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	This adds a shader class to LibSoftGPU and makes use of it when linking GLSL program in LibGL. Also adds actual rendering code to the shader tests.
		
			
				
	
	
		
			29 lines
		
	
	
	
		
			626 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			626 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <AK/RefCounted.h>
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namespace GPU {
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class Shader : public RefCounted<Shader> {
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public:
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    Shader(void const* ownership_token)
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        : m_ownership_token { ownership_token }
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    {
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    }
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    virtual ~Shader() = default;
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    void const* ownership_token() const { return m_ownership_token; }
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    bool has_same_ownership_token(Shader const& other) const { return other.ownership_token() == ownership_token(); }
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private:
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    void const* const m_ownership_token { nullptr };
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};
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}
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