ladybird/Userland/Libraries/LibGfx/CharacterBitmap.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

26 lines
548 B
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CharacterBitmap.h"
namespace Gfx {
CharacterBitmap::CharacterBitmap(const char* ascii_data, unsigned width, unsigned height)
: m_bits(ascii_data)
, m_size(width, height)
{
}
CharacterBitmap::~CharacterBitmap()
{
}
NonnullRefPtr<CharacterBitmap> CharacterBitmap::create_from_ascii(const char* asciiData, unsigned width, unsigned height)
{
return adopt(*new CharacterBitmap(asciiData, width, height));
}
}