0,
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|         Matrix = 1,
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|         Translate = 2,
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|         Scale = 3,
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|         Rotate = 4,
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|         SkewX = 5,
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|         SkewY = 6,
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|     };
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| 
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|     Type type();
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|     float angle();
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| 
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|     void set_translate(float tx, float ty);
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|     void set_scale(float sx, float sy);
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|     void set_rotate(float angle, float cx, float cy);
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|     void set_skew_x(float angle);
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|     void set_skew_y(float angle);
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| 
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| private:
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|     SVGTransform(JS::Realm& realm);
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| 
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|     virtual void initialize(JS::Realm& realm) override;
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| };
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| 
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| }
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