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			405 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			405 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibGfx/Painter.h>
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| #include <LibWeb/DOM/Document.h>
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| #include <LibWeb/HTML/HTMLBodyElement.h>
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| #include <LibWeb/HTML/HTMLHtmlElement.h>
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| #include <LibWeb/Layout/BlockBox.h>
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| #include <LibWeb/Layout/Box.h>
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| #include <LibWeb/Layout/FormattingContext.h>
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| #include <LibWeb/Page/BrowsingContext.h>
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| #include <LibWeb/Painting/BorderPainting.h>
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| #include <LibWeb/Painting/ShadowPainting.h>
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| 
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| namespace Web::Layout {
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| 
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| void Box::paint(PaintContext& context, PaintPhase phase)
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| {
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|     if (!is_visible())
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|         return;
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| 
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|     Gfx::PainterStateSaver saver(context.painter());
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|     if (is_fixed_position())
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|         context.painter().translate(context.scroll_offset());
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| 
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|     if (phase == PaintPhase::Background) {
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|         paint_background(context);
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|         paint_box_shadow(context);
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|     }
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| 
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|     if (phase == PaintPhase::Border) {
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|         paint_border(context);
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|     }
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| 
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|     if (phase == PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) {
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|         auto content_rect = absolute_rect();
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| 
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|         auto margin_box = box_model().margin_box();
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|         Gfx::FloatRect margin_rect;
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|         margin_rect.set_x(absolute_x() - margin_box.left);
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|         margin_rect.set_width(width() + margin_box.left + margin_box.right);
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|         margin_rect.set_y(absolute_y() - margin_box.top);
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|         margin_rect.set_height(height() + margin_box.top + margin_box.bottom);
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| 
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|         context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow);
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|         context.painter().draw_rect(enclosing_int_rect(padded_rect()), Color::Cyan);
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|         context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta);
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|     }
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| 
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|     if (phase == PaintPhase::FocusOutline && dom_node() && dom_node()->is_element() && verify_cast<DOM::Element>(*dom_node()).is_focused()) {
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|         context.painter().draw_rect(enclosing_int_rect(absolute_rect()), context.palette().focus_outline());
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|     }
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| }
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| 
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| void Box::paint_border(PaintContext& context)
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| {
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|     auto const bordered_rect = this->bordered_rect();
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|     auto const border_rect = bordered_rect;
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| 
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|     auto const border_radius_data = normalized_border_radius_data();
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|     auto const top_left_radius = border_radius_data.top_left;
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|     auto const top_right_radius = border_radius_data.top_right;
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|     auto const bottom_right_radius = border_radius_data.bottom_right;
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|     auto const bottom_left_radius = border_radius_data.bottom_left;
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| 
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|     // FIXME: Support elliptical border radii.
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| 
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|     Gfx::FloatRect top_border_rect = {
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|         border_rect.x() + top_left_radius,
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|         border_rect.y(),
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|         border_rect.width() - top_left_radius - top_right_radius,
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|         border_rect.height()
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|     };
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|     Gfx::FloatRect right_border_rect = {
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|         border_rect.x(),
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|         border_rect.y() + top_right_radius,
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|         border_rect.width(),
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|         border_rect.height() - top_right_radius - bottom_right_radius
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|     };
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|     Gfx::FloatRect bottom_border_rect = {
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|         border_rect.x() + bottom_left_radius,
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|         border_rect.y(),
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|         border_rect.width() - bottom_left_radius - bottom_right_radius,
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|         border_rect.height()
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|     };
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|     Gfx::FloatRect left_border_rect = {
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|         border_rect.x(),
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|         border_rect.y() + top_left_radius,
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|         border_rect.width(),
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|         border_rect.height() - top_left_radius - bottom_left_radius
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|     };
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| 
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|     Painting::paint_border(context, Painting::BorderEdge::Top, top_border_rect, computed_values());
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|     Painting::paint_border(context, Painting::BorderEdge::Right, right_border_rect, computed_values());
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|     Painting::paint_border(context, Painting::BorderEdge::Bottom, bottom_border_rect, computed_values());
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|     Painting::paint_border(context, Painting::BorderEdge::Left, left_border_rect, computed_values());
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| 
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|     // Draws a quarter cirle clockwise
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|     auto draw_quarter_circle = [&](Gfx::FloatPoint const& from, Gfx::FloatPoint const& to, Gfx::Color color, int thickness) {
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|         Gfx::FloatPoint center = { 0, 0 };
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|         Gfx::FloatPoint offset = { 0, 0 };
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|         Gfx::FloatPoint circle_position = { 0, 0 };
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| 
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|         auto radius = fabsf(from.x() - to.x());
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| 
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|         if (from.x() < to.x() && from.y() > to.y()) {
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|             // top-left
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|             center.set_x(radius);
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|             center.set_y(radius);
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|             offset.set_y(1);
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|         } else if (from.x() < to.x() && from.y() < to.y()) {
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|             // top-right
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|             circle_position.set_x(from.x());
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|             center.set_y(radius);
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|             offset.set_x(-1);
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|             offset.set_y(1);
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|         } else if (from.x() > to.x() && from.y() < to.y()) {
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|             // bottom-right
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|             circle_position.set_x(to.x());
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|             circle_position.set_y(from.y());
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|             offset.set_x(-1);
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|         } else if (from.x() > to.x() && from.y() > to.y()) {
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|             // bottom-left
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|             circle_position.set_y(to.y());
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|             center.set_x(radius);
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|         } else {
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|             // You are lying about your intentions of drawing a quarter circle, your coordinates are (partly) the same!
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|             return;
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|         }
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| 
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|         Gfx::FloatRect circle_rect = {
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|             border_rect.x() + circle_position.x(),
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|             border_rect.y() + circle_position.y(),
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|             radius,
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|             radius
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|         };
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| 
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|         context.painter().draw_circle_arc_intersecting(
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|             Gfx::enclosing_int_rect(circle_rect),
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|             (center + offset).to_rounded<int>(),
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|             radius,
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|             color,
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|             thickness);
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|     };
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| 
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|     // FIXME: Which color to use?
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|     if (top_left_radius != 0) {
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|         Gfx::FloatPoint arc_start = { 0, top_left_radius };
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|         Gfx::FloatPoint arc_end = { top_left_radius, 0 };
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|         draw_quarter_circle(arc_start, arc_end, computed_values().border_top().color, computed_values().border_top().width);
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|     }
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| 
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|     if (top_right_radius != 0) {
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|         Gfx::FloatPoint arc_start = { top_left_radius + top_border_rect.width(), 0 };
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|         Gfx::FloatPoint arc_end = { bordered_rect.width(), top_right_radius };
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|         draw_quarter_circle(arc_start, arc_end, computed_values().border_top().color, computed_values().border_top().width);
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|     }
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| 
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|     if (bottom_right_radius != 0) {
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|         Gfx::FloatPoint arc_start = { bordered_rect.width(), top_right_radius + right_border_rect.height() };
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|         Gfx::FloatPoint arc_end = { bottom_border_rect.width() + bottom_left_radius, bordered_rect.height() };
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|         draw_quarter_circle(arc_start, arc_end, computed_values().border_bottom().color, computed_values().border_bottom().width);
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|     }
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| 
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|     if (bottom_left_radius != 0) {
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|         Gfx::FloatPoint arc_start = { bottom_left_radius, bordered_rect.height() };
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|         Gfx::FloatPoint arc_end = { 0, bordered_rect.height() - bottom_left_radius };
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|         draw_quarter_circle(arc_start, arc_end, computed_values().border_bottom().color, computed_values().border_bottom().width);
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|     }
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| }
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| 
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| void Box::paint_background(PaintContext& context)
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| {
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|     auto padded_rect = this->padded_rect();
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|     // If the body's background properties were propagated to the root element, do no re-paint the body's background.
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|     if (is_body() && document().html_element()->should_use_body_background_properties())
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|         return;
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| 
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|     Gfx::IntRect background_rect;
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|     Color background_color = computed_values().background_color();
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|     const Gfx::Bitmap* background_image = this->background_image() ? this->background_image()->bitmap() : nullptr;
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|     CSS::Repeat background_repeat_x = computed_values().background_repeat_x();
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|     CSS::Repeat background_repeat_y = computed_values().background_repeat_y();
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| 
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|     if (is_root_element()) {
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|         // CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas.
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|         background_rect = context.viewport_rect();
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| 
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|         // Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent,
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|         // user agents must instead propagate the computed values of the background properties from that element’s first HTML BODY child element.
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|         if (document().html_element()->should_use_body_background_properties()) {
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|             background_color = document().background_color(context.palette());
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|             background_image = document().background_image();
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|             background_repeat_x = document().background_repeat_x();
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|             background_repeat_y = document().background_repeat_y();
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|         }
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|     } else {
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|         background_rect = enclosing_int_rect(padded_rect);
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|     }
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| 
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|     // HACK: If the Box has a border, use the bordered_rect to paint the background.
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|     //       This way if we have a border-radius there will be no gap between the filling and actual border.
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|     if (computed_values().border_top().width || computed_values().border_right().width || computed_values().border_bottom().width || computed_values().border_left().width)
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|         background_rect = enclosing_int_rect(bordered_rect());
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| 
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|     // FIXME: some values should be relative to the height() if specified, but which? For now, all relative values are relative to the width.
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|     auto border_radius_data = normalized_border_radius_data();
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|     auto top_left_radius = border_radius_data.top_left;
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|     auto top_right_radius = border_radius_data.top_right;
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|     auto bottom_right_radius = border_radius_data.bottom_right;
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|     auto bottom_left_radius = border_radius_data.bottom_left;
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| 
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|     context.painter().fill_rect_with_rounded_corners(background_rect, move(background_color), top_left_radius, top_right_radius, bottom_right_radius, bottom_left_radius);
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| 
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|     if (background_image)
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|         paint_background_image(context, *background_image, background_repeat_x, background_repeat_y, move(background_rect));
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| }
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| 
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| void Box::paint_background_image(
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|     PaintContext& context,
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|     const Gfx::Bitmap& background_image,
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|     CSS::Repeat background_repeat_x,
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|     CSS::Repeat background_repeat_y,
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|     Gfx::IntRect background_rect)
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| {
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|     switch (background_repeat_x) {
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|     case CSS::Repeat::Round:
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|     case CSS::Repeat::Space:
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|         // FIXME: Support 'round' and 'space'. Fall through to 'repeat' since that most closely resembles these.
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|     case CSS::Repeat::Repeat:
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|         // The background rect is already sized to align with 'repeat'.
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|         break;
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|     case CSS::Repeat::NoRepeat:
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|         background_rect.set_width(background_image.width());
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|         break;
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|     }
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| 
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|     switch (background_repeat_y) {
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|     case CSS::Repeat::Round:
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|     case CSS::Repeat::Space:
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|         // FIXME: Support 'round' and 'space'. Fall through to 'repeat' since that most closely resembles these.
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|     case CSS::Repeat::Repeat:
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|         // The background rect is already sized to align with 'repeat'.
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|         break;
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|     case CSS::Repeat::NoRepeat:
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|         background_rect.set_height(background_image.height());
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|         break;
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|     }
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| 
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|     context.painter().blit_tiled(background_rect, background_image, background_image.rect());
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| }
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| 
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| void Box::paint_box_shadow(PaintContext& context)
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| {
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|     auto box_shadow_data = computed_values().box_shadow();
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|     if (!box_shadow_data.has_value())
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|         return;
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| 
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|     auto resolved_box_shadow_data = Painting::BoxShadowData {
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|         .offset_x = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this),
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|         .offset_y = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this),
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|         .blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this),
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|         .color = box_shadow_data->color
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|     };
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|     Painting::paint_box_shadow(context, enclosing_int_rect(bordered_rect()), resolved_box_shadow_data);
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| }
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| 
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| Painting::BorderRadiusData Box::normalized_border_radius_data()
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| {
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|     return Painting::normalized_border_radius_data(*this, bordered_rect(),
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|         computed_values().border_top_left_radius(),
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|         computed_values().border_top_right_radius(),
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|         computed_values().border_bottom_right_radius(),
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|         computed_values().border_bottom_left_radius());
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| }
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| 
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| // https://www.w3.org/TR/css-display-3/#out-of-flow
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| bool Box::is_out_of_flow(FormattingContext const& formatting_context) const
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| {
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|     // A box is out of flow if either:
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| 
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|     // 1. It is floated (which requires that floating is not inhibited).
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|     if (!formatting_context.inhibits_floating() && computed_values().float_() != CSS::Float::None)
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|         return true;
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| 
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|     // 2. It is "absolutely positioned".
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|     switch (computed_values().position()) {
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|     case CSS::Position::Absolute:
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|     case CSS::Position::Fixed:
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|         return true;
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|     case CSS::Position::Static:
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|     case CSS::Position::Relative:
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|     case CSS::Position::Sticky:
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|         break;
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|     }
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| 
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|     return false;
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| }
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| 
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| HitTestResult Box::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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| {
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|     // FIXME: It would be nice if we could confidently skip over hit testing
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|     //        parts of the layout tree, but currently we can't just check
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|     //        m_rect.contains() since inline text rects can't be trusted..
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|     HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr };
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|     for_each_child_in_paint_order([&](auto& child) {
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|         auto child_result = child.hit_test(position, type);
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|         if (child_result.layout_node)
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|             result = child_result;
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|     });
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|     return result;
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| }
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| 
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| void Box::set_needs_display()
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| {
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|     if (!is_inline()) {
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|         browsing_context().set_needs_display(enclosing_int_rect(absolute_rect()));
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|         return;
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|     }
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| 
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|     Node::set_needs_display();
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| }
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| 
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| bool Box::is_body() const
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| {
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|     return dom_node() && dom_node() == document().body();
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| }
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| 
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| void Box::set_offset(const Gfx::FloatPoint& offset)
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| {
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|     if (m_offset == offset)
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|         return;
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|     m_offset = offset;
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|     did_set_rect();
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| }
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| 
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| void Box::set_size(const Gfx::FloatSize& size)
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| {
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|     if (m_size == size)
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|         return;
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|     m_size = size;
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|     did_set_rect();
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| }
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| 
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| Gfx::FloatPoint Box::effective_offset() const
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| {
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|     if (m_containing_line_box_fragment)
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|         return m_containing_line_box_fragment->offset();
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|     return m_offset;
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| }
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| 
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| const Gfx::FloatRect Box::absolute_rect() const
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| {
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|     Gfx::FloatRect rect { effective_offset(), size() };
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|     for (auto* block = containing_block(); block; block = block->containing_block()) {
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|         rect.translate_by(block->effective_offset());
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|     }
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|     return rect;
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| }
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| 
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| void Box::set_containing_line_box_fragment(LineBoxFragment& fragment)
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| {
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|     m_containing_line_box_fragment = fragment.make_weak_ptr();
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| }
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| 
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| StackingContext* Box::enclosing_stacking_context()
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| {
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|     for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
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|         if (!is<Box>(ancestor))
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|             continue;
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|         auto& ancestor_box = verify_cast<Box>(*ancestor);
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|         if (!ancestor_box.establishes_stacking_context())
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|             continue;
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|         VERIFY(ancestor_box.stacking_context());
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|         return ancestor_box.stacking_context();
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|     }
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|     // We should always reach the Layout::InitialContainingBlock stacking context.
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|     VERIFY_NOT_REACHED();
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| }
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| 
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| LineBox& Box::ensure_last_line_box()
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| {
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|     if (m_line_boxes.is_empty())
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|         return add_line_box();
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|     return m_line_boxes.last();
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| }
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| 
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| LineBox& Box::add_line_box()
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| {
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|     m_line_boxes.append(LineBox());
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|     return m_line_boxes.last();
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| }
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| 
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| float Box::width_of_logical_containing_block() const
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| {
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|     auto* containing_block = this->containing_block();
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|     VERIFY(containing_block);
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|     return containing_block->width();
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| }
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| 
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| }
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