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			23 lines
		
	
	
	
		
			557 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			557 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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 * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <LibGfx/Vector4.h>
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namespace GPU {
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struct RasterPosition {
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    FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
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    float eye_coordinate_distance { 0.0f };
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    bool valid { true };
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    FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
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    float color_index { 1.0f };
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    FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
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};
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}
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