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	We aren't actually using these for anything, and the spaceship operator requires ``<compare>`` from the STL, which we'd rather not include.
		
			
				
	
	
		
			75 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <AK/Types.h>
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#include <math.h>
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namespace Web::CSS {
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class Number {
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public:
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    enum class Type {
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        Number,
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        IntegerWithExplicitSign, // This only exists for the nightmarish An+B parsing algorithm
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        Integer
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    };
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    Number()
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        : m_value(0)
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        , m_type(Type::Number)
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    {
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    }
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    Number(Type type, float value)
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        : m_value(value)
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        , m_type(type)
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    {
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    }
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    float value() const { return m_value; }
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    i64 integer_value() const
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    {
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        // https://www.w3.org/TR/css-values-4/#numeric-types
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        // When a value cannot be explicitly supported due to range/precision limitations, it must be converted
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        // to the closest value supported by the implementation, but how the implementation defines "closest"
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        // is explicitly undefined as well.
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        return llroundf(m_value);
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    }
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    bool is_integer() const { return m_type == Type::Integer || m_type == Type::IntegerWithExplicitSign; }
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    bool is_integer_with_explicit_sign() const { return m_type == Type::IntegerWithExplicitSign; }
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    Number operator+(Number const& other) const
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    {
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        if (is_integer() && other.is_integer())
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            return { Type::Integer, m_value + other.m_value };
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        return { Type::Number, m_value + other.m_value };
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    }
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    Number operator-(Number const& other) const
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    {
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        if (is_integer() && other.is_integer())
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            return { Type::Integer, m_value - other.m_value };
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        return { Type::Number, m_value - other.m_value };
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    }
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    Number operator*(Number const& other) const
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    {
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        if (is_integer() && other.is_integer())
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            return { Type::Integer, m_value * other.m_value };
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        return { Type::Number, m_value * other.m_value };
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    }
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    Number operator/(Number const& other) const
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    {
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        return { Type::Number, m_value / other.m_value };
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    }
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private:
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    float m_value { 0 };
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    Type m_type;
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};
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}
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