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	 9b79a686eb
			
		
	
	
		9b79a686eb
		
	
	
	
	
		
			
			The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
		
			
				
	
	
		
			39 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/AnimationEventPrototype.h>
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/CSS/AnimationEvent.h>
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| 
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| namespace Web::CSS {
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| 
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| JS_DEFINE_ALLOCATOR(AnimationEvent);
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| 
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| JS::NonnullGCPtr<AnimationEvent> AnimationEvent::create(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
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| {
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|     return realm.create<AnimationEvent>(realm, type, event_init);
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| }
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| 
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| WebIDL::ExceptionOr<JS::NonnullGCPtr<AnimationEvent>> AnimationEvent::construct_impl(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
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| {
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|     return create(realm, type, event_init);
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| }
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| 
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| AnimationEvent::AnimationEvent(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
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|     : DOM::Event(realm, type, event_init)
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|     , m_animation_name(event_init.animation_name)
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|     , m_elapsed_time(event_init.elapsed_time)
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|     , m_pseudo_element(event_init.pseudo_element)
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| {
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| }
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| 
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| void AnimationEvent::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     WEB_SET_PROTOTYPE_FOR_INTERFACE(AnimationEvent);
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| }
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| 
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| }
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