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This field is rarely accessed but we were creating it for every single script function instantiated. It's a little awkward but the same optimization can be found in other engines, so it's nothing crazy. This avoids creating roughly 80,000 objects on my x.com home feed.
157 lines
8.4 KiB
C++
157 lines
8.4 KiB
C++
/*
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* Copyright (c) 2020-2025, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
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* Copyright (c) 2023, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Bytecode/Generator.h>
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/Export.h>
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#include <LibJS/Runtime/ClassFieldDefinition.h>
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#include <LibJS/Runtime/ExecutionContext.h>
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibJS/Runtime/SharedFunctionInstanceData.h>
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namespace JS {
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template<typename T>
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void async_block_start(VM&, T const& async_body, PromiseCapability const&, ExecutionContext&);
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template<typename T>
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void async_function_start(VM&, PromiseCapability const&, T const& async_function_body);
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// 10.2 ECMAScript Function Objects, https://tc39.es/ecma262/#sec-ecmascript-function-objects
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class JS_API ECMAScriptFunctionObject final : public FunctionObject {
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JS_OBJECT(ECMAScriptFunctionObject, FunctionObject);
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GC_DECLARE_ALLOCATOR(ECMAScriptFunctionObject);
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public:
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static GC::Ref<ECMAScriptFunctionObject> create(Realm&, Utf16FlyString name, ByteString source_text, Statement const& ecmascript_code, NonnullRefPtr<FunctionParameters const> parameters, i32 function_length, Vector<LocalVariable> local_variables_names, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, FunctionParsingInsights, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
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static GC::Ref<ECMAScriptFunctionObject> create(Realm&, Utf16FlyString name, Object& prototype, ByteString source_text, Statement const& ecmascript_code, NonnullRefPtr<FunctionParameters const> parameters, i32 function_length, Vector<LocalVariable> local_variables_names, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind, bool is_strict, FunctionParsingInsights, bool is_arrow_function = false, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name = {});
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[[nodiscard]] static GC::Ref<ECMAScriptFunctionObject> create_from_function_node(
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FunctionNode const&,
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Utf16FlyString name,
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GC::Ref<Realm>,
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GC::Ptr<Environment> parent_environment,
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GC::Ptr<PrivateEnvironment>);
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virtual void initialize(Realm&) override;
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virtual ~ECMAScriptFunctionObject() override = default;
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virtual ThrowCompletionOr<void> get_stack_frame_size(size_t& registers_and_constants_and_locals_slots, size_t& argument_count) override;
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virtual ThrowCompletionOr<Value> internal_call(ExecutionContext&, Value this_argument) override;
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virtual ThrowCompletionOr<GC::Ref<Object>> internal_construct(ExecutionContext&, FunctionObject& new_target) override;
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void make_method(Object& home_object);
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[[nodiscard]] bool is_module_wrapper() const { return shared_data().m_is_module_wrapper; }
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void set_is_module_wrapper(bool b) { const_cast<SharedFunctionInstanceData&>(shared_data()).m_is_module_wrapper = b; }
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Statement const& ecmascript_code() const { return *shared_data().m_ecmascript_code; }
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[[nodiscard]] virtual FunctionParameters const& formal_parameters() const override { return *shared_data().m_formal_parameters; }
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virtual Utf16String name_for_call_stack() const override;
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Utf16FlyString const& name() const { return shared_data().m_name; }
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void set_name(Utf16FlyString const& name);
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void set_is_class_constructor() { const_cast<SharedFunctionInstanceData&>(shared_data()).m_is_class_constructor = true; }
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auto& bytecode_executable() const { return shared_data().m_executable; }
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Environment* environment() { return m_environment; }
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virtual Realm* realm() const override { return &shape().realm(); }
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[[nodiscard]] ConstructorKind constructor_kind() const { return shared_data().m_constructor_kind; }
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void set_constructor_kind(ConstructorKind constructor_kind) { const_cast<SharedFunctionInstanceData&>(shared_data()).m_constructor_kind = constructor_kind; }
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[[nodiscard]] ThisMode this_mode() const { return shared_data().m_this_mode; }
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[[nodiscard]] bool is_arrow_function() const { return shared_data().m_is_arrow_function; }
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[[nodiscard]] bool is_class_constructor() const { return shared_data().m_is_class_constructor; }
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[[nodiscard]] bool uses_this() const { return shared_data().m_uses_this; }
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[[nodiscard]] i32 function_length() const { return shared_data().m_function_length; }
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Object* home_object() const { return m_home_object; }
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void set_home_object(Object* home_object) { m_home_object = home_object; }
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[[nodiscard]] ByteString const& source_text() const { return shared_data().m_source_text; }
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void set_source_text(ByteString source_text) { const_cast<SharedFunctionInstanceData&>(shared_data()).m_source_text = move(source_text); }
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Vector<ClassFieldDefinition> const& fields() const { return ensure_class_data().fields; }
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void add_field(ClassFieldDefinition field) { ensure_class_data().fields.append(move(field)); }
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Vector<PrivateElement> const& private_methods() const { return ensure_class_data().private_methods; }
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void add_private_method(PrivateElement method) { ensure_class_data().private_methods.append(move(method)); }
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[[nodiscard]] bool has_class_data() const { return m_class_data; }
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// This is for IsSimpleParameterList (static semantics)
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bool has_simple_parameter_list() const { return shared_data().m_has_simple_parameter_list; }
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// Equivalent to absence of [[Construct]]
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virtual bool has_constructor() const override { return kind() == FunctionKind::Normal && !shared_data().m_is_arrow_function; }
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virtual Vector<LocalVariable> const& local_variables_names() const override { return shared_data().m_local_variables_names; }
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FunctionKind kind() const { return shared_data().m_kind; }
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// This is used by LibWeb to disassociate event handler attribute callback functions from the nearest script on the call stack.
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// https://html.spec.whatwg.org/multipage/webappapis.html#getting-the-current-value-of-the-event-handler Step 3.11
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void set_script_or_module(ScriptOrModule script_or_module) { m_script_or_module = move(script_or_module); }
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Variant<PropertyKey, PrivateName, Empty> const& class_field_initializer_name() const { return shared_data().m_class_field_initializer_name; }
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bool allocates_function_environment() const { return shared_data().m_function_environment_needed; }
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friend class Bytecode::Generator;
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private:
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ECMAScriptFunctionObject(
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GC::Ref<SharedFunctionInstanceData>,
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Environment* parent_environment,
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PrivateEnvironment* private_environment,
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Object& prototype);
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virtual ThrowCompletionOr<Optional<PropertyDescriptor>> internal_get_own_property(PropertyKey const&) const override;
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virtual bool is_strict_mode() const override { return shared_data().m_strict; }
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ThrowCompletionOr<Value> ordinary_call_evaluate_body(VM&, ExecutionContext&);
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[[nodiscard]] bool function_environment_needed() const { return shared_data().m_function_environment_needed; }
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SharedFunctionInstanceData const& shared_data() const { return m_shared_data; }
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virtual bool is_ecmascript_function_object() const override { return true; }
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virtual void visit_edges(Visitor&) override;
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void prepare_for_ordinary_call(VM&, ExecutionContext& callee_context, Object* new_target);
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void ordinary_call_bind_this(VM&, ExecutionContext&, Value this_argument);
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GC::Ref<SharedFunctionInstanceData> m_shared_data;
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GC::Ptr<PrimitiveString> m_name_string;
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// Internal Slots of ECMAScript Function Objects, https://tc39.es/ecma262/#table-internal-slots-of-ecmascript-function-objects
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GC::Ptr<Environment> m_environment; // [[Environment]]
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GC::Ptr<PrivateEnvironment> m_private_environment; // [[PrivateEnvironment]]
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ScriptOrModule m_script_or_module; // [[ScriptOrModule]]
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GC::Ptr<Object> m_home_object; // [[HomeObject]]
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struct ClassData {
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Vector<ClassFieldDefinition> fields; // [[Fields]]
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Vector<PrivateElement> private_methods; // [[PrivateMethods]]
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};
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ClassData& ensure_class_data() const;
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mutable OwnPtr<ClassData> m_class_data;
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mutable bool m_may_need_lazy_prototype_instantiation { false };
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};
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template<>
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inline bool Object::fast_is<ECMAScriptFunctionObject>() const { return is_ecmascript_function_object(); }
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}
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