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Keep fully compiled function bytecode in its Rust-side form until the function is called for the first time. This covers decoded disk cache records and freshly precompiled bytecode, so startup avoids eagerly allocating every nested function executable. Validate cached function bytecode before accepting a cache entry. This keeps the existing failure behavior for corrupt on-disk cache data. Add coverage for bytecode-cache and freshly precompiled functions to assert that nested executables stay absent after script materialization, then appear after the function is called.
168 lines
5.6 KiB
C++
168 lines
5.6 KiB
C++
/*
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* Copyright (c) 2025, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGC/Cell.h>
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#include <LibJS/Export.h>
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#include <LibJS/Forward.h>
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#include <LibJS/LocalVariable.h>
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#include <LibJS/Runtime/FunctionKind.h>
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#include <LibJS/Runtime/PrivateEnvironment.h>
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#include <LibJS/Runtime/PropertyKey.h>
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namespace JS {
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// NB: This mirrors Identifier::Local from AST.h, defined here to avoid
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// including the full AST header in this file.
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struct FunctionLocal {
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enum Type : u8 {
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None,
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Argument,
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Variable,
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};
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Type type { None };
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u32 index { 0 };
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bool is_argument() const { return type == Argument; }
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bool is_variable() const { return type == Variable; }
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};
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enum class ThisMode : u8 {
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Lexical,
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Strict,
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Global,
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};
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enum class ConstructorKind : u8 {
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Base,
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Derived,
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};
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class JS_API SharedFunctionInstanceData final : public GC::Cell {
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GC_CELL(SharedFunctionInstanceData, GC::Cell);
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GC_DECLARE_ALLOCATOR(SharedFunctionInstanceData);
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static constexpr bool OVERRIDES_FINALIZE = true;
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public:
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static constexpr u64 asm_call_metadata_can_inline_call = 1ull << 32;
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static constexpr u64 asm_call_metadata_needs_environment_or_this_value_resolution = 1ull << 33;
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static constexpr u64 asm_call_metadata_uses_this = 1ull << 34;
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static constexpr u64 asm_call_metadata_strict = 1ull << 35;
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virtual ~SharedFunctionInstanceData() override;
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virtual void finalize() override;
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SharedFunctionInstanceData(
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VM& vm,
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FunctionKind,
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Utf16FlyString name,
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i32 function_length,
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u32 formal_parameter_count,
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bool strict,
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bool is_arrow_function,
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bool has_simple_parameter_list,
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Vector<Utf16FlyString> parameter_names_for_mapped_arguments,
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void* rust_function_ast);
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void set_executable(GC::Ptr<Bytecode::Executable>);
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void set_is_class_constructor();
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void update_asm_call_metadata();
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[[nodiscard]] bool can_inline_call() const { return m_can_inline_call; }
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mutable GC::Ptr<Bytecode::Executable> m_executable;
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u64 m_asm_call_metadata { 0 };
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Utf16FlyString m_name;
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// NB: m_source_text is normally a view into the underlying JS::SourceCode we parsed the AST from,
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// kept alive by m_source_code. m_source_text_owner is used if the source text needs to be
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// owned by the function data (e.g. for dynamically created functions via Function constructor).
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RefPtr<SourceCode const> m_source_code;
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Utf16String m_source_text_owner;
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Utf16View m_source_text; // [[SourceText]]
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Vector<LocalVariable> m_local_variables_names;
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i32 m_function_length { 0 };
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u32 m_formal_parameter_count { 0 };
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Vector<Utf16FlyString> m_parameter_names_for_mapped_arguments;
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ThisMode m_this_mode : 2 { ThisMode::Global }; // [[ThisMode]]
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FunctionKind m_kind : 3 { FunctionKind::Normal };
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bool m_strict { false };
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bool m_might_need_arguments_object { true };
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bool m_contains_direct_call_to_eval { true };
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bool m_is_arrow_function { false };
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bool m_has_simple_parameter_list { false };
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bool m_is_module_wrapper { false };
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struct VarBinding {
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Utf16FlyString name;
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FunctionLocal local {};
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bool parameter_binding { false };
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bool function_name { false };
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};
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bool m_has_parameter_expressions { false };
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bool m_has_duplicates { false };
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enum class ParameterIsLocal {
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No,
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Yes,
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};
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OrderedHashMap<Utf16FlyString, ParameterIsLocal> m_parameter_names;
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struct FunctionToInitialize {
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GC::Ref<SharedFunctionInstanceData> shared_data;
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Utf16FlyString name;
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FunctionLocal local {};
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};
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Vector<FunctionToInitialize> m_functions_to_initialize;
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bool m_arguments_object_needed { false };
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bool m_function_environment_needed { false };
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bool m_this_value_needs_environment_resolution { false };
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bool m_uses_this { false };
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Vector<VarBinding> m_var_names_to_initialize_binding;
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Vector<Utf16FlyString> m_function_names_to_initialize_binding;
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struct LexicalBinding {
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Utf16FlyString name;
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bool is_constant { false };
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};
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Vector<LexicalBinding> m_lexical_bindings;
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bool m_has_scope_body { false };
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bool m_has_non_local_lexical_declarations { false };
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size_t m_function_environment_bindings_count { 0 };
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size_t m_var_environment_bindings_count { 0 };
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size_t m_lex_environment_bindings_count { 0 };
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Variant<PropertyKey, PrivateName, Empty> m_class_field_initializer_name; // [[ClassFieldInitializerName]]
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ConstructorKind m_constructor_kind : 1 { ConstructorKind::Base }; // [[ConstructorKind]]
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bool m_is_class_constructor : 1 { false }; // [[IsClassConstructor]]
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// NB: When non-null, points to a Rust Box<FunctionData> used for
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// lazy compilation through the Rust pipeline.
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void* m_rust_function_ast { nullptr };
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// NB: When non-null, points to a Rust Box<DecodedExecutableRecord> used
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// for lazy materialization from the bytecode cache.
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void* m_cached_bytecode_executable { nullptr };
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// NB: When non-null, points to a Rust Box<PrecompiledFunction> used for
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// lazy materialization from freshly compiled bytecode.
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void* m_precompiled_bytecode_executable { nullptr };
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bool m_use_rust_compilation { false };
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void clear_compile_inputs();
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private:
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virtual void visit_edges(Visitor&) override;
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virtual size_t external_memory_size() const override;
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void update_can_inline_call();
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bool m_can_inline_call { false };
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};
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}
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