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			67 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibWeb/Bindings/AudioConstructor.h>
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#include <LibWeb/Bindings/ExceptionOrUtils.h>
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#include <LibWeb/Bindings/HTMLAudioElementPrototype.h>
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#include <LibWeb/DOM/ElementFactory.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Namespace.h>
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namespace Web::Bindings {
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GC_DEFINE_ALLOCATOR(AudioConstructor);
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AudioConstructor::AudioConstructor(JS::Realm& realm)
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    : NativeFunction(realm.intrinsics().function_prototype())
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{
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}
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void AudioConstructor::initialize(JS::Realm& realm)
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{
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    auto& vm = this->vm();
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    Base::initialize(realm);
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    define_direct_property(vm.names.length, JS::Value(0), JS::Attribute::Configurable);
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    define_direct_property(vm.names.name, JS::PrimitiveString::create(vm, "Audio"_string), JS::Attribute::Configurable);
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    define_direct_property(vm.names.prototype, &ensure_web_prototype<Bindings::HTMLAudioElementPrototype>(realm, "HTMLAudioElement"_fly_string), 0);
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}
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JS::ThrowCompletionOr<JS::Value> AudioConstructor::call()
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{
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    return vm().throw_completion<JS::TypeError>(JS::ErrorType::ConstructorWithoutNew, "Audio");
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}
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// https://html.spec.whatwg.org/multipage/media.html#dom-audio
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JS::ThrowCompletionOr<GC::Ref<JS::Object>> AudioConstructor::construct(FunctionObject&)
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{
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    auto& vm = this->vm();
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    // 1. Let document be the current global object's associated Document.
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    auto& window = as<HTML::Window>(HTML::current_principal_global_object());
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    auto& document = window.associated_document();
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    // 2. Let audio be the result of creating an element given document, "audio", and the HTML namespace.
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    auto audio = TRY(Bindings::throw_dom_exception_if_needed(vm, [&]() { return DOM::create_element(document, HTML::TagNames::audio, Namespace::HTML); }));
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    // 3. Set an attribute value for audio using "preload" and "auto".
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    MUST(audio->set_attribute(HTML::AttributeNames::preload, "auto"_string));
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    auto src_value = vm.argument(0);
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    // 4. If src is given, then set an attribute value for audio using "src" and src.
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    //    (This will cause the user agent to invoke the object's resource selection algorithm before returning.)
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    if (!src_value.is_undefined()) {
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        auto src = TRY(src_value.to_string(vm));
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        MUST(audio->set_attribute(HTML::AttributeNames::src, move(src)));
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    }
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    // 5. Return audio.
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    return audio;
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}
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}
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