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	This commit adds support for the most bare bones version of async functions, support for async generator functions, async arrow functions and await expressions are TODO.
		
			
				
	
	
		
			119 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <LibJS/AST.h>
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#include <LibJS/Bytecode/Generator.h>
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#include <LibJS/Runtime/FunctionObject.h>
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namespace JS {
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// 10.2 ECMAScript Function Objects, https://tc39.es/ecma262/#sec-ecmascript-function-objects
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class ECMAScriptFunctionObject final : public FunctionObject {
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    JS_OBJECT(ECMAScriptFunctionObject, FunctionObject);
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public:
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    enum class ConstructorKind : u8 {
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        Base,
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        Derived,
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    };
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    enum class ThisMode : u8 {
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        Lexical,
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        Strict,
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        Global,
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    };
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    static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false);
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    ECMAScriptFunctionObject(FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, Object& prototype, FunctionKind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function);
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    virtual void initialize(GlobalObject&) override;
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    virtual ~ECMAScriptFunctionObject();
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    virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedValueList arguments_list) override;
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    virtual ThrowCompletionOr<Object*> internal_construct(MarkedValueList arguments_list, FunctionObject& new_target) override;
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    Statement const& ecmascript_code() const { return m_ecmascript_code; }
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    Vector<FunctionNode::Parameter> const& formal_parameters() const { return m_formal_parameters; };
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    virtual const FlyString& name() const override { return m_name; };
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    void set_name(const FlyString& name);
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    void set_is_class_constructor() { m_is_class_constructor = true; };
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    auto& bytecode_executable() const { return m_bytecode_executable; }
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    Environment* environment() { return m_environment; }
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    virtual Realm* realm() const override { return m_realm; }
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    ConstructorKind constructor_kind() const { return m_constructor_kind; };
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    void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; }
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    ThisMode this_mode() const { return m_this_mode; }
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    Object* home_object() const { return m_home_object; }
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    void set_home_object(Object* home_object) { m_home_object = home_object; }
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    struct InstanceField {
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        Variant<PropertyKey, PrivateName> name;
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        ECMAScriptFunctionObject* initializer { nullptr };
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    };
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    Vector<InstanceField> const& fields() const { return m_fields; }
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    void add_field(Variant<PropertyKey, PrivateName> property_key, ECMAScriptFunctionObject* initializer);
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    Vector<PrivateElement> const& private_methods() const { return m_private_methods; }
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    void add_private_method(PrivateElement method) { m_private_methods.append(move(method)); };
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    // This is for IsSimpleParameterList (static semantics)
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    bool has_simple_parameter_list() const { return m_has_simple_parameter_list; }
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    // Equivalent to absence of [[Construct]]
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    virtual bool has_constructor() const override { return m_kind == FunctionKind::Regular && !m_is_arrow_function; }
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protected:
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    virtual bool is_strict_mode() const final { return m_strict; }
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    virtual Completion ordinary_call_evaluate_body();
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private:
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    virtual bool is_ecmascript_function_object() const override { return true; }
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    virtual void visit_edges(Visitor&) override;
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    void prepare_for_ordinary_call(ExecutionContext& callee_context, Object* new_target);
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    void ordinary_call_bind_this(ExecutionContext&, Value this_argument);
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    void async_function_start(PromiseCapability const&);
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    void async_block_start(PromiseCapability const&, ExecutionContext&);
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    ThrowCompletionOr<void> function_declaration_instantiation(Interpreter*);
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    // Internal Slots of ECMAScript Function Objects, https://tc39.es/ecma262/#table-internal-slots-of-ecmascript-function-objects
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    Environment* m_environment { nullptr };                       // [[Environment]]
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    PrivateEnvironment* m_private_environment { nullptr };        // [[PrivateEnvironment]]
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    Vector<FunctionNode::Parameter> const m_formal_parameters;    // [[FormalParameters]]
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    NonnullRefPtr<Statement> m_ecmascript_code;                   // [[ECMAScriptCode]]
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    ConstructorKind m_constructor_kind { ConstructorKind::Base }; // [[ConstructorKind]]
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    Realm* m_realm { nullptr };                                   // [[Realm]]
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    ThisMode m_this_mode { ThisMode::Global };                    // [[ThisMode]]
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    bool m_strict { false };                                      // [[Strict]]
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    Object* m_home_object { nullptr };                            // [[HomeObject]]
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    Vector<InstanceField> m_fields;                               // [[Fields]]
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    Vector<PrivateElement> m_private_methods;                     // [[PrivateMethods]]
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    bool m_is_class_constructor { false };                        // [[IsClassConstructor]]
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    FlyString m_name;
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    Optional<Bytecode::Executable> m_bytecode_executable;
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    i32 m_function_length { 0 };
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    FunctionKind m_kind { FunctionKind::Regular };
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    bool m_might_need_arguments_object { true };
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    bool m_contains_direct_call_to_eval { true };
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    bool m_is_arrow_function { false };
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    bool m_has_simple_parameter_list { false };
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};
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}
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