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	Rather than being limited to a Window object, it will also need to be ownable by a WorkerGlobalScope.
		
			
				
	
	
		
			44 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#include <LibJS/Runtime/Object.h>
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#include <LibWeb/HTML/Timer.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Platform/Timer.h>
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namespace Web::HTML {
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JS::NonnullGCPtr<Timer> Timer::create(JS::Object& window_or_worker_global_scope, i32 milliseconds, Function<void()> callback, i32 id)
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{
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    return window_or_worker_global_scope.heap().allocate_without_realm<Timer>(window_or_worker_global_scope, milliseconds, move(callback), id);
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}
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Timer::Timer(JS::Object& window_or_worker_global_scope, i32 milliseconds, Function<void()> callback, i32 id)
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    : m_window_or_worker_global_scope(window_or_worker_global_scope)
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    , m_callback(move(callback))
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    , m_id(id)
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{
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    m_timer = Platform::Timer::create_single_shot(milliseconds, [this] {
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        m_callback();
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    });
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}
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void Timer::visit_edges(Cell::Visitor& visitor)
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{
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    Base::visit_edges(visitor);
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    visitor.visit(m_window_or_worker_global_scope.ptr());
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}
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Timer::~Timer()
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{
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}
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void Timer::start()
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{
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    m_timer->start();
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}
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}
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