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			70 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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 * All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice, this
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 *    list of conditions and the following disclaimer.
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 *
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#pragma once
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#include <AK/String.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class Function : public Object {
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public:
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    virtual ~Function();
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    virtual Value call(Interpreter&) = 0;
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    virtual Value construct(Interpreter&) = 0;
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    virtual const FlyString& name() const = 0;
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    virtual LexicalEnvironment* create_environment() = 0;
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    virtual void visit_children(Visitor&) override;
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    virtual bool is_script_function() const { return false; }
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    BoundFunction* bind(Value bound_this_value, Vector<Value> arguments);
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    Value bound_this() const
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    {
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        return m_bound_this;
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    }
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    const Vector<Value>& bound_arguments() const
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    {
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        return m_bound_arguments;
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    }
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protected:
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    explicit Function(Object& prototype);
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    Function(Object& prototype, Value bound_this, Vector<Value> bound_arguments);
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    virtual const char* class_name() const override { return "Function"; }
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private:
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    virtual bool is_function() const final { return true; }
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    Value m_bound_this;
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    Vector<Value> m_bound_arguments;
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};
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}
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