mirror of
				https://github.com/LadybirdBrowser/ladybird.git
				synced 2025-10-31 21:30:58 +00:00 
			
		
		
		
	 c690fb9df3
			
		
	
	
		c690fb9df3
		
	
	
	
	
		
			
			Layout node is allowed to have multiple corresponding paintables, so first_paintable() is more explicit name for getter that returns first paintable.
		
			
				
	
	
		
			617 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			617 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2018-2023, Andreas Kling <andreas@ladybird.org>
 | |
|  * Copyright (c) 2021, the SerenityOS developers.
 | |
|  * Copyright (c) 2021-2024, Sam Atkins <sam@ladybird.org>
 | |
|  * Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #include "Interpolation.h"
 | |
| #include <LibWeb/CSS/PropertyID.h>
 | |
| #include <LibWeb/CSS/StyleValues/AngleStyleValue.h>
 | |
| #include <LibWeb/CSS/StyleValues/CSSColorValue.h>
 | |
| #include <LibWeb/CSS/StyleValues/CSSKeywordValue.h>
 | |
| #include <LibWeb/CSS/StyleValues/FrequencyStyleValue.h>
 | |
| #include <LibWeb/CSS/StyleValues/IntegerStyleValue.h>
 | |
| #include <LibWeb/CSS/StyleValues/LengthStyleValue.h>
 | |
| #include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
 | |
| #include <LibWeb/CSS/StyleValues/PercentageStyleValue.h>
 | |
| #include <LibWeb/CSS/StyleValues/RatioStyleValue.h>
 | |
| #include <LibWeb/CSS/StyleValues/RectStyleValue.h>
 | |
| #include <LibWeb/CSS/StyleValues/StyleValueList.h>
 | |
| #include <LibWeb/CSS/StyleValues/TimeStyleValue.h>
 | |
| #include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
 | |
| #include <LibWeb/CSS/Transformation.h>
 | |
| #include <LibWeb/DOM/Element.h>
 | |
| #include <LibWeb/Layout/Node.h>
 | |
| #include <LibWeb/Painting/PaintableBox.h>
 | |
| 
 | |
| namespace Web::CSS {
 | |
| 
 | |
| template<typename T>
 | |
| static T interpolate_raw(T from, T to, float delta)
 | |
| {
 | |
|     if constexpr (AK::Detail::IsSame<T, double>) {
 | |
|         return from + (to - from) * static_cast<double>(delta);
 | |
|     } else {
 | |
|         return static_cast<AK::Detail::RemoveCVReference<T>>(from + (to - from) * delta);
 | |
|     }
 | |
| }
 | |
| 
 | |
| ValueComparingRefPtr<CSSStyleValue const> interpolate_property(DOM::Element& element, PropertyID property_id, CSSStyleValue const& from, CSSStyleValue const& to, float delta)
 | |
| {
 | |
|     auto animation_type = animation_type_from_longhand_property(property_id);
 | |
|     switch (animation_type) {
 | |
|     case AnimationType::ByComputedValue:
 | |
|         return interpolate_value(element, from, to, delta);
 | |
|     case AnimationType::None:
 | |
|         return to;
 | |
|     case AnimationType::Custom: {
 | |
|         if (property_id == PropertyID::Transform) {
 | |
|             if (auto interpolated_transform = interpolate_transform(element, from, to, delta))
 | |
|                 return *interpolated_transform;
 | |
| 
 | |
|             // https://drafts.csswg.org/css-transforms-1/#interpolation-of-transforms
 | |
|             // In some cases, an animation might cause a transformation matrix to be singular or non-invertible.
 | |
|             // For example, an animation in which scale moves from 1 to -1. At the time when the matrix is in
 | |
|             // such a state, the transformed element is not rendered.
 | |
|             return {};
 | |
|         }
 | |
|         if (property_id == PropertyID::BoxShadow)
 | |
|             return interpolate_box_shadow(element, from, to, delta);
 | |
| 
 | |
|         // FIXME: Handle all custom animatable properties
 | |
|         [[fallthrough]];
 | |
|     }
 | |
|     // FIXME: Handle repeatable-list animatable properties
 | |
|     case AnimationType::RepeatableList:
 | |
|     case AnimationType::Discrete:
 | |
|     default:
 | |
|         return delta >= 0.5f ? to : from;
 | |
|     }
 | |
| }
 | |
| 
 | |
| // https://drafts.csswg.org/css-transitions/#transitionable
 | |
| bool property_values_are_transitionable(PropertyID property_id, CSSStyleValue const& old_value, CSSStyleValue const& new_value)
 | |
| {
 | |
|     // When comparing the before-change style and after-change style for a given property,
 | |
|     // the property values are transitionable if they have an animation type that is neither not animatable nor discrete.
 | |
| 
 | |
|     auto animation_type = animation_type_from_longhand_property(property_id);
 | |
|     if (animation_type == AnimationType::None || animation_type == AnimationType::Discrete)
 | |
|         return false;
 | |
| 
 | |
|     // FIXME: Even when a property is transitionable, the two values may not be. The spec uses the example of inset/non-inset shadows.
 | |
|     (void)old_value;
 | |
|     (void)new_value;
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| // A null return value means the interpolated matrix was not invertible or otherwise invalid
 | |
| RefPtr<CSSStyleValue const> interpolate_transform(DOM::Element& element, CSSStyleValue const& from, CSSStyleValue const& to, float delta)
 | |
| {
 | |
|     // Note that the spec uses column-major notation, so all the matrix indexing is reversed.
 | |
| 
 | |
|     static constexpr auto make_transformation = [](TransformationStyleValue const& transformation) -> AK::Optional<Transformation> {
 | |
|         AK::Vector<TransformValue> values;
 | |
| 
 | |
|         for (auto const& value : transformation.values()) {
 | |
|             switch (value->type()) {
 | |
|             case CSSStyleValue::Type::Angle:
 | |
|                 values.append(AngleOrCalculated { value->as_angle().angle() });
 | |
|                 break;
 | |
|             case CSSStyleValue::Type::Math:
 | |
|                 values.append(LengthPercentage { value->as_math() });
 | |
|                 break;
 | |
|             case CSSStyleValue::Type::Length:
 | |
|                 values.append(LengthPercentage { value->as_length().length() });
 | |
|                 break;
 | |
|             case CSSStyleValue::Type::Percentage:
 | |
|                 values.append(LengthPercentage { value->as_percentage().percentage() });
 | |
|                 break;
 | |
|             case CSSStyleValue::Type::Number:
 | |
|                 values.append(NumberPercentage { Number(Number::Type::Number, value->as_number().number()) });
 | |
|                 break;
 | |
|             default:
 | |
|                 return {};
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         return Transformation { transformation.transform_function(), move(values) };
 | |
|     };
 | |
| 
 | |
|     static constexpr auto transformation_style_value_to_matrix = [](DOM::Element& element, TransformationStyleValue const& value) -> Optional<FloatMatrix4x4> {
 | |
|         auto transformation = make_transformation(value);
 | |
|         if (!transformation.has_value())
 | |
|             return {};
 | |
|         Optional<Painting::PaintableBox const&> paintable_box;
 | |
|         if (auto layout_node = element.layout_node()) {
 | |
|             if (auto paintable = layout_node->first_paintable(); paintable && is<Painting::PaintableBox>(paintable))
 | |
|                 paintable_box = *static_cast<Painting::PaintableBox*>(paintable);
 | |
|         }
 | |
|         if (auto matrix = transformation->to_matrix(paintable_box); !matrix.is_error())
 | |
|             return matrix.value();
 | |
|         return {};
 | |
|     };
 | |
| 
 | |
|     static constexpr auto style_value_to_matrix = [](DOM::Element& element, CSSStyleValue const& value) -> FloatMatrix4x4 {
 | |
|         if (value.is_transformation())
 | |
|             return transformation_style_value_to_matrix(element, value.as_transformation()).value_or(FloatMatrix4x4::identity());
 | |
| 
 | |
|         // This encompasses both the allowed value "none" and any invalid values
 | |
|         if (!value.is_value_list())
 | |
|             return FloatMatrix4x4::identity();
 | |
| 
 | |
|         auto matrix = FloatMatrix4x4::identity();
 | |
|         for (auto const& value_element : value.as_value_list().values()) {
 | |
|             if (value_element->is_transformation()) {
 | |
|                 if (auto value_matrix = transformation_style_value_to_matrix(element, value_element->as_transformation()); value_matrix.has_value())
 | |
|                     matrix = matrix * value_matrix.value();
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         return matrix;
 | |
|     };
 | |
| 
 | |
|     struct DecomposedValues {
 | |
|         FloatVector3 translation;
 | |
|         FloatVector3 scale;
 | |
|         FloatVector3 skew;
 | |
|         FloatVector4 rotation;
 | |
|         FloatVector4 perspective;
 | |
|     };
 | |
|     // https://drafts.csswg.org/css-transforms-2/#decomposing-a-3d-matrix
 | |
|     static constexpr auto decompose = [](FloatMatrix4x4 matrix) -> Optional<DecomposedValues> {
 | |
|         // https://drafts.csswg.org/css-transforms-1/#supporting-functions
 | |
|         static constexpr auto combine = [](auto a, auto b, float ascl, float bscl) {
 | |
|             return FloatVector3 {
 | |
|                 ascl * a[0] + bscl * b[0],
 | |
|                 ascl * a[1] + bscl * b[1],
 | |
|                 ascl * a[2] + bscl * b[2],
 | |
|             };
 | |
|         };
 | |
| 
 | |
|         // Normalize the matrix.
 | |
|         if (matrix(3, 3) == 0.f)
 | |
|             return {};
 | |
| 
 | |
|         for (int i = 0; i < 4; i++)
 | |
|             for (int j = 0; j < 4; j++)
 | |
|                 matrix(i, j) /= matrix(3, 3);
 | |
| 
 | |
|         // perspectiveMatrix is used to solve for perspective, but it also provides
 | |
|         // an easy way to test for singularity of the upper 3x3 component.
 | |
|         auto perspective_matrix = matrix;
 | |
|         for (int i = 0; i < 3; i++)
 | |
|             perspective_matrix(3, i) = 0.f;
 | |
|         perspective_matrix(3, 3) = 1.f;
 | |
| 
 | |
|         if (!perspective_matrix.is_invertible())
 | |
|             return {};
 | |
| 
 | |
|         DecomposedValues values;
 | |
| 
 | |
|         // First, isolate perspective.
 | |
|         if (matrix(3, 0) != 0.f || matrix(3, 1) != 0.f || matrix(3, 2) != 0.f) {
 | |
|             // rightHandSide is the right hand side of the equation.
 | |
|             // Note: It is the bottom side in a row-major matrix
 | |
|             FloatVector4 bottom_side = {
 | |
|                 matrix(3, 0),
 | |
|                 matrix(3, 1),
 | |
|                 matrix(3, 2),
 | |
|                 matrix(3, 3),
 | |
|             };
 | |
| 
 | |
|             // Solve the equation by inverting perspectiveMatrix and multiplying
 | |
|             // rightHandSide by the inverse.
 | |
|             auto inverse_perspective_matrix = perspective_matrix.inverse();
 | |
|             auto transposed_inverse_perspective_matrix = inverse_perspective_matrix.transpose();
 | |
|             values.perspective = transposed_inverse_perspective_matrix * bottom_side;
 | |
|         } else {
 | |
|             // No perspective.
 | |
|             values.perspective = { 0.0, 0.0, 0.0, 1.0 };
 | |
|         }
 | |
| 
 | |
|         // Next take care of translation
 | |
|         for (int i = 0; i < 3; i++)
 | |
|             values.translation[i] = matrix(i, 3);
 | |
| 
 | |
|         // Now get scale and shear. 'row' is a 3 element array of 3 component vectors
 | |
|         FloatVector3 row[3];
 | |
|         for (int i = 0; i < 3; i++)
 | |
|             row[i] = { matrix(0, i), matrix(1, i), matrix(2, i) };
 | |
| 
 | |
|         // Compute X scale factor and normalize first row.
 | |
|         values.scale[0] = row[0].length();
 | |
|         row[0].normalize();
 | |
| 
 | |
|         // Compute XY shear factor and make 2nd row orthogonal to 1st.
 | |
|         values.skew[0] = row[0].dot(row[1]);
 | |
|         row[1] = combine(row[1], row[0], 1.f, -values.skew[0]);
 | |
| 
 | |
|         // Now, compute Y scale and normalize 2nd row.
 | |
|         values.scale[1] = row[1].length();
 | |
|         row[1].normalize();
 | |
|         values.skew[0] /= values.scale[1];
 | |
| 
 | |
|         // Compute XZ and YZ shears, orthogonalize 3rd row
 | |
|         values.skew[1] = row[0].dot(row[2]);
 | |
|         row[2] = combine(row[2], row[0], 1.f, -values.skew[1]);
 | |
|         values.skew[2] = row[1].dot(row[2]);
 | |
|         row[2] = combine(row[2], row[1], 1.f, -values.skew[2]);
 | |
| 
 | |
|         // Next, get Z scale and normalize 3rd row.
 | |
|         values.scale[2] = row[2].length();
 | |
|         row[2].normalize();
 | |
|         values.skew[1] /= values.scale[2];
 | |
|         values.skew[2] /= values.scale[2];
 | |
| 
 | |
|         // At this point, the matrix (in rows) is orthonormal.
 | |
|         // Check for a coordinate system flip.  If the determinant
 | |
|         // is -1, then negate the matrix and the scaling factors.
 | |
|         auto pdum3 = row[1].cross(row[2]);
 | |
|         if (row[0].dot(pdum3) < 0.f) {
 | |
|             for (int i = 0; i < 3; i++) {
 | |
|                 values.scale[i] *= -1.f;
 | |
|                 row[i][0] *= -1.f;
 | |
|                 row[i][1] *= -1.f;
 | |
|                 row[i][2] *= -1.f;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // Now, get the rotations out
 | |
|         values.rotation[0] = 0.5f * sqrt(max(1.f + row[0][0] - row[1][1] - row[2][2], 0.f));
 | |
|         values.rotation[1] = 0.5f * sqrt(max(1.f - row[0][0] + row[1][1] - row[2][2], 0.f));
 | |
|         values.rotation[2] = 0.5f * sqrt(max(1.f - row[0][0] - row[1][1] + row[2][2], 0.f));
 | |
|         values.rotation[3] = 0.5f * sqrt(max(1.f + row[0][0] + row[1][1] + row[2][2], 0.f));
 | |
| 
 | |
|         if (row[2][1] > row[1][2])
 | |
|             values.rotation[0] = -values.rotation[0];
 | |
|         if (row[0][2] > row[2][0])
 | |
|             values.rotation[1] = -values.rotation[1];
 | |
|         if (row[1][0] > row[0][1])
 | |
|             values.rotation[2] = -values.rotation[2];
 | |
| 
 | |
|         // FIXME: This accounts for the fact that the browser coordinate system is left-handed instead of right-handed.
 | |
|         //        The reason for this is that the positive Y-axis direction points down instead of up. To fix this, we
 | |
|         //        invert the Y axis. However, it feels like the spec pseudo-code above should have taken something like
 | |
|         //        this into account, so we're probably doing something else wrong.
 | |
|         values.rotation[2] *= -1;
 | |
| 
 | |
|         return values;
 | |
|     };
 | |
| 
 | |
|     // https://drafts.csswg.org/css-transforms-2/#recomposing-to-a-3d-matrix
 | |
|     static constexpr auto recompose = [](DecomposedValues const& values) -> FloatMatrix4x4 {
 | |
|         auto matrix = FloatMatrix4x4::identity();
 | |
| 
 | |
|         // apply perspective
 | |
|         for (int i = 0; i < 4; i++)
 | |
|             matrix(3, i) = values.perspective[i];
 | |
| 
 | |
|         // apply translation
 | |
|         for (int i = 0; i < 4; i++) {
 | |
|             for (int j = 0; j < 3; j++)
 | |
|                 matrix(i, 3) += values.translation[j] * matrix(i, j);
 | |
|         }
 | |
| 
 | |
|         // apply rotation
 | |
|         auto x = values.rotation[0];
 | |
|         auto y = values.rotation[1];
 | |
|         auto z = values.rotation[2];
 | |
|         auto w = values.rotation[3];
 | |
| 
 | |
|         // Construct a composite rotation matrix from the quaternion values
 | |
|         // rotationMatrix is a identity 4x4 matrix initially
 | |
|         auto rotation_matrix = FloatMatrix4x4::identity();
 | |
|         rotation_matrix(0, 0) = 1.f - 2.f * (y * y + z * z);
 | |
|         rotation_matrix(1, 0) = 2.f * (x * y - z * w);
 | |
|         rotation_matrix(2, 0) = 2.f * (x * z + y * w);
 | |
|         rotation_matrix(0, 1) = 2.f * (x * y + z * w);
 | |
|         rotation_matrix(1, 1) = 1.f - 2.f * (x * x + z * z);
 | |
|         rotation_matrix(2, 1) = 2.f * (y * z - x * w);
 | |
|         rotation_matrix(0, 2) = 2.f * (x * z - y * w);
 | |
|         rotation_matrix(1, 2) = 2.f * (y * z + x * w);
 | |
|         rotation_matrix(2, 2) = 1.f - 2.f * (x * x + y * y);
 | |
| 
 | |
|         matrix = matrix * rotation_matrix;
 | |
| 
 | |
|         // apply skew
 | |
|         // temp is a identity 4x4 matrix initially
 | |
|         auto temp = FloatMatrix4x4::identity();
 | |
|         if (values.skew[2] != 0.f) {
 | |
|             temp(1, 2) = values.skew[2];
 | |
|             matrix = matrix * temp;
 | |
|         }
 | |
| 
 | |
|         if (values.skew[1] != 0.f) {
 | |
|             temp(1, 2) = 0.f;
 | |
|             temp(0, 2) = values.skew[1];
 | |
|             matrix = matrix * temp;
 | |
|         }
 | |
| 
 | |
|         if (values.skew[0] != 0.f) {
 | |
|             temp(0, 2) = 0.f;
 | |
|             temp(0, 1) = values.skew[0];
 | |
|             matrix = matrix * temp;
 | |
|         }
 | |
| 
 | |
|         // apply scale
 | |
|         for (int i = 0; i < 3; i++) {
 | |
|             for (int j = 0; j < 4; j++)
 | |
|                 matrix(j, i) *= values.scale[i];
 | |
|         }
 | |
| 
 | |
|         return matrix;
 | |
|     };
 | |
| 
 | |
|     // https://drafts.csswg.org/css-transforms-2/#interpolation-of-decomposed-3d-matrix-values
 | |
|     static constexpr auto interpolate = [](DecomposedValues& from, DecomposedValues& to, float delta) -> DecomposedValues {
 | |
|         auto product = clamp(from.rotation.dot(to.rotation), -1.0f, 1.0f);
 | |
|         FloatVector4 interpolated_rotation;
 | |
|         if (fabsf(product) == 1.0f) {
 | |
|             interpolated_rotation = from.rotation;
 | |
|         } else {
 | |
|             auto theta = acos(product);
 | |
|             auto w = sin(delta * theta) / sqrtf(1.0f - product * product);
 | |
| 
 | |
|             for (int i = 0; i < 4; i++) {
 | |
|                 from.rotation[i] *= cos(delta * theta) - product * w;
 | |
|                 to.rotation[i] *= w;
 | |
|                 interpolated_rotation[i] = from.rotation[i] + to.rotation[i];
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         return {
 | |
|             interpolate_raw(from.translation, to.translation, delta),
 | |
|             interpolate_raw(from.scale, to.scale, delta),
 | |
|             interpolate_raw(from.skew, to.skew, delta),
 | |
|             interpolated_rotation,
 | |
|             interpolate_raw(from.perspective, to.perspective, delta),
 | |
|         };
 | |
|     };
 | |
| 
 | |
|     auto from_matrix = style_value_to_matrix(element, from);
 | |
|     auto to_matrix = style_value_to_matrix(element, to);
 | |
|     auto from_decomposed = decompose(from_matrix);
 | |
|     auto to_decomposed = decompose(to_matrix);
 | |
|     if (!from_decomposed.has_value() || !to_decomposed.has_value())
 | |
|         return {};
 | |
|     auto interpolated_decomposed = interpolate(from_decomposed.value(), to_decomposed.value(), delta);
 | |
|     auto interpolated = recompose(interpolated_decomposed);
 | |
| 
 | |
|     StyleValueVector values;
 | |
|     values.ensure_capacity(16);
 | |
|     for (int i = 0; i < 16; i++)
 | |
|         values.append(NumberStyleValue::create(static_cast<double>(interpolated(i % 4, i / 4))));
 | |
|     return StyleValueList::create({ TransformationStyleValue::create(TransformFunction::Matrix3d, move(values)) }, StyleValueList::Separator::Comma);
 | |
| }
 | |
| 
 | |
| Color interpolate_color(Color from, Color to, float delta)
 | |
| {
 | |
|     // https://drafts.csswg.org/css-color/#interpolation-space
 | |
|     // If the host syntax does not define what color space interpolation should take place in, it defaults to Oklab.
 | |
|     auto from_oklab = from.to_oklab();
 | |
|     auto to_oklab = to.to_oklab();
 | |
| 
 | |
|     auto color = Color::from_oklab(
 | |
|         interpolate_raw(from_oklab.L, to_oklab.L, delta),
 | |
|         interpolate_raw(from_oklab.a, to_oklab.a, delta),
 | |
|         interpolate_raw(from_oklab.b, to_oklab.b, delta));
 | |
|     color.set_alpha(interpolate_raw(from.alpha(), to.alpha(), delta));
 | |
|     return color;
 | |
| }
 | |
| 
 | |
| NonnullRefPtr<CSSStyleValue const> interpolate_box_shadow(DOM::Element& element, CSSStyleValue const& from, CSSStyleValue const& to, float delta)
 | |
| {
 | |
|     // https://drafts.csswg.org/css-backgrounds/#box-shadow
 | |
|     // Animation type: by computed value, treating none as a zero-item list and appending blank shadows
 | |
|     //                 (transparent 0 0 0 0) with a corresponding inset keyword as needed to match the longer list if
 | |
|     //                 the shorter list is otherwise compatible with the longer one
 | |
| 
 | |
|     static constexpr auto process_list = [](CSSStyleValue const& value) {
 | |
|         StyleValueVector shadows;
 | |
|         if (value.is_value_list()) {
 | |
|             for (auto const& element : value.as_value_list().values()) {
 | |
|                 if (element->is_shadow())
 | |
|                     shadows.append(element);
 | |
|             }
 | |
|         } else if (value.is_shadow()) {
 | |
|             shadows.append(value);
 | |
|         } else if (!value.is_keyword() || value.as_keyword().keyword() != Keyword::None) {
 | |
|             VERIFY_NOT_REACHED();
 | |
|         }
 | |
|         return shadows;
 | |
|     };
 | |
| 
 | |
|     static constexpr auto extend_list_if_necessary = [](StyleValueVector& values, StyleValueVector const& other) {
 | |
|         values.ensure_capacity(other.size());
 | |
|         for (size_t i = values.size(); i < other.size(); i++) {
 | |
|             values.unchecked_append(ShadowStyleValue::create(
 | |
|                 CSSColorValue::create_from_color(Color::Transparent),
 | |
|                 LengthStyleValue::create(Length::make_px(0)),
 | |
|                 LengthStyleValue::create(Length::make_px(0)),
 | |
|                 LengthStyleValue::create(Length::make_px(0)),
 | |
|                 LengthStyleValue::create(Length::make_px(0)),
 | |
|                 other[i]->as_shadow().placement()));
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     StyleValueVector from_shadows = process_list(from);
 | |
|     StyleValueVector to_shadows = process_list(to);
 | |
| 
 | |
|     extend_list_if_necessary(from_shadows, to_shadows);
 | |
|     extend_list_if_necessary(to_shadows, from_shadows);
 | |
| 
 | |
|     VERIFY(from_shadows.size() == to_shadows.size());
 | |
|     StyleValueVector result_shadows;
 | |
|     result_shadows.ensure_capacity(from_shadows.size());
 | |
| 
 | |
|     for (size_t i = 0; i < from_shadows.size(); i++) {
 | |
|         auto const& from_shadow = from_shadows[i]->as_shadow();
 | |
|         auto const& to_shadow = to_shadows[i]->as_shadow();
 | |
|         auto result_shadow = ShadowStyleValue::create(
 | |
|             CSSColorValue::create_from_color(interpolate_color(from_shadow.color()->to_color({}), to_shadow.color()->to_color({}), delta)),
 | |
|             interpolate_value(element, from_shadow.offset_x(), to_shadow.offset_x(), delta),
 | |
|             interpolate_value(element, from_shadow.offset_y(), to_shadow.offset_y(), delta),
 | |
|             interpolate_value(element, from_shadow.blur_radius(), to_shadow.blur_radius(), delta),
 | |
|             interpolate_value(element, from_shadow.spread_distance(), to_shadow.spread_distance(), delta),
 | |
|             delta >= 0.5f ? to_shadow.placement() : from_shadow.placement());
 | |
|         result_shadows.unchecked_append(result_shadow);
 | |
|     }
 | |
| 
 | |
|     return StyleValueList::create(move(result_shadows), StyleValueList::Separator::Comma);
 | |
| }
 | |
| 
 | |
| NonnullRefPtr<CSSStyleValue const> interpolate_value(DOM::Element& element, CSSStyleValue const& from, CSSStyleValue const& to, float delta)
 | |
| {
 | |
|     if (from.type() != to.type()) {
 | |
|         // Handle mixed percentage and dimension types
 | |
|         // https://www.w3.org/TR/css-values-4/#mixed-percentages
 | |
| 
 | |
|         struct NumericBaseTypeAndDefault {
 | |
|             CSSNumericType::BaseType base_type;
 | |
|             ValueComparingNonnullRefPtr<CSSStyleValue> default_value;
 | |
|         };
 | |
|         static constexpr auto numeric_base_type_and_default = [](CSSStyleValue const& value) -> Optional<NumericBaseTypeAndDefault> {
 | |
|             switch (value.type()) {
 | |
|             case CSSStyleValue::Type::Angle: {
 | |
|                 static auto default_angle_value = AngleStyleValue::create(Angle::make_degrees(0));
 | |
|                 return NumericBaseTypeAndDefault { CSSNumericType::BaseType::Angle, default_angle_value };
 | |
|             }
 | |
|             case CSSStyleValue::Type::Frequency: {
 | |
|                 static auto default_frequency_value = FrequencyStyleValue::create(Frequency::make_hertz(0));
 | |
|                 return NumericBaseTypeAndDefault { CSSNumericType::BaseType::Frequency, default_frequency_value };
 | |
|             }
 | |
|             case CSSStyleValue::Type::Length: {
 | |
|                 static auto default_length_value = LengthStyleValue::create(Length::make_px(0));
 | |
|                 return NumericBaseTypeAndDefault { CSSNumericType::BaseType::Length, default_length_value };
 | |
|             }
 | |
|             case CSSStyleValue::Type::Percentage: {
 | |
|                 static auto default_percentage_value = PercentageStyleValue::create(Percentage { 0.0 });
 | |
|                 return NumericBaseTypeAndDefault { CSSNumericType::BaseType::Percent, default_percentage_value };
 | |
|             }
 | |
|             case CSSStyleValue::Type::Time: {
 | |
|                 static auto default_time_value = TimeStyleValue::create(Time::make_seconds(0));
 | |
|                 return NumericBaseTypeAndDefault { CSSNumericType::BaseType::Time, default_time_value };
 | |
|             }
 | |
|             default:
 | |
|                 return {};
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         static constexpr auto to_calculation_node = [](CSSStyleValue const& value) -> NonnullOwnPtr<CalculationNode> {
 | |
|             switch (value.type()) {
 | |
|             case CSSStyleValue::Type::Angle:
 | |
|                 return NumericCalculationNode::create(value.as_angle().angle());
 | |
|             case CSSStyleValue::Type::Frequency:
 | |
|                 return NumericCalculationNode::create(value.as_frequency().frequency());
 | |
|             case CSSStyleValue::Type::Length:
 | |
|                 return NumericCalculationNode::create(value.as_length().length());
 | |
|             case CSSStyleValue::Type::Percentage:
 | |
|                 return NumericCalculationNode::create(value.as_percentage().percentage());
 | |
|             case CSSStyleValue::Type::Time:
 | |
|                 return NumericCalculationNode::create(value.as_time().time());
 | |
|             default:
 | |
|                 VERIFY_NOT_REACHED();
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         auto from_base_type_and_default = numeric_base_type_and_default(from);
 | |
|         auto to_base_type_and_default = numeric_base_type_and_default(to);
 | |
| 
 | |
|         if (from_base_type_and_default.has_value() && to_base_type_and_default.has_value() && (from_base_type_and_default->base_type == CSSNumericType::BaseType::Percent || to_base_type_and_default->base_type == CSSNumericType::BaseType::Percent)) {
 | |
|             // This is an interpolation from a numeric unit to a percentage, or vice versa. The trick here is to
 | |
|             // interpolate two separate values. For example, consider an interpolation from 30px to 80%. It's quite
 | |
|             // hard to understand how this interpolation works, but if instead we rewrite the values as "30px + 0%" and
 | |
|             // "0px + 80%", then it is very simple to understand; we just interpolate each component separately.
 | |
| 
 | |
|             auto interpolated_from = interpolate_value(element, from, from_base_type_and_default->default_value, delta);
 | |
|             auto interpolated_to = interpolate_value(element, to_base_type_and_default->default_value, to, delta);
 | |
| 
 | |
|             Vector<NonnullOwnPtr<CalculationNode>> values;
 | |
|             values.ensure_capacity(2);
 | |
|             values.unchecked_append(to_calculation_node(interpolated_from));
 | |
|             values.unchecked_append(to_calculation_node(interpolated_to));
 | |
|             auto calc_node = SumCalculationNode::create(move(values));
 | |
|             return CSSMathValue::create(move(calc_node), CSSNumericType { to_base_type_and_default->base_type, 1 });
 | |
|         }
 | |
| 
 | |
|         return delta >= 0.5f ? to : from;
 | |
|     }
 | |
| 
 | |
|     switch (from.type()) {
 | |
|     case CSSStyleValue::Type::Angle:
 | |
|         return AngleStyleValue::create(Angle::make_degrees(interpolate_raw(from.as_angle().angle().to_degrees(), to.as_angle().angle().to_degrees(), delta)));
 | |
|     case CSSStyleValue::Type::Color: {
 | |
|         Optional<Layout::NodeWithStyle const&> layout_node;
 | |
|         if (auto node = element.layout_node())
 | |
|             layout_node = *node;
 | |
|         return CSSColorValue::create_from_color(interpolate_color(from.to_color(layout_node), to.to_color(layout_node), delta));
 | |
|     }
 | |
|     case CSSStyleValue::Type::Integer:
 | |
|         return IntegerStyleValue::create(interpolate_raw(from.as_integer().integer(), to.as_integer().integer(), delta));
 | |
|     case CSSStyleValue::Type::Length: {
 | |
|         auto& from_length = from.as_length().length();
 | |
|         auto& to_length = to.as_length().length();
 | |
|         return LengthStyleValue::create(Length(interpolate_raw(from_length.raw_value(), to_length.raw_value(), delta), from_length.type()));
 | |
|     }
 | |
|     case CSSStyleValue::Type::Number:
 | |
|         return NumberStyleValue::create(interpolate_raw(from.as_number().number(), to.as_number().number(), delta));
 | |
|     case CSSStyleValue::Type::Percentage:
 | |
|         return PercentageStyleValue::create(Percentage(interpolate_raw(from.as_percentage().percentage().value(), to.as_percentage().percentage().value(), delta)));
 | |
|     case CSSStyleValue::Type::Position: {
 | |
|         // https://www.w3.org/TR/css-values-4/#combine-positions
 | |
|         // FIXME: Interpolation of <position> is defined as the independent interpolation of each component (x, y) normalized as an offset from the top left corner as a <length-percentage>.
 | |
|         auto& from_position = from.as_position();
 | |
|         auto& to_position = to.as_position();
 | |
|         return PositionStyleValue::create(
 | |
|             interpolate_value(element, from_position.edge_x(), to_position.edge_x(), delta)->as_edge(),
 | |
|             interpolate_value(element, from_position.edge_y(), to_position.edge_y(), delta)->as_edge());
 | |
|     }
 | |
|     case CSSStyleValue::Type::Ratio: {
 | |
|         auto from_ratio = from.as_ratio().ratio();
 | |
|         auto to_ratio = to.as_ratio().ratio();
 | |
| 
 | |
|         // The interpolation of a <ratio> is defined by converting each <ratio> to a number by dividing the first value
 | |
|         // by the second (so a ratio of 3 / 2 would become 1.5), taking the logarithm of that result (so the 1.5 would
 | |
|         // become approximately 0.176), then interpolating those values. The result during the interpolation is
 | |
|         // converted back to a <ratio> by inverting the logarithm, then interpreting the result as a <ratio> with the
 | |
|         // result as the first value and 1 as the second value.
 | |
|         auto from_number = log(from_ratio.value());
 | |
|         auto to_number = log(to_ratio.value());
 | |
|         auto interp_number = interpolate_raw(from_number, to_number, delta);
 | |
|         return RatioStyleValue::create(Ratio(pow(M_E, interp_number)));
 | |
|     }
 | |
|     case CSSStyleValue::Type::Rect: {
 | |
|         auto from_rect = from.as_rect().rect();
 | |
|         auto to_rect = to.as_rect().rect();
 | |
|         return RectStyleValue::create({
 | |
|             Length(interpolate_raw(from_rect.top_edge.raw_value(), to_rect.top_edge.raw_value(), delta), from_rect.top_edge.type()),
 | |
|             Length(interpolate_raw(from_rect.right_edge.raw_value(), to_rect.right_edge.raw_value(), delta), from_rect.right_edge.type()),
 | |
|             Length(interpolate_raw(from_rect.bottom_edge.raw_value(), to_rect.bottom_edge.raw_value(), delta), from_rect.bottom_edge.type()),
 | |
|             Length(interpolate_raw(from_rect.left_edge.raw_value(), to_rect.left_edge.raw_value(), delta), from_rect.left_edge.type()),
 | |
|         });
 | |
|     }
 | |
|     case CSSStyleValue::Type::Transformation:
 | |
|         VERIFY_NOT_REACHED();
 | |
|     case CSSStyleValue::Type::ValueList: {
 | |
|         auto& from_list = from.as_value_list();
 | |
|         auto& to_list = to.as_value_list();
 | |
|         if (from_list.size() != to_list.size())
 | |
|             return from;
 | |
| 
 | |
|         StyleValueVector interpolated_values;
 | |
|         interpolated_values.ensure_capacity(from_list.size());
 | |
|         for (size_t i = 0; i < from_list.size(); ++i)
 | |
|             interpolated_values.append(interpolate_value(element, from_list.values()[i], to_list.values()[i], delta));
 | |
| 
 | |
|         return StyleValueList::create(move(interpolated_values), from_list.separator());
 | |
|     }
 | |
|     default:
 | |
|         return from;
 | |
|     }
 | |
| }
 | |
| 
 | |
| }
 |