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			450 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			450 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <AK/Debug.h>
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#include <AK/QuickSort.h>
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#include <AK/StringBuilder.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Rect.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/InitialContainingBlock.h>
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#include <LibWeb/Layout/ReplacedBox.h>
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#include <LibWeb/Painting/PaintableBox.h>
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#include <LibWeb/Painting/StackingContext.h>
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namespace Web::Painting {
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static void paint_node(Layout::Node const& layout_node, PaintContext& context, PaintPhase phase)
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{
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    if (auto const* paintable = layout_node.paintable())
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        paintable->paint(context, phase);
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}
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StackingContext::StackingContext(Layout::Box& box, StackingContext* parent)
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    : m_box(box)
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    , m_parent(parent)
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{
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    VERIFY(m_parent != this);
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    if (m_parent)
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        m_parent->m_children.append(this);
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}
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void StackingContext::sort()
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{
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    quick_sort(m_children, [](auto& a, auto& b) {
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        auto a_z_index = a->m_box.computed_values().z_index().value_or(0);
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        auto b_z_index = b->m_box.computed_values().z_index().value_or(0);
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        if (a_z_index == b_z_index)
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            return a->m_box.is_before(b->m_box);
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        return a_z_index < b_z_index;
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    });
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    for (auto* child : m_children)
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        child->sort();
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}
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static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phase)
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{
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    // There are not a fully correct mapping since some stacking context phases are combind.
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    switch (phase) {
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    case StackingContext::StackingContextPaintPhase::Floats:
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    case StackingContext::StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
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    case StackingContext::StackingContextPaintPhase::BackgroundAndBorders:
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        return PaintPhase::Background;
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    case StackingContext::StackingContextPaintPhase::Foreground:
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        return PaintPhase::Foreground;
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    case StackingContext::StackingContextPaintPhase::FocusAndOverlay:
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        return PaintPhase::Overlay;
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    default:
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        VERIFY_NOT_REACHED();
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    }
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}
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void StackingContext::paint_descendants(PaintContext& context, Layout::Node& box, StackingContextPaintPhase phase) const
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{
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    if (auto* paintable = box.paintable())
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        paintable->before_children_paint(context, to_paint_phase(phase));
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    box.for_each_child([&](auto& child) {
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        // If `child` establishes its own stacking context, skip over it.
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        if (is<Layout::Box>(child) && child.paintable() && static_cast<Layout::Box const&>(child).paint_box()->stacking_context())
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            return;
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        bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child);
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        switch (phase) {
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        case StackingContextPaintPhase::BackgroundAndBorders:
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            if (!child_is_inline_or_replaced && !child.is_floating() && !child.is_positioned()) {
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                paint_node(child, context, PaintPhase::Background);
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                paint_node(child, context, PaintPhase::Border);
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                paint_descendants(context, child, phase);
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            }
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            break;
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        case StackingContextPaintPhase::Floats:
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            if (!child.is_positioned()) {
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                if (child.is_floating()) {
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                    paint_node(child, context, PaintPhase::Background);
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                    paint_node(child, context, PaintPhase::Border);
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                    paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
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                }
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                paint_descendants(context, child, phase);
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            }
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            break;
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        case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
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            if (!child.is_positioned()) {
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                if (child_is_inline_or_replaced) {
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                    paint_node(child, context, PaintPhase::Background);
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                    paint_node(child, context, PaintPhase::Border);
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                    paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
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                }
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                paint_descendants(context, child, phase);
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            }
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            break;
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        case StackingContextPaintPhase::Foreground:
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            if (!child.is_positioned()) {
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                paint_node(child, context, PaintPhase::Foreground);
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                paint_descendants(context, child, phase);
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            }
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            break;
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        case StackingContextPaintPhase::FocusAndOverlay:
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            if (context.has_focus()) {
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                paint_node(child, context, PaintPhase::FocusOutline);
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            }
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            paint_node(child, context, PaintPhase::Overlay);
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            paint_descendants(context, child, phase);
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            break;
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        }
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    });
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    if (auto* paintable = box.paintable())
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        paintable->after_children_paint(context, to_paint_phase(phase));
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}
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void StackingContext::paint_internal(PaintContext& context) const
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{
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    // For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
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    // Draw the background and borders for the context root (steps 1, 2)
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    paint_node(m_box, context, PaintPhase::Background);
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    paint_node(m_box, context, PaintPhase::Border);
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    auto paint_child = [&](auto* child) {
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        auto parent = child->m_box.parent();
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        auto* paintable = parent ? parent->paintable() : nullptr;
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        if (paintable)
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            paintable->before_children_paint(context, PaintPhase::Foreground);
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        child->paint(context);
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        if (paintable)
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            paintable->after_children_paint(context, PaintPhase::Foreground);
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    };
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    // Draw positioned descendants with negative z-indices (step 3)
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    for (auto* child : m_children) {
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        if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
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            paint_child(child);
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    }
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    // Draw the background and borders for block-level children (step 4)
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    paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBorders);
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    // Draw the non-positioned floats (step 5)
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    paint_descendants(context, m_box, StackingContextPaintPhase::Floats);
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    // Draw inline content, replaced content, etc. (steps 6, 7)
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    paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
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    paint_node(m_box, context, PaintPhase::Foreground);
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    paint_descendants(context, m_box, StackingContextPaintPhase::Foreground);
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    // Draw other positioned descendants (steps 8, 9)
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    for (auto* child : m_children) {
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        if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
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            continue;
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        paint_child(child);
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    }
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    paint_node(m_box, context, PaintPhase::FocusOutline);
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    paint_node(m_box, context, PaintPhase::Overlay);
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    paint_descendants(context, m_box, StackingContextPaintPhase::FocusAndOverlay);
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}
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Gfx::FloatMatrix4x4 StackingContext::get_transformation_matrix(CSS::Transformation const& transformation) const
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{
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    auto count = transformation.values.size();
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    auto value = [this, transformation](size_t index, CSS::Length& reference) -> float {
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        return transformation.values[index].visit(
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            [this, reference](CSS::LengthPercentage const& value) {
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                return value.resolved(m_box, reference).to_px(m_box);
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            },
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            [](float value) {
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                return value;
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            });
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    };
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    auto reference_box = paintable().absolute_rect();
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    auto width = CSS::Length::make_px(reference_box.width());
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    auto height = CSS::Length::make_px(reference_box.height());
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    switch (transformation.function) {
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    case CSS::TransformFunction::Matrix:
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        if (count == 6)
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            return Gfx::FloatMatrix4x4(value(0, width), value(2, width), 0, value(4, width),
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                value(1, height), value(3, height), 0, value(5, height),
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                0, 0, 1, 0,
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                0, 0, 0, 1);
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        break;
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    case CSS::TransformFunction::Translate:
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        if (count == 1)
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            return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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                0, 1, 0, 0,
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                0, 0, 1, 0,
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                0, 0, 0, 1);
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        if (count == 2)
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            return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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                0, 1, 0, value(1, height),
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                0, 0, 1, 0,
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                0, 0, 0, 1);
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        break;
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    case CSS::TransformFunction::TranslateX:
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        if (count == 1)
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            return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
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                0, 1, 0, 0,
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                0, 0, 1, 0,
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                0, 0, 0, 1);
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        break;
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    case CSS::TransformFunction::TranslateY:
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        if (count == 1)
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            return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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                0, 1, 0, value(0, height),
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                0, 0, 1, 0,
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                0, 0, 0, 1);
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        break;
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    case CSS::TransformFunction::Scale:
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        if (count == 1)
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            return Gfx::FloatMatrix4x4(value(0, width), 0, 0, 0,
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                0, value(0, height), 0, 0,
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                0, 0, 1, 0,
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                0, 0, 0, 1);
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        if (count == 2)
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            return Gfx::FloatMatrix4x4(value(0, width), 0, 0, 0,
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                0, value(0, height), 0, 0,
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                0, 0, 1, 0,
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                0, 0, 0, 1);
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        break;
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    case CSS::TransformFunction::ScaleX:
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        if (count == 1)
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            return Gfx::FloatMatrix4x4(value(0, width), 0, 0, 0,
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                0, 1, 0, 0,
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                0, 0, 1, 0,
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                0, 0, 0, 1);
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        break;
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    case CSS::TransformFunction::ScaleY:
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        if (count == 1)
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            return Gfx::FloatMatrix4x4(1, 0, 0, 0,
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                0, value(0, height), 0, 0,
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                0, 0, 1, 0,
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                0, 0, 0, 1);
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        break;
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    default:
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        dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {}", CSS::TransformationStyleValue::create(transformation.function, {})->to_string());
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    }
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    return Gfx::FloatMatrix4x4::identity();
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}
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Gfx::FloatMatrix4x4 StackingContext::combine_transformations(Vector<CSS::Transformation> const& transformations) const
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{
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    auto matrix = Gfx::FloatMatrix4x4::identity();
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    for (auto const& transform : transformations)
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        matrix = matrix * get_transformation_matrix(transform);
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    return matrix;
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}
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// FIXME: This extracts the affine 2D part of the full transformation matrix.
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//  Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
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Gfx::AffineTransform StackingContext::combine_transformations_2d(Vector<CSS::Transformation> const& transformations) const
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{
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    auto matrix = combine_transformations(transformations);
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    auto* m = matrix.elements();
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    return Gfx::AffineTransform(m[0][0], m[1][0], m[0][1], m[1][1], m[0][3], m[1][3]);
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}
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void StackingContext::paint(PaintContext& context) const
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{
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    Gfx::PainterStateSaver saver(context.painter());
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    if (m_box.is_fixed_position()) {
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        context.painter().translate(context.scroll_offset());
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    }
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    auto opacity = m_box.computed_values().opacity();
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    if (opacity == 0.0f)
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        return;
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    auto affine_transform = combine_transformations_2d(m_box.computed_values().transformations());
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    if (opacity < 1.0f || !affine_transform.is_identity()) {
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        auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, context.painter().target()->size());
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        if (bitmap_or_error.is_error())
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            return;
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        auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
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        Gfx::Painter painter(bitmap);
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        auto paint_context = context.clone(painter);
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        paint_internal(paint_context);
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        auto transform_origin = this->transform_origin();
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        auto source_rect = paintable().absolute_border_box_rect().translated(-transform_origin);
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        auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform_origin);
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        source_rect.translate_by(transform_origin);
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        // NOTE: If the destination and source rects are the same size, we round the source rect to ensure that it's pixel-aligned.
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        if (transformed_destination_rect.size() == source_rect.size())
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            context.painter().draw_scaled_bitmap(transformed_destination_rect.to_rounded<int>(), *bitmap, source_rect.to_rounded<int>(), opacity);
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        else
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            context.painter().draw_scaled_bitmap(transformed_destination_rect.to_rounded<int>(), *bitmap, source_rect, opacity, Gfx::Painter::ScalingMode::BilinearBlend);
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    } else {
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        paint_internal(context);
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    }
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}
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Gfx::FloatPoint StackingContext::transform_origin() const
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{
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    auto style_value = m_box.computed_values().transform_origin();
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    // FIXME: respect transform-box property
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    auto reference_box = paintable().absolute_border_box_rect();
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    auto x = reference_box.left() + style_value.x.resolved(m_box, CSS::Length::make_px(reference_box.width())).to_px(m_box);
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    auto y = reference_box.top() + style_value.y.resolved(m_box, CSS::Length::make_px(reference_box.height())).to_px(m_box);
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    return { x, y };
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}
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Optional<HitTestResult> StackingContext::hit_test(Gfx::FloatPoint const& position, HitTestType type) const
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{
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    if (!m_box.is_visible())
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        return {};
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    if (m_box.computed_values().z_index().value_or(0) < 0)
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        return {};
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    auto transform_origin = this->transform_origin();
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    auto affine_transform = combine_transformations_2d(m_box.computed_values().transformations());
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    auto transformed_position = affine_transform.inverse().value_or({}).map(position - transform_origin) + transform_origin;
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    // FIXME: Support more overflow variations.
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    if (paintable().computed_values().overflow_x() == CSS::Overflow::Hidden && paintable().computed_values().overflow_y() == CSS::Overflow::Hidden) {
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        if (!paintable().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
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            return {};
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    }
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    // NOTE: Hit testing basically happens in reverse painting order.
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    // https://www.w3.org/TR/CSS22/visuren.html#z-index
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    // 7. the child stacking contexts with positive stack levels (least positive first).
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    for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
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        auto const& child = *m_children[i];
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        auto result = child.hit_test(transformed_position, type);
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        if (result.has_value())
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            return result;
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    }
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    Optional<HitTestResult> result;
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    // 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
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    paintable().for_each_in_subtree_of_type<PaintableBox>([&](auto& paint_box) {
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        // FIXME: Support more overflow variations.
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        if (paint_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paint_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
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            if (!paint_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
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                return TraversalDecision::SkipChildrenAndContinue;
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        }
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        auto& layout_box = paint_box.layout_box();
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        if (layout_box.is_positioned() && !paint_box.stacking_context()) {
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            if (auto candidate = paint_box.hit_test(transformed_position, type); candidate.has_value())
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                result = move(candidate);
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        }
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        return TraversalDecision::Continue;
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    });
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    if (result.has_value())
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        return result;
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    // 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
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    if (m_box.children_are_inline() && is<Layout::BlockContainer>(m_box)) {
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        auto result = paintable().hit_test(transformed_position, type);
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        if (result.has_value())
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            return result;
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    }
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    // 4. the non-positioned floats.
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    paintable().for_each_in_subtree_of_type<PaintableBox>([&](auto const& paint_box) {
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        // FIXME: Support more overflow variations.
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        if (paint_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paint_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
 | 
						|
            if (!paint_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
 | 
						|
                return TraversalDecision::SkipChildrenAndContinue;
 | 
						|
        }
 | 
						|
 | 
						|
        auto& layout_box = paint_box.layout_box();
 | 
						|
        if (layout_box.is_floating()) {
 | 
						|
            if (auto candidate = paint_box.hit_test(transformed_position, type); candidate.has_value())
 | 
						|
                result = move(candidate);
 | 
						|
        }
 | 
						|
        return TraversalDecision::Continue;
 | 
						|
    });
 | 
						|
    if (result.has_value())
 | 
						|
        return result;
 | 
						|
 | 
						|
    // 3. the in-flow, non-inline-level, non-positioned descendants.
 | 
						|
    if (!m_box.children_are_inline()) {
 | 
						|
        paintable().for_each_in_subtree_of_type<PaintableBox>([&](auto const& paint_box) {
 | 
						|
            // FIXME: Support more overflow variations.
 | 
						|
            if (paint_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paint_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
 | 
						|
                if (!paint_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
 | 
						|
                    return TraversalDecision::SkipChildrenAndContinue;
 | 
						|
            }
 | 
						|
 | 
						|
            auto& layout_box = paint_box.layout_box();
 | 
						|
            if (!layout_box.is_absolutely_positioned() && !layout_box.is_floating()) {
 | 
						|
                if (auto candidate = paint_box.hit_test(transformed_position, type); candidate.has_value())
 | 
						|
                    result = move(candidate);
 | 
						|
            }
 | 
						|
            return TraversalDecision::Continue;
 | 
						|
        });
 | 
						|
        if (result.has_value())
 | 
						|
            return result;
 | 
						|
    }
 | 
						|
 | 
						|
    // 2. the child stacking contexts with negative stack levels (most negative first).
 | 
						|
    for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
 | 
						|
        auto const& child = *m_children[i];
 | 
						|
        auto result = child.hit_test(transformed_position, type);
 | 
						|
        if (result.has_value())
 | 
						|
            return result;
 | 
						|
    }
 | 
						|
 | 
						|
    // 1. the background and borders of the element forming the stacking context.
 | 
						|
    if (paintable().absolute_border_box_rect().contains(transformed_position)) {
 | 
						|
        return HitTestResult {
 | 
						|
            .paintable = paintable(),
 | 
						|
        };
 | 
						|
    }
 | 
						|
 | 
						|
    return {};
 | 
						|
}
 | 
						|
 | 
						|
void StackingContext::dump(int indent) const
 | 
						|
{
 | 
						|
    StringBuilder builder;
 | 
						|
    for (int i = 0; i < indent; ++i)
 | 
						|
        builder.append(' ');
 | 
						|
    builder.appendff("SC for {} {} [children: {}] (z-index: ", m_box.debug_description(), paintable().absolute_rect(), m_children.size());
 | 
						|
    if (m_box.computed_values().z_index().has_value())
 | 
						|
        builder.appendff("{}", m_box.computed_values().z_index().value());
 | 
						|
    else
 | 
						|
        builder.append("auto"sv);
 | 
						|
    builder.append(')');
 | 
						|
 | 
						|
    auto affine_transform = combine_transformations_2d(m_box.computed_values().transformations());
 | 
						|
    if (!affine_transform.is_identity()) {
 | 
						|
        builder.appendff(", transform: {}", affine_transform);
 | 
						|
    }
 | 
						|
    dbgln("{}", builder.string_view());
 | 
						|
    for (auto& child : m_children)
 | 
						|
        child->dump(indent + 1);
 | 
						|
}
 | 
						|
 | 
						|
}
 |