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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
26 lines
548 B
C++
26 lines
548 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CharacterBitmap.h"
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namespace Gfx {
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CharacterBitmap::CharacterBitmap(const char* ascii_data, unsigned width, unsigned height)
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: m_bits(ascii_data)
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, m_size(width, height)
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{
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}
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CharacterBitmap::~CharacterBitmap()
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{
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}
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NonnullRefPtr<CharacterBitmap> CharacterBitmap::create_from_ascii(const char* asciiData, unsigned width, unsigned height)
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{
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return adopt(*new CharacterBitmap(asciiData, width, height));
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}
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}
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