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		bad44f8fc9
		
	
	
	
	
		
			
			This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
		
			
				
	
	
		
			96 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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|  * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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|  * Copyright (c) 2024, Kenneth Myhra <kennethmyhra@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/DOMPointReadOnlyPrototype.h>
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| #include <LibWeb/Bindings/Intrinsics.h>
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| #include <LibWeb/Geometry/DOMMatrix.h>
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| #include <LibWeb/Geometry/DOMPointReadOnly.h>
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| #include <LibWeb/HTML/StructuredSerialize.h>
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| #include <LibWeb/WebIDL/ExceptionOr.h>
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| 
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| namespace Web::Geometry {
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| 
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| JS_DEFINE_ALLOCATOR(DOMPointReadOnly);
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| 
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| JS::NonnullGCPtr<DOMPointReadOnly> DOMPointReadOnly::construct_impl(JS::Realm& realm, double x, double y, double z, double w)
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| {
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|     return realm.heap().allocate<DOMPointReadOnly>(realm, realm, x, y, z, w);
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| }
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| 
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| JS::NonnullGCPtr<DOMPointReadOnly> DOMPointReadOnly::create(JS::Realm& realm)
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| {
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|     return realm.heap().allocate<DOMPointReadOnly>(realm, realm);
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| }
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| 
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| DOMPointReadOnly::DOMPointReadOnly(JS::Realm& realm, double x, double y, double z, double w)
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|     : PlatformObject(realm)
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|     , m_x(x)
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|     , m_y(y)
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|     , m_z(z)
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|     , m_w(w)
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| {
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| }
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| 
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| DOMPointReadOnly::DOMPointReadOnly(JS::Realm& realm)
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|     : PlatformObject(realm)
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| {
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| }
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| 
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| // https://drafts.fxtf.org/geometry/#dom-dompointreadonly-frompoint
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| JS::NonnullGCPtr<DOMPointReadOnly> DOMPointReadOnly::from_point(JS::VM& vm, DOMPointInit const& other)
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| {
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|     // The fromPoint(other) static method on DOMPointReadOnly must create a DOMPointReadOnly from the dictionary other.
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|     return construct_impl(*vm.current_realm(), other.x, other.y, other.z, other.w);
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| }
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| 
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| DOMPointReadOnly::~DOMPointReadOnly() = default;
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| 
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| // https://drafts.fxtf.org/geometry/#dom-dompointreadonly-matrixtransform
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| WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMPoint>> DOMPointReadOnly::matrix_transform(DOMMatrixInit& matrix) const
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| {
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|     // 1. Let matrixObject be the result of invoking create a DOMMatrix from the dictionary matrix.
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|     auto matrix_object = TRY(DOMMatrix::create_from_dom_matrix_init(realm(), matrix));
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| 
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|     // 2. Return the result of invoking transform a point with a matrix, given the current point and matrixObject. The current point does not get modified.
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|     return matrix_object->transform_point(*this);
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| }
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| 
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| void DOMPointReadOnly::initialize(JS::Realm& realm)
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| {
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|     Base::initialize(realm);
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|     WEB_SET_PROTOTYPE_FOR_INTERFACE(DOMPointReadOnly);
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| }
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| 
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| WebIDL::ExceptionOr<void> DOMPointReadOnly::serialization_steps(HTML::SerializationRecord& serialized, bool, HTML::SerializationMemory&)
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| {
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|     // 1. Set serialized.[[X]] to value’s x coordinate.
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|     HTML::serialize_primitive_type(serialized, m_x);
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|     // 2. Set serialized.[[Y]] to value’s y coordinate.
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|     HTML::serialize_primitive_type(serialized, m_y);
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|     // 3. Set serialized.[[Z]] to value’s z coordinate.
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|     HTML::serialize_primitive_type(serialized, m_z);
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|     // 4. Set serialized.[[W]] to value’s w coordinate.
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|     HTML::serialize_primitive_type(serialized, m_w);
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| 
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|     return {};
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| }
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| 
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| WebIDL::ExceptionOr<void> DOMPointReadOnly::deserialization_steps(ReadonlySpan<u32> const& serialized, size_t& position, HTML::DeserializationMemory&)
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| {
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|     // 1. Set value’s x coordinate to serialized.[[X]].
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|     m_x = HTML::deserialize_primitive_type<double>(serialized, position);
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|     // 2. Set value’s y coordinate to serialized.[[Y]].
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|     m_y = HTML::deserialize_primitive_type<double>(serialized, position);
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|     // 3. Set value’s z coordinate to serialized.[[Z]].
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|     m_z = HTML::deserialize_primitive_type<double>(serialized, position);
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|     // 4. Set value’s w coordinate to serialized.[[W]].
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|     m_w = HTML::deserialize_primitive_type<double>(serialized, position);
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|     return {};
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| }
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| 
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| }
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