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			77 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include "Generator.h"
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#include <LibJS/Bytecode/Label.h>
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#include <LibJS/Bytecode/Register.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Heap/Cell.h>
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#include <LibJS/Heap/Handle.h>
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#include <LibJS/Runtime/Exception.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS::Bytecode {
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using RegisterWindow = Vector<Value>;
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class Interpreter {
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public:
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    explicit Interpreter(GlobalObject&);
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    ~Interpreter();
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    // FIXME: Remove this thing once we don't need it anymore!
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    static Interpreter* current();
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    GlobalObject& global_object() { return m_global_object; }
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    VM& vm() { return m_vm; }
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    Value run(Bytecode::Executable const&, Bytecode::BasicBlock const* entry_point = nullptr);
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    ALWAYS_INLINE Value& accumulator() { return reg(Register::accumulator()); }
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    Value& reg(Register const& r) { return registers()[r.index()]; }
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    [[nodiscard]] RegisterWindow snapshot_frame() const { return m_register_windows.last(); }
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    void enter_frame(RegisterWindow const& frame)
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    {
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        ++m_manually_entered_frames;
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        m_register_windows.append(make<RegisterWindow>(frame));
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    }
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    void leave_frame()
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    {
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        VERIFY(m_manually_entered_frames);
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        --m_manually_entered_frames;
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        m_register_windows.take_last();
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    }
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    void jump(Label const& label)
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    {
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        m_pending_jump = &label.block();
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    }
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    void do_return(Value return_value) { m_return_value = return_value; }
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    void enter_unwind_context(Optional<Label> handler_target, Optional<Label> finalizer_target);
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    void leave_unwind_context();
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    void continue_pending_unwind(Label const& resume_label);
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    Executable const& current_executable() { return *m_current_executable; }
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private:
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    RegisterWindow& registers() { return m_register_windows.last(); }
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    VM& m_vm;
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    GlobalObject& m_global_object;
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    NonnullOwnPtrVector<RegisterWindow> m_register_windows;
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    Optional<BasicBlock const*> m_pending_jump;
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    Value m_return_value;
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    size_t m_manually_entered_frames { 0 };
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    Executable const* m_current_executable { nullptr };
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    Vector<UnwindInfo> m_unwind_contexts;
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    Handle<Exception> m_saved_exception;
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};
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}
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