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			36 lines
		
	
	
	
		
			875 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			875 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
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|  * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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|  * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibJS/Runtime/Realm.h>
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/Bindings/WebGLTexturePrototype.h>
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| #include <LibWeb/WebGL/WebGLTexture.h>
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| 
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| namespace Web::WebGL {
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| 
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| GC_DEFINE_ALLOCATOR(WebGLTexture);
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| 
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| GC::Ref<WebGLTexture> WebGLTexture::create(JS::Realm& realm, GLuint handle)
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| {
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|     return realm.create<WebGLTexture>(realm, handle);
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| }
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| 
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| WebGLTexture::WebGLTexture(JS::Realm& realm, GLuint handle)
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|     : WebGLObject(realm, handle)
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| {
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| }
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| 
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| WebGLTexture::~WebGLTexture() = default;
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| 
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| void WebGLTexture::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLTexture);
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| }
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| 
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| }
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