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	These classes only needed Window to get at its realm. Pass a realm directly to construct HTML classes.
		
			
				
	
	
		
			44 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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 * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <LibJS/Heap/Handle.h>
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#include <LibJS/Runtime/Promise.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibWeb/DOM/Event.h>
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namespace Web::HTML {
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struct PromiseRejectionEventInit : public DOM::EventInit {
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    JS::Handle<JS::Promise> promise;
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    JS::Value reason;
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};
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class PromiseRejectionEvent final : public DOM::Event {
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    WEB_PLATFORM_OBJECT(PromiseRejectionEvent, DOM::Event);
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public:
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    static PromiseRejectionEvent* create(JS::Realm&, FlyString const& event_name, PromiseRejectionEventInit const& event_init = {});
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    static PromiseRejectionEvent* construct_impl(JS::Realm&, FlyString const& event_name, PromiseRejectionEventInit const& event_init);
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    virtual ~PromiseRejectionEvent() override;
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    // Needs to return a pointer for the generated JS bindings to work.
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    JS::Promise const* promise() const { return m_promise; }
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    JS::Value reason() const { return m_reason; }
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private:
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    PromiseRejectionEvent(JS::Realm&, FlyString const& event_name, PromiseRejectionEventInit const& event_init);
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    virtual void visit_edges(Cell::Visitor&) override;
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    JS::Promise* m_promise { nullptr };
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    JS::Value m_reason;
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};
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}
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