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Display lists used to own the resource storage needed to replay their command bytes. That kept the compositor tied to in-process object ownership: sending a display list update also meant sharing the same resource container with the recording side. Move resource storage out of DisplayList and make display list updates carry a transaction of resources to add and remove. Navigable now tracks the resources referenced by the current display list, sends only the delta to the compositor, and trims its recording-side storage to the active set. The compositor applies those transactions to its own storage before replacing the cached display list. This still carries in-process resource objects, but it puts the ownership boundary in the right place. Command bytes and resource lifetime are now synchronized explicitly, which is the shape needed before the compositor can receive serializable resource updates across a process boundary.
148 lines
6.4 KiB
C++
148 lines
6.4 KiB
C++
/*
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* Copyright (c) 2025, Sam Atkins <sam@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CursorStyleValue.h"
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/PaintingSurface.h>
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#include <LibWeb/CSS/Sizing.h>
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#include <LibWeb/CSS/StyleValues/AbstractImageStyleValue.h>
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#include <LibWeb/CSS/StyleValues/CalculatedStyleValue.h>
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#include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Page/Page.h>
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#include <LibWeb/Painting/DisplayListPlayerSkia.h>
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#include <LibWeb/Painting/DisplayListRecorder.h>
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#include <LibWeb/Painting/DisplayListResourceStorage.h>
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namespace Web::CSS {
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void CursorStyleValue::serialize(StringBuilder& builder, SerializationMode mode) const
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{
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m_properties.image->serialize(builder, mode);
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if (m_properties.x) {
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VERIFY(m_properties.y);
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builder.append(' ');
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m_properties.x->serialize(builder, mode);
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builder.append(' ');
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m_properties.y->serialize(builder, mode);
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}
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}
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ValueComparingNonnullRefPtr<StyleValue const> CursorStyleValue::absolutized(ComputationContext const& computation_context) const
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{
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RefPtr<StyleValue const> absolutized_x;
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RefPtr<StyleValue const> absolutized_y;
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if (m_properties.x)
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absolutized_x = m_properties.x->absolutized(computation_context);
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if (m_properties.y)
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absolutized_y = m_properties.y->absolutized(computation_context);
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return CursorStyleValue::create(m_properties.image->absolutized(computation_context)->as_abstract_image(), absolutized_x, absolutized_y);
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}
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bool CursorStyleValue::is_computationally_independent() const
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{
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return m_properties.image->is_computationally_independent()
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&& (!m_properties.x || m_properties.x->is_computationally_independent())
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&& (!m_properties.y || m_properties.y->is_computationally_independent());
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}
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Optional<Gfx::ImageCursor> CursorStyleValue::make_image_cursor(Layout::NodeWithStyle const& layout_node) const
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{
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auto const& image = *m_properties.image;
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if (!image.is_paintable()) {
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const_cast<AbstractImageStyleValue&>(image).load_any_resources(const_cast<DOM::Document&>(layout_node.document()));
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return {};
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}
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auto const& document = layout_node.document();
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CacheKey cache_key {
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.length_resolution_context = Length::ResolutionContext::for_layout_node(layout_node),
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.current_color = layout_node.computed_values().color(),
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};
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// Create a bitmap if needed.
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// The cursor size for a given image never changes. It's based either on the image itself, or our default size,
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// neither of which is affected by what layout node it's for.
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if (!m_cached_bitmap.has_value()) {
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// Determine the size of the cursor.
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// "The default object size for cursor images is a UA-defined size that should be based on the size of a
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// typical cursor on the UA’s operating system.
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// The concrete object size is determined using the default sizing algorithm. If an operating system is
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// incapable of rendering a cursor above a given size, cursors larger than that size must be shrunk to
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// within the OS-supported size bounds, while maintaining the cursor image’s natural aspect ratio, if any."
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// https://drafts.csswg.org/css-ui-3/#cursor
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// 32x32 is selected arbitrarily.
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// FIXME: Ask the OS for the default size?
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CSSPixelSize const default_cursor_size { 32, 32 };
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auto cursor_css_size = run_default_sizing_algorithm({}, {}, { image.natural_width(), image.natural_height(), image.natural_aspect_ratio() }, default_cursor_size);
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// FIXME: How do we determine what cursor sizes the OS allows?
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// We don't multiply by the pixel ratio, because we want to use the image's actual pixel size.
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DevicePixelSize cursor_device_size { cursor_css_size.to_type<double>().to_rounded<int>() };
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auto maybe_bitmap = Gfx::Bitmap::create_shareable(Gfx::BitmapFormat::BGRA8888, Gfx::AlphaType::Premultiplied, cursor_device_size.to_type<int>());
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if (maybe_bitmap.is_error()) {
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dbgln("Failed to create cursor bitmap: {}", maybe_bitmap.error());
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return {};
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}
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auto bitmap = maybe_bitmap.release_value();
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m_cached_bitmap = bitmap->to_shareable_bitmap();
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}
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// Repaint the bitmap if necessary
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if (m_cache_key != cache_key) {
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m_cache_key = move(cache_key);
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// Clear whatever was in the bitmap before.
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auto& bitmap = *m_cached_bitmap->bitmap();
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auto painter = Gfx::Painter::create(bitmap);
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painter->clear_rect(bitmap.rect().to_type<float>(), Color::Transparent);
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// Paint the cursor into a bitmap.
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auto display_list = Painting::DisplayList::create(Painting::AccumulatedVisualContextTree::create());
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Painting::DisplayListResourceStorage resource_storage;
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Painting::DisplayListRecorder display_list_recorder(display_list, resource_storage);
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DisplayListRecordingContext paint_context { display_list_recorder, document.page().palette(), document.page().client().device_pixels_per_css_pixel(), document.page().chrome_metrics() };
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image.resolve_for_size(layout_node, CSSPixelSize { bitmap.size() });
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image.paint(paint_context, DevicePixelRect { bitmap.rect() }, ImageRendering::Auto);
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switch (document.page().client().display_list_player_type()) {
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case DisplayListPlayerType::SkiaGPUIfAvailable:
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case DisplayListPlayerType::SkiaCPU: {
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auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(bitmap);
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Painting::DisplayListPlayerSkia display_list_player;
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display_list_player.execute(*display_list, resource_storage, {}, painting_surface);
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break;
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}
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}
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}
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// "If the values are unspecified, then the natural hotspot defined inside the image resource itself is used.
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// If both the values are unspecific and the referenced cursor has no defined hotspot, the effect is as if a
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// value of "0 0" were specified."
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// FIXME: Make use of embedded hotspots.
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Gfx::IntPoint hotspot = { 0, 0 };
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if (m_properties.x && m_properties.y) {
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VERIFY(document.window());
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hotspot = { number_from_style_value(*m_properties.x, {}), number_from_style_value(*m_properties.y, {}) };
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}
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return Gfx::ImageCursor {
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.bitmap = *m_cached_bitmap,
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.hotspot = hotspot
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};
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}
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}
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