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	Both at the same time because many of them call construct() in call() and I'm not keen on adding a bunch of temporary plumbing to turn exceptions into throw completions. Also changes the return value of construct() to Object* instead of Value as it always needs to return an object; allowing an arbitrary Value is a massive foot gun.
		
			
				
	
	
		
			28 lines
		
	
	
	
		
			696 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			696 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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class ShadowRealmConstructor final : public NativeFunction {
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    JS_OBJECT(ShadowRealmConstructor, NativeFunction);
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public:
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    explicit ShadowRealmConstructor(GlobalObject&);
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    virtual void initialize(GlobalObject&) override;
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    virtual ~ShadowRealmConstructor() override = default;
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    virtual ThrowCompletionOr<Value> call() override;
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    virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
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private:
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    virtual bool has_constructor() const override { return true; }
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};
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}
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