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We now apply first letter styles by splitting text with a first-letter style applied into 2 `TextSliceNode` objects. The `DOM::Text` layout node always points at the non first-letter slice and the first-letter slice is reachable via `TextSliceNode::first_letter_slice()`. First letter splitting works by `TreeBuilder` walking a block container's inline descendants to find the first typographic letter unit per the pattern given in css-pseudo level 4, which is then wrapped in an anonymous inline box styled with the `::first-letter` computed properties. Consumers that map between DOM offsets and layout geometry are updated to visit all slices of a `DOM::Text` through `TextOffsetMapping`.
105 lines
3.4 KiB
C++
105 lines
3.4 KiB
C++
/*
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* Copyright (c) 2018-2023, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Range.h>
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#include <LibWeb/Dump.h>
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#include <LibWeb/Layout/TextNode.h>
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#include <LibWeb/Layout/Viewport.h>
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#include <LibWeb/Painting/PaintableBox.h>
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#include <LibWeb/Painting/StackingContext.h>
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#include <LibWeb/Painting/ViewportPaintable.h>
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namespace Web::Layout {
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GC_DEFINE_ALLOCATOR(Viewport);
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Viewport::Viewport(DOM::Document& document, GC::Ref<CSS::ComputedProperties> style)
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: BlockContainer(document, &document, move(style))
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{
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}
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Viewport::~Viewport() = default;
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DOM::Document const& Viewport::dom_node() const
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{
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return static_cast<DOM::Document const&>(*Node::dom_node());
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}
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RefPtr<Painting::Paintable> Viewport::create_paintable() const
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{
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return Painting::ViewportPaintable::create(*this);
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}
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void Viewport::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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if (!m_text_blocks.has_value())
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return;
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for (auto& text_block : *m_text_blocks) {
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for (auto& text_position : text_block.positions)
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visitor.visit(text_position.dom_node);
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}
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}
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Vector<Viewport::TextBlock> const& Viewport::text_blocks()
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{
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if (!m_text_blocks.has_value())
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update_text_blocks();
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return *m_text_blocks;
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}
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void Viewport::update_text_blocks()
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{
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StringBuilder builder(StringBuilder::Mode::UTF16);
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size_t current_start_position = 0;
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Vector<TextPosition> text_positions;
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Vector<TextBlock> text_blocks;
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for_each_in_inclusive_subtree([&](auto const& layout_node) {
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if (layout_node.display().is_none() || !layout_node.first_paintable() || !layout_node.first_paintable()->is_visible())
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return TraversalDecision::Continue;
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auto const pseudo = layout_node.generated_for_pseudo_element();
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auto const wraps_dom_text = pseudo == CSS::PseudoElement::FirstLetter;
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if (layout_node.is_box() || (pseudo.has_value() && !wraps_dom_text)) {
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if (!builder.is_empty()) {
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text_blocks.append({ builder.to_utf16_string(), text_positions });
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current_start_position = 0;
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text_positions.clear_with_capacity();
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builder.clear();
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}
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return TraversalDecision::Continue;
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}
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if (auto* text_node = as_if<Layout::TextNode>(layout_node)) {
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// https://html.spec.whatwg.org/multipage/interaction.html#inert-subtrees
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// When a node is inert:
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// - The user agent should ignore the node for the purposes of find-in-page.
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if (auto& dom_node = const_cast<DOM::Text&>(text_node->dom_node()); !dom_node.is_inert()) {
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auto const dom_offset = text_node->dom_start_offset();
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auto const builder_offset = text_positions.is_empty() ? size_t { 0 } : current_start_position;
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text_positions.empend(dom_node, builder_offset, dom_offset);
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auto const& current_node_text = text_node->text_for_rendering();
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current_start_position += current_node_text.length_in_code_units();
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builder.append(current_node_text);
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}
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}
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return TraversalDecision::Continue;
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});
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if (!builder.is_empty())
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text_blocks.append({ builder.to_utf16_string(), text_positions });
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m_text_blocks = move(text_blocks);
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}
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}
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