ladybird/Libraries/LibJS/Runtime/SymbolObject.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

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/*
* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Symbol.h>
#include <LibJS/Runtime/SymbolObject.h>
namespace JS {
JS_DEFINE_ALLOCATOR(SymbolObject);
NonnullGCPtr<SymbolObject> SymbolObject::create(Realm& realm, Symbol& primitive_symbol)
{
return realm.create<SymbolObject>(primitive_symbol, realm.intrinsics().symbol_prototype());
}
SymbolObject::SymbolObject(Symbol& symbol, Object& prototype)
: Object(ConstructWithPrototypeTag::Tag, prototype)
, m_symbol(symbol)
{
}
void SymbolObject::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_symbol);
}
}