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	The implementation is already its own file, so having the class defined in Parser.h feels weird.
		
			
				
	
	
		
			39 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2020-2021, the SerenityOS developers.
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 * Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
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 *
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 * SPDX-License-Identifier: BSD-2-Clause
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 */
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#pragma once
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/DOM/Document.h>
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namespace Web::CSS::Parser {
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class ParsingContext {
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public:
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    explicit ParsingContext(JS::Realm&);
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    explicit ParsingContext(DOM::Document const&);
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    explicit ParsingContext(DOM::Document const&, AK::URL);
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    explicit ParsingContext(DOM::ParentNode&);
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    bool in_quirks_mode() const;
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    DOM::Document const* document() const { return m_document; }
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    HTML::Window const* window() const;
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    AK::URL complete_url(StringView) const;
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    PropertyID current_property_id() const { return m_current_property_id; }
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    void set_current_property_id(PropertyID property_id) { m_current_property_id = property_id; }
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    JS::Realm& realm() const { return m_realm; }
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private:
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    JS::NonnullGCPtr<JS::Realm> m_realm;
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    JS::GCPtr<DOM::Document const> m_document;
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    PropertyID m_current_property_id { PropertyID::Invalid };
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    AK::URL m_url;
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};
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}
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