ladybird/LibGUI/GButton.cpp
Andreas Kling 57ff293a51 LibGUI: Implement nested event loops to support dialog boxes.
This patch adds a simple GMessageBox that can run in a nested event loop.
Here's how you use it:

    GMessageBox box("Message text here", "Message window title");
    int result = box.exec();

The next step is to make the WindowServer respect the modality flag of
these windows and prevent interaction with other windows in the same
process until the modal window has been closed.
2019-03-19 00:01:02 +01:00

102 lines
2.6 KiB
C++

#include "GButton.h"
#include <SharedGraphics/Painter.h>
#include <LibGUI/GStyle.h>
//#define GBUTTON_DEBUG
GButton::GButton(GWidget* parent)
: GWidget(parent)
{
}
GButton::~GButton()
{
}
void GButton::set_caption(const String& caption)
{
if (caption == m_caption)
return;
m_caption = caption;
update();
}
void GButton::paint_event(GPaintEvent& event)
{
Painter painter(*this);
painter.set_clip_rect(event.rect());
GStyle::the().paint_button(painter, rect(), m_button_style, m_being_pressed, m_hovered);
if (!caption().is_empty() || m_icon) {
auto content_rect = rect();
auto icon_location = m_icon ? content_rect.center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2)) : Point();
if (m_being_pressed) {
content_rect.move_by(1, 1);
icon_location.move_by(1, 1);
}
if (m_icon) {
painter.blit(icon_location, *m_icon, m_icon->rect());
painter.draw_text(content_rect, caption(), TextAlignment::Center, Color::Black);
} else {
painter.draw_text(content_rect, caption(), TextAlignment::Center, Color::Black);
}
}
}
void GButton::mousemove_event(GMouseEvent& event)
{
if (m_tracking_cursor) {
bool being_pressed = rect().contains(event.position());
if (being_pressed != m_being_pressed) {
m_being_pressed = being_pressed;
update();
}
}
GWidget::mousemove_event(event);
}
void GButton::mousedown_event(GMouseEvent& event)
{
#ifdef GBUTTON_DEBUG
dbgprintf("GButton::mouse_down_event: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
#endif
if (event.button() == GMouseButton::Left) {
m_being_pressed = true;
m_tracking_cursor = true;
set_global_cursor_tracking(true);
update();
}
GWidget::mousedown_event(event);
}
void GButton::mouseup_event(GMouseEvent& event)
{
#ifdef GBUTTON_DEBUG
dbgprintf("GButton::mouse_up_event: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
#endif
if (event.button() == GMouseButton::Left) {
bool was_being_pressed = m_being_pressed;
m_being_pressed = false;
m_tracking_cursor = false;
set_global_cursor_tracking(false);
update();
if (was_being_pressed) {
if (on_click)
on_click(*this);
}
}
GWidget::mouseup_event(event);
}
void GButton::enter_event(GEvent&)
{
m_hovered = true;
update();
}
void GButton::leave_event(GEvent&)
{
m_hovered = false;
update();
}