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https://github.com/LadybirdBrowser/ladybird.git
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283 lines
12 KiB
C++
283 lines
12 KiB
C++
/*
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* Copyright (c) 2022, networkException <networkexception@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/ModuleRequest.h>
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#include <LibWeb/Bindings/ExceptionOrUtils.h>
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#include <LibWeb/CSS/CSSStyleSheet.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Scripting/Fetching.h>
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#include <LibWeb/HTML/Scripting/ModuleScript.h>
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#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
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#include <LibWeb/HTML/WindowOrWorkerGlobalScope.h>
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#include <LibWeb/WebIDL/DOMException.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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#include <LibWeb/WebIDL/QuotaExceededError.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(ModuleScript);
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ModuleScript::~ModuleScript() = default;
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ModuleScript::ModuleScript(Optional<URL::URL> base_url, ByteString filename, EnvironmentSettingsObject& settings)
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: Script(move(base_url), move(filename), settings)
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{
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-javascript-module-script
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WebIDL::ExceptionOr<GC::Ptr<ModuleScript>> ModuleScript::create_a_javascript_module_script(ByteString const& filename, StringView source, EnvironmentSettingsObject& settings, URL::URL base_url)
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{
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auto& realm = settings.realm();
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// 1. If scripting is disabled for settings, then set source to the empty string.
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if (HTML::is_scripting_disabled(settings))
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source = ""sv;
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// 2. Let script be a new module script that this algorithm will subsequently initialize.
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// 3. Set script's settings object to settings.
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// 4. Set script's base URL to baseURL.
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auto script = realm.create<ModuleScript>(move(base_url), filename, settings);
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// FIXME: 5. Set script's fetch options to options.
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// 6. Set script's parse error and error to rethrow to null.
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script->set_parse_error(JS::js_null());
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script->set_error_to_rethrow(JS::js_null());
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// 7. Let result be ParseModule(source, realm, script).
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auto result = JS::SourceTextModule::parse(source, realm, filename.view(), script);
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// 8. If result is a list of errors, then:
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if (result.is_error()) {
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auto& parse_error = result.error().first();
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dbgln("JavaScriptModuleScript: Failed to parse: {}", parse_error.to_string());
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// 1. Set script's parse error to result[0].
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script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string()));
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// 2. Return script.
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return script;
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}
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// 9. Set script's record to result.
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script->m_record = result.value();
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// 10. Return script.
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return script;
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}
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WebIDL::ExceptionOr<GC::Ptr<ModuleScript>> ModuleScript::create_from_pre_parsed(ByteString const& filename, NonnullRefPtr<JS::SourceCode const> source_code, EnvironmentSettingsObject& settings, URL::URL base_url, JS::FFI::ParsedProgram* parsed)
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{
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auto& realm = settings.realm();
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auto script = realm.create<ModuleScript>(move(base_url), filename, settings);
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script->set_parse_error(JS::js_null());
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script->set_error_to_rethrow(JS::js_null());
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auto result = JS::SourceTextModule::parse_from_pre_parsed(parsed, move(source_code), realm, script);
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if (result.is_error()) {
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auto& parse_error = result.error().first();
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dbgln("JavaScriptModuleScript: Failed to parse: {}", parse_error.to_string());
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script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string()));
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return script;
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}
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script->m_record = result.value();
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return script;
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-css-module-script
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WebIDL::ExceptionOr<GC::Ptr<ModuleScript>> ModuleScript::create_a_css_module_script(ByteString const& filename, StringView source, EnvironmentSettingsObject& settings)
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{
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auto& realm = settings.realm();
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// 1. Let script be a new module script that this algorithm will subsequently initialize.
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// 2. Set script's settings object to settings.
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// 3. Set script's base URL and fetch options to null.
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auto script = realm.create<ModuleScript>(Optional<URL::URL> {}, filename, settings);
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// 4. Set script's parse error and error to rethrow to null.
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script->set_parse_error(JS::js_null());
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script->set_error_to_rethrow(JS::js_null());
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// 5. Let sheet be the result of running the steps to create a constructed CSSStyleSheet with an empty dictionary as
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// the argument.
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auto sheet = TRY(CSS::CSSStyleSheet::construct_impl(realm));
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// 6. Run the steps to synchronously replace the rules of a CSSStyleSheet on sheet given source.
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// If this throws an exception, catch it, and set script's parse error to that exception, and return script.
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if (auto result = sheet->replace_sync(source); result.is_error()) {
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auto throw_completion = Bindings::exception_to_throw_completion(realm.vm(), result.exception());
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script->set_parse_error(throw_completion.value());
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return script;
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}
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// 7. Set script's record to the result of CreateDefaultExportSyntheticModule(sheet).
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script->m_record = JS::SyntheticModule::create_default_export_synthetic_module(realm, sheet, filename.view());
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// 8. Return script.
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return script;
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-json-module-script
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WebIDL::ExceptionOr<GC::Ptr<ModuleScript>> ModuleScript::create_a_json_module_script(ByteString const& filename, StringView source, EnvironmentSettingsObject& settings)
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{
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auto& realm = settings.realm();
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// 1. Let script be a new module script that this algorithm will subsequently initialize.
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// 2. Set script's settings object to settings.
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// 3. Set script's base URL and fetch options to null.
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// FIXME: Set options.
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auto script = realm.create<ModuleScript>(Optional<URL::URL> {}, filename, settings);
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// 4. Set script's parse error and error to rethrow to null.
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script->set_parse_error(JS::js_null());
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script->set_error_to_rethrow(JS::js_null());
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// 5. Let result be ParseJSONModule(source).
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// If this throws an exception, catch it, and set script's parse error to that exception, and return script.
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TemporaryExecutionContext execution_context { realm };
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auto result = JS::parse_json_module(realm, source, filename);
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if (result.is_error()) {
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script->set_parse_error(result.error().value());
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return script;
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}
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// 6. Set script's record to result.
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script->m_record = result.value();
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// 7. Return script.
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return script;
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-webassembly-module-script
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WebIDL::ExceptionOr<GC::Ptr<ModuleScript>> ModuleScript::create_a_webassembly_module_script(ByteString const& filename, ByteBuffer body_bytes, EnvironmentSettingsObject& settings, URL::URL base_url)
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{
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auto& realm = settings.realm();
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// 1. If scripting is disabled for settings, then set bodyBytes to the byte sequence 0x00 0x61 0x73 0x6D 0x01 0x00 0x00 0x00.
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// NOTE: This byte sequence corresponds to an empty WebAssembly module with only the magic bytes and version number provided.
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if (HTML::is_scripting_disabled(settings)) {
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auto byte_sequence = "\x00\x61\x73\x6d\x01\x00\x00\x00"sv.bytes();
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body_bytes = MUST(ByteBuffer::create_uninitialized(byte_sequence.size()));
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byte_sequence.copy_to(body_bytes);
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}
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// 2. Let script be a new module script that this algorithm will subsequently initialize.
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// 3. Set script's settings object to settings.
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// 4. Set script's base URL to baseURL.
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// FIXME: 5. Set script's fetch options to options.
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auto script = settings.realm().create<ModuleScript>(base_url, filename, settings);
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// 6. Set script's parse error and error to rethrow to null.
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script->set_parse_error(JS::js_null());
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script->set_error_to_rethrow(JS::js_null());
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// 7. Let result be the result of parsing a web assembly module given bodyBytes, realm, and script.
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// NOTE: Passing script as the last parameter here ensures result.[[HostDefined]] will be script.
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TemporaryExecutionContext execution_context { realm };
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auto result = WebAssembly::WebAssemblyModule::parse(body_bytes, realm, filename, script);
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// 8. If the previous step threw an error error, then:
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if (result.is_error()) {
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// 1. Set script's parse error to error.
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script->set_parse_error(result.error().value());
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// 2. Return script.
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return script;
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}
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// 9. Set script's record to result.
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script->m_record = result.value();
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// 10. Return script.
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return script;
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#run-a-module-script
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WebIDL::Promise* ModuleScript::run(PreventErrorReporting prevent_error_reporting)
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{
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// 1. Let settings be the settings object of script.
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auto& settings = this->settings_object();
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auto& realm = settings.realm();
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// 2. Check if we can run script with realm. If this returns "do not run", then return a promise resolved with undefined.
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if (can_run_script(settings) == RunScriptDecision::DoNotRun) {
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return WebIDL::create_resolved_promise(realm, JS::js_undefined());
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}
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// FIXME: 3. Record module script execution start time given script.
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// 4. Prepare to run script given settings.
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prepare_to_run_script(settings);
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// 5. Let evaluationPromise be null.
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GC::Ptr<WebIDL::Promise> evaluation_promise = nullptr;
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// 6. If script's error to rethrow is not null, then set evaluationPromise to a promise rejected with script's error to rethrow.
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if (!error_to_rethrow().is_null()) {
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evaluation_promise = WebIDL::create_rejected_promise(realm, error_to_rethrow());
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}
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// 7. Otherwise:
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else {
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// 1. Let record be script's record.
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auto record = m_record.visit(
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[](Empty) -> GC::Ref<JS::Module> { VERIFY_NOT_REACHED(); },
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[](auto& module) -> GC::Ref<JS::Module> { return module; });
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// NON-STANDARD: To ensure that LibJS can find the module on the stack, we push a new execution context.
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auto& stack = vm().interpreter_stack();
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auto* stack_mark = stack.top();
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auto* module_execution_context = stack.allocate(0, ReadonlySpan<JS::Value> {}, 0);
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VERIFY(module_execution_context);
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module_execution_context->realm = &realm;
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module_execution_context->script_or_module = record;
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vm().push_execution_context(*module_execution_context);
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// 2. Set evaluationPromise to record.Evaluate().
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auto elevation_promise_or_error = record->evaluate(vm());
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// NOTE: This step will recursively evaluate all of the module's dependencies.
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// If Evaluate fails to complete as a result of the user agent aborting the running script,
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// then set evaluationPromise to a promise rejected with a new "QuotaExceededError" DOMException.
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if (elevation_promise_or_error.is_error()) {
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evaluation_promise = WebIDL::create_rejected_promise(realm, WebIDL::QuotaExceededError::create(realm, "Failed to evaluate module script"_utf16).ptr());
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} else {
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evaluation_promise = elevation_promise_or_error.value();
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}
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// NON-STANDARD: Pop the execution context mentioned above.
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vm().pop_execution_context();
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stack.deallocate(stack_mark);
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}
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// 8. If preventErrorReporting is false, then upon rejection of evaluationPromise with reason, report the exception given by reason for script.
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if (prevent_error_reporting == PreventErrorReporting::No) {
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HTML::TemporaryExecutionContext execution_context { realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes };
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evaluation_promise = WebIDL::upon_rejection(*evaluation_promise, GC::create_function(realm.heap(), [&realm](JS::Value reason) -> WebIDL::ExceptionOr<JS::Value> {
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auto& window_or_worker = as<WindowOrWorkerGlobalScopeMixin>(realm.global_object());
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window_or_worker.report_an_exception(reason);
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return throw_completion(reason);
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}));
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}
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// 9. Clean up after running script with settings.
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clean_up_after_running_script(settings);
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// 10. Return evaluationPromise.
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return evaluation_promise;
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}
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void ModuleScript::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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m_record.visit(
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[&](Empty) {},
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[&](auto record) { visitor.visit(record); });
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}
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}
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