ladybird/Libraries/LibWeb/Painting/DisplayListRecorder.h
Tim Ledbetter cfc6439c12 LibWeb: Use shape-rendering to control anti aliasing for SVG paths
Anti-aliasing is disabled if `shape-rendering` is set to
`optimizeSpeed` or `crispEdges`.
2025-08-19 09:47:28 +01:00

164 lines
6.5 KiB
C++

/*
* Copyright (c) 2023-2025, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
#include <LibGfx/ImmutableBitmap.h>
#include <LibGfx/LineStyle.h>
#include <LibGfx/PaintStyle.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Path.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
#include <LibGfx/ScalingMode.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/ClipFrame.h>
#include <LibWeb/Painting/GradientData.h>
#include <LibWeb/Painting/PaintBoxShadowParams.h>
#include <LibWeb/Painting/PaintStyle.h>
#include <LibWeb/Painting/ShouldAntiAlias.h>
namespace Web::Painting {
struct StackingContextTransform {
Gfx::FloatPoint origin;
Gfx::FloatMatrix4x4 matrix;
};
class DisplayListRecorder {
AK_MAKE_NONCOPYABLE(DisplayListRecorder);
AK_MAKE_NONMOVABLE(DisplayListRecorder);
public:
void fill_rect(Gfx::IntRect const& rect, Color color);
struct FillPathParams {
Gfx::Path path;
float opacity = 1.0f;
PaintStyleOrColor paint_style_or_color;
Gfx::WindingRule winding_rule = Gfx::WindingRule::EvenOdd;
ShouldAntiAlias should_anti_alias { ShouldAntiAlias::Yes };
};
void fill_path(FillPathParams params);
struct StrokePathParams {
Gfx::Path::CapStyle cap_style;
Gfx::Path::JoinStyle join_style;
float miter_limit;
Vector<float> dash_array;
float dash_offset;
Gfx::Path path;
float opacity = 1.0f;
PaintStyleOrColor paint_style_or_color;
float thickness;
ShouldAntiAlias should_anti_alias { ShouldAntiAlias::Yes };
};
void stroke_path(StrokePathParams);
void draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness);
void fill_ellipse(Gfx::IntRect const& a_rect, Color color);
void fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data);
void fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position);
void fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, Gfx::IntPoint center, Gfx::IntSize size);
void draw_rect(Gfx::IntRect const& rect, Color color, bool rough = false);
void draw_painting_surface(Gfx::IntRect const& dst_rect, NonnullRefPtr<Gfx::PaintingSurface>, Gfx::IntRect const& src_rect, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor);
void draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::IntRect const& clip_rect, Gfx::ImmutableBitmap const& bitmap, Gfx::ScalingMode scaling_mode = Gfx::ScalingMode::NearestNeighbor);
void draw_repeated_immutable_bitmap(Gfx::IntRect dst_rect, Gfx::IntRect clip_rect, NonnullRefPtr<Gfx::ImmutableBitmap const> bitmap, Gfx::ScalingMode scaling_mode, bool repeat_x, bool repeat_y);
void draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness = 1, Gfx::LineStyle style = Gfx::LineStyle::Solid, Color alternate_color = Color::Transparent);
void draw_text(Gfx::IntRect const&, String, Gfx::Font const&, Gfx::TextAlignment, Color);
// Streamlined text drawing routine that does no wrapping/elision/alignment.
void draw_glyph_run(Gfx::FloatPoint baseline_start, Gfx::GlyphRun const& glyph_run, Color color, Gfx::IntRect const& rect, double scale, Gfx::Orientation);
void add_clip_rect(Gfx::IntRect const& rect);
void translate(Gfx::IntPoint delta);
void push_scroll_frame_id(Optional<i32> id);
void pop_scroll_frame_id();
void push_clip_frame(RefPtr<ClipFrame const>);
void pop_clip_frame();
void save();
void save_layer();
void restore();
struct PushStackingContextParams {
float opacity;
Gfx::CompositingAndBlendingOperator compositing_and_blending_operator;
bool isolate;
StackingContextTransform transform;
Optional<Gfx::Path> clip_path = {};
};
void push_stacking_context(PushStackingContextParams params);
void pop_stacking_context();
void paint_nested_display_list(RefPtr<DisplayList> display_list, Gfx::IntRect rect);
void add_rounded_rect_clip(CornerRadii corner_radii, Gfx::IntRect border_rect, CornerClip corner_clip);
void add_mask(RefPtr<DisplayList> display_list, Gfx::IntRect rect);
void apply_backdrop_filter(Gfx::IntRect const& backdrop_region, BorderRadiiData const& border_radii_data, Gfx::Filter const& backdrop_filter);
void paint_outer_box_shadow(PaintBoxShadowParams params);
void paint_inner_box_shadow(PaintBoxShadowParams params);
void paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Gfx::GlyphRun const&, double glyph_run_scale, Color color, Gfx::FloatPoint draw_location);
void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, CornerRadius top_left_radius, CornerRadius top_right_radius, CornerRadius bottom_right_radius, CornerRadius bottom_left_radius);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
void paint_scrollbar(int scroll_frame_id, Gfx::IntRect gutter_rect, Gfx::IntRect thumb_rect, CSSPixelFraction scroll_size, Color thumb_color, Color track_color, bool vertical);
void apply_opacity(float opacity);
void apply_compositing_and_blending_operator(Gfx::CompositingAndBlendingOperator compositing_and_blending_operator);
void apply_filter(Gfx::Filter filter);
void apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4);
void apply_mask_bitmap(Gfx::IntPoint origin, Gfx::ImmutableBitmap const&, Gfx::Bitmap::MaskKind);
DisplayListRecorder(DisplayList&);
~DisplayListRecorder();
int m_save_nesting_level { 0 };
private:
Vector<Optional<i32>> m_scroll_frame_id_stack;
Vector<RefPtr<ClipFrame const>> m_clip_frame_stack;
DisplayList& m_display_list;
};
class DisplayListRecorderStateSaver {
public:
explicit DisplayListRecorderStateSaver(DisplayListRecorder& recorder)
: m_recorder(recorder)
{
m_recorder.save();
}
~DisplayListRecorderStateSaver()
{
m_recorder.restore();
}
private:
DisplayListRecorder& m_recorder;
};
}