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			130 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <AK/RefCounted.h>
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#include <LibGfx/AffineTransform.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Path.h>
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#include <LibWeb/Bindings/Wrappable.h>
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#include <LibWeb/DOM/ExceptionOr.h>
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#include <LibWeb/HTML/CanvasGradient.h>
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#include <LibWeb/Layout/InlineNode.h>
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#include <LibWeb/Layout/LineBox.h>
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namespace Web::HTML {
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class CanvasRenderingContext2D
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    : public RefCounted<CanvasRenderingContext2D>
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    , public Bindings::Wrappable {
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    AK_MAKE_NONCOPYABLE(CanvasRenderingContext2D);
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    AK_MAKE_NONMOVABLE(CanvasRenderingContext2D);
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public:
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    using WrapperType = Bindings::CanvasRenderingContext2DWrapper;
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    static NonnullRefPtr<CanvasRenderingContext2D> create(HTMLCanvasElement& element) { return adopt_ref(*new CanvasRenderingContext2D(element)); }
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    ~CanvasRenderingContext2D();
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    void set_fill_style(String);
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    String fill_style() const;
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    void set_stroke_style(String);
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    String stroke_style() const;
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    void fill_rect(float x, float y, float width, float height);
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    void stroke_rect(float x, float y, float width, float height);
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    void clear_rect(float x, float y, float width, float height);
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    void draw_image(const HTMLImageElement&, float x, float y);
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    void scale(float sx, float sy);
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    void translate(float x, float y);
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    void rotate(float degrees);
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    void set_line_width(float line_width) { m_drawing_state.line_width = line_width; }
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    float line_width() const { return m_drawing_state.line_width; }
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    void begin_path();
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    void close_path();
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    void move_to(float x, float y);
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    void line_to(float x, float y);
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    void quadratic_curve_to(float cx, float cy, float x, float y);
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    void bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
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    DOM::ExceptionOr<void> arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise);
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    DOM::ExceptionOr<void> ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise);
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    void rect(float x, float y, float width, float height);
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    void stroke();
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    void fill_text(const String&, float x, float y, Optional<double> max_width);
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    void stroke_text(String const&, float x, float y, Optional<double> max_width);
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    // FIXME: We should only have one fill(), really. Fix the wrapper generator!
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    void fill(Gfx::Painter::WindingRule);
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    void fill(const String& fill_rule);
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    RefPtr<ImageData> create_image_data(int width, int height) const;
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    void put_image_data(const ImageData&, float x, float y);
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    void save();
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    void restore();
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    void reset();
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    bool is_context_lost();
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    void reset_to_default_state();
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    HTMLCanvasElement* canvas() { return m_element; }
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    RefPtr<TextMetrics> measure_text(String const& text);
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    NonnullRefPtr<CanvasGradient> create_radial_gradient(double x0, double y0, double r0, double x1, double y1, double r1);
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    NonnullRefPtr<CanvasGradient> create_linear_gradient(double x0, double y0, double x1, double y1);
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    NonnullRefPtr<CanvasGradient> create_conic_gradient(double start_angle, double x, double y);
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private:
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    explicit CanvasRenderingContext2D(HTMLCanvasElement&);
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    struct PreparedTextGlyph {
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        unsigned int c;
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        Gfx::IntPoint position;
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    };
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    struct PreparedText {
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        Vector<PreparedTextGlyph> glyphs;
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        Gfx::TextAlignment physical_alignment;
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        Gfx::IntRect bounding_box;
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    };
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    void did_draw(const Gfx::FloatRect&);
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    PreparedText prepare_text(String const& text, float max_width = INFINITY);
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    OwnPtr<Gfx::Painter> painter();
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    WeakPtr<HTMLCanvasElement> m_element;
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    // https://html.spec.whatwg.org/multipage/canvas.html#drawing-state
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    struct DrawingState {
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        Gfx::AffineTransform transform;
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        Gfx::Color fill_style { Gfx::Color::Black };
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        Gfx::Color stroke_style { Gfx::Color::Black };
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        float line_width { 1 };
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    };
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    DrawingState m_drawing_state;
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    Vector<DrawingState> m_drawing_state_stack;
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    // https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-context-lost
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    bool m_context_lost { false };
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    Gfx::Path m_path;
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};
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}
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