mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2025-12-08 06:09:58 +00:00
338 lines
12 KiB
C++
338 lines
12 KiB
C++
/*
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* Copyright (c) 2024-2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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* Copyright (c) 2024-2025, Luke Wilde <luke@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#define GL_GLEXT_PROTOTYPES 1
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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extern "C" {
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#include <GLES2/gl2ext_angle.h>
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}
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#include <LibJS/Runtime/ArrayBuffer.h>
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#include <LibJS/Runtime/DataView.h>
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#include <LibJS/Runtime/TypedArray.h>
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#include <LibWeb/WebGL/OpenGLContext.h>
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#include <LibWeb/WebGL/WebGLRenderingContextOverloads.h>
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#include <LibWeb/WebGL/WebGLUniformLocation.h>
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namespace Web::WebGL {
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WebGLRenderingContextOverloads::WebGLRenderingContextOverloads(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
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: WebGLRenderingContextImpl(realm, move(context))
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{
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}
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void WebGLRenderingContextOverloads::buffer_data(WebIDL::UnsignedLong target, WebIDL::LongLong size, WebIDL::UnsignedLong usage)
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{
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m_context->make_current();
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glBufferData(target, size, 0, usage);
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}
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void WebGLRenderingContextOverloads::buffer_data(WebIDL::UnsignedLong target, GC::Root<WebIDL::BufferSource> data, WebIDL::UnsignedLong usage)
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{
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m_context->make_current();
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auto span = MUST(get_offset_span<u8 const>(*data, /* src_offset= */ 0));
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glBufferData(target, span.size(), span.data(), usage);
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}
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void WebGLRenderingContextOverloads::buffer_sub_data(WebIDL::UnsignedLong target, WebIDL::LongLong offset, GC::Root<WebIDL::BufferSource> data)
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{
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m_context->make_current();
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auto span = MUST(get_offset_span<u8 const>(*data, /* src_offset= */ 0));
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glBufferSubData(target, offset, span.size(), span.data());
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}
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void WebGLRenderingContextOverloads::compressed_tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::UnsignedLong internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long border, GC::Root<WebIDL::ArrayBufferView> data)
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{
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m_context->make_current();
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if (!enabled_compressed_texture_formats().contains_slow(internalformat)) {
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set_error(GL_INVALID_ENUM);
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return;
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}
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auto span = MUST(get_offset_span<u8 const>(*data, /* src_offset= */ 0));
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glCompressedTexImage2DRobustANGLE(target, level, internalformat, width, height, border, span.size(), span.size(), span.data());
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}
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void WebGLRenderingContextOverloads::compressed_tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, GC::Root<WebIDL::ArrayBufferView> data)
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{
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m_context->make_current();
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if (!enabled_compressed_texture_formats().contains_slow(format)) {
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set_error(GL_INVALID_ENUM);
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return;
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}
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auto span = MUST(get_offset_span<u8 const>(*data, /* src_offset= */ 0));
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glCompressedTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, format, span.size(), span.size(), span.data());
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}
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void WebGLRenderingContextOverloads::read_pixels(WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root<WebIDL::ArrayBufferView> pixels)
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{
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m_context->make_current();
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if (!pixels) {
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return;
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}
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auto span = MUST(get_offset_span<u8>(*pixels, /* src_offset= */ 0));
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glReadPixelsRobustANGLE(x, y, width, height, format, type, span.size(), nullptr, nullptr, nullptr, span.data());
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}
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void WebGLRenderingContextOverloads::tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long border, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root<WebIDL::ArrayBufferView> pixels)
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{
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m_context->make_current();
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if (pixels) {
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auto span = MUST(get_offset_span<u8>(*pixels, /* src_offset= */ 0));
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glTexImage2DRobustANGLE(target, level, internalformat, width, height, border, format, type, span.size(), span.data());
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return;
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}
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Checked<size_t> bytes = 0;
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if (type == GL_UNSIGNED_SHORT_5_6_5 && format != GL_RGB) {
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set_error(GL_INVALID_OPERATION);
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return;
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}
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if ((type == GL_UNSIGNED_SHORT_4_4_4_4 || type == GL_UNSIGNED_SHORT_5_5_5_1) && format != GL_RGBA) {
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set_error(GL_INVALID_OPERATION);
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return;
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}
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switch (format) {
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case GL_ALPHA:
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case GL_LUMINANCE:
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case GL_LUMINANCE_ALPHA: {
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if (type != GL_UNSIGNED_BYTE) {
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set_error(GL_INVALID_ENUM);
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return;
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}
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bytes = format == GL_LUMINANCE_ALPHA ? 2 : 1;
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break;
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}
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case GL_RGB:
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case GL_RGBA: {
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switch (type) {
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case GL_UNSIGNED_BYTE:
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bytes = format == GL_RGB ? 3 : 4;
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break;
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case GL_UNSIGNED_SHORT_4_4_4_4:
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case GL_UNSIGNED_SHORT_5_5_5_1:
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case GL_UNSIGNED_SHORT_5_6_5:
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bytes = 2;
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break;
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default:
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set_error(GL_INVALID_ENUM);
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return;
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}
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break;
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}
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default:
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set_error(GL_INVALID_ENUM);
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return;
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}
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bytes *= width;
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bytes *= height;
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if (bytes.has_overflow()) {
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set_error(GL_INVALID_OPERATION);
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return;
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}
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auto byte_buffer = MUST(ByteBuffer::create_zeroed(bytes.value_unchecked()));
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glTexImage2DRobustANGLE(target, level, internalformat, width, height, border, format, type, byte_buffer.size(), byte_buffer.data());
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}
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void WebGLRenderingContextOverloads::tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long internalformat, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, TexImageSource source)
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{
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m_context->make_current();
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auto maybe_converted_texture = read_and_pixel_convert_texture_image_source(source, format, type);
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if (!maybe_converted_texture.has_value())
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return;
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auto converted_texture = maybe_converted_texture.release_value();
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glTexImage2DRobustANGLE(target, level, internalformat, converted_texture.width, converted_texture.height, 0, format, type, converted_texture.buffer.size(), converted_texture.buffer.data());
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}
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void WebGLRenderingContextOverloads::tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root<WebIDL::ArrayBufferView> pixels)
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{
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m_context->make_current();
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auto span = MUST(get_offset_span<u8>(*pixels, /* src_offset= */ 0));
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glTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, format, type, span.size(), span.data());
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}
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void WebGLRenderingContextOverloads::tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, TexImageSource source)
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{
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m_context->make_current();
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auto maybe_converted_texture = read_and_pixel_convert_texture_image_source(source, format, type);
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if (!maybe_converted_texture.has_value())
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return;
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auto converted_texture = maybe_converted_texture.release_value();
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glTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, converted_texture.width, converted_texture.height, format, type, converted_texture.buffer.size(), converted_texture.buffer.data());
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}
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void WebGLRenderingContextOverloads::uniform1fv(GC::Root<WebGLUniformLocation> location, Float32List v)
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{
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m_context->make_current();
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if (!location)
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return;
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auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0));
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glUniform1fv(location->handle(), span.size(), span.data());
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}
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void WebGLRenderingContextOverloads::uniform2fv(GC::Root<WebGLUniformLocation> location, Float32List v)
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{
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m_context->make_current();
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if (!location)
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return;
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auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0));
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if (span.size() % 2 != 0) [[unlikely]] {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glUniform2fv(location->handle(), span.size() / 2, span.data());
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}
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void WebGLRenderingContextOverloads::uniform3fv(GC::Root<WebGLUniformLocation> location, Float32List v)
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{
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m_context->make_current();
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if (!location)
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return;
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auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0));
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if (span.size() % 3 != 0) [[unlikely]] {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glUniform3fv(location->handle(), span.size() / 3, span.data());
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}
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void WebGLRenderingContextOverloads::uniform4fv(GC::Root<WebGLUniformLocation> location, Float32List v)
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{
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m_context->make_current();
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if (!location)
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return;
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auto span = MUST(span_from_float32_list(v, /* src_offset= */ 0));
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if (span.size() % 4 != 0) [[unlikely]] {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glUniform4fv(location->handle(), span.size() / 4, span.data());
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}
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void WebGLRenderingContextOverloads::uniform1iv(GC::Root<WebGLUniformLocation> location, Int32List v)
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{
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m_context->make_current();
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if (!location)
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return;
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auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0));
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glUniform1iv(location->handle(), span.size(), span.data());
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}
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void WebGLRenderingContextOverloads::uniform2iv(GC::Root<WebGLUniformLocation> location, Int32List v)
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{
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m_context->make_current();
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if (!location)
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return;
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auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0));
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if (span.size() % 2 != 0) [[unlikely]] {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glUniform2iv(location->handle(), span.size() / 2, span.data());
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}
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void WebGLRenderingContextOverloads::uniform3iv(GC::Root<WebGLUniformLocation> location, Int32List v)
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{
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m_context->make_current();
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if (!location)
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return;
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auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0));
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if (span.size() % 3 != 0) [[unlikely]] {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glUniform3iv(location->handle(), span.size() / 3, span.data());
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}
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void WebGLRenderingContextOverloads::uniform4iv(GC::Root<WebGLUniformLocation> location, Int32List v)
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{
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m_context->make_current();
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if (!location)
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return;
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auto span = MUST(span_from_int32_list(v, /* src_offset= */ 0));
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if (span.size() % 4 != 0) [[unlikely]] {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glUniform4iv(location->handle(), span.size() / 4, span.data());
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}
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void WebGLRenderingContextOverloads::uniform_matrix2fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List value)
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{
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m_context->make_current();
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if (!location)
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return;
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constexpr auto matrix_size = 2 * 2;
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auto span = MUST(span_from_float32_list(value, /* src_offset= */ 0));
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if (span.size() % matrix_size != 0) [[unlikely]] {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glUniformMatrix2fv(location->handle(), span.size() / matrix_size, transpose, span.data());
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}
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void WebGLRenderingContextOverloads::uniform_matrix3fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List value)
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{
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m_context->make_current();
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if (!location)
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return;
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constexpr auto matrix_size = 3 * 3;
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auto span = MUST(span_from_float32_list(value, /* src_offset= */ 0));
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if (span.size() % matrix_size != 0) [[unlikely]] {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glUniformMatrix3fv(location->handle(), span.size() / matrix_size, transpose, span.data());
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}
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void WebGLRenderingContextOverloads::uniform_matrix4fv(GC::Root<WebGLUniformLocation> location, bool transpose, Float32List value)
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{
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m_context->make_current();
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if (!location)
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return;
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constexpr auto matrix_size = 4 * 4;
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auto span = MUST(span_from_float32_list(value, /* src_offset= */ 0));
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if (span.size() % matrix_size != 0) [[unlikely]] {
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set_error(GL_INVALID_VALUE);
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return;
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}
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glUniformMatrix4fv(location->handle(), span.size() / matrix_size, transpose, span.data());
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}
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}
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