ladybird/Libraries/LibWeb/Animations/AnimationPlaybackEvent.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

39 lines
1.3 KiB
C++

/*
* Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Animations/AnimationPlaybackEvent.h>
#include <LibWeb/Bindings/AnimationPlaybackEventPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
namespace Web::Animations {
JS_DEFINE_ALLOCATOR(AnimationPlaybackEvent);
JS::NonnullGCPtr<AnimationPlaybackEvent> AnimationPlaybackEvent::create(JS::Realm& realm, FlyString const& type, AnimationPlaybackEventInit const& event_init)
{
return realm.create<AnimationPlaybackEvent>(realm, type, event_init);
}
// https://www.w3.org/TR/web-animations-1/#dom-animationplaybackevent-animationplaybackevent
WebIDL::ExceptionOr<JS::NonnullGCPtr<AnimationPlaybackEvent>> AnimationPlaybackEvent::construct_impl(JS::Realm& realm, FlyString const& type, AnimationPlaybackEventInit const& event_init)
{
return create(realm, type, event_init);
}
AnimationPlaybackEvent::AnimationPlaybackEvent(JS::Realm& realm, FlyString const& type, AnimationPlaybackEventInit const& event_init)
: DOM::Event(realm, type, event_init)
, m_current_time(event_init.current_time)
, m_timeline_time(event_init.timeline_time)
{
}
void AnimationPlaybackEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(AnimationPlaybackEvent);
}
}