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	We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
		
			
				
	
	
		
			27 lines
		
	
	
	
		
			569 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			569 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <AK/DeprecatedString.h>
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namespace GPU {
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struct DeviceInfo final {
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    DeprecatedString vendor_name;
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    DeprecatedString device_name;
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    unsigned num_texture_units;
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    unsigned num_lights;
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    unsigned max_clip_planes;
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    unsigned max_texture_size;
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    float max_texture_lod_bias;
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    u8 stencil_bits;
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    bool supports_npot_textures;
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    bool supports_texture_clamp_to_edge;
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    bool supports_texture_env_add;
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};
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}
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